Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add RobLe3/cc-blender-skill --skill mascot-logo-reconstructiongit clone --depth 1 https://github.com/RobLe3/cc-blender-skillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/roble3/cc-blender-skill/mascot-logo-reconstruction)<a href="https://agentmods.dev/skills/roble3/cc-blender-skill/mascot-logo-reconstruction"><img src="https://agentmods.dev/badge/skills/roble3/cc-blender-skill/mascot-logo-reconstruction/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/roble3/cc-blender-skill/mascot-logo-reconstruction"><img src="https://agentmods.dev/badge/skills/roble3/cc-blender-skill/mascot-logo-reconstruction.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00066 | $0.00939 |
| Opus 5.5 | $0.00026 | $0.00376 |
| Sonnet 5.5 | $0.00013 | $0.00188 |
| Haiku 4.5 | $0.00007 | $0.00094 |
Grade A, and why
mascot-logo-reconstruction scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 24d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- mascot-logo-reconstruction — 86% identical, 9 lines differ
How it starts
The opening of the file, as written. The whole thing — 78 lines — stays where its author put it; the contents beside it link to each section on GitHub.
MCP backend
Use when: Brand mascot/logo 3D reconstruction, exact part counts, texture-driven model matching, repeated “does not match reference” feedback, or full pipeline coordination across analysis, contour mesh, registration, UV fitting, validation, animation, and export.
Before the first Blender call, read ../text-to-blender/references/mcp-backends.md. Prefer official MCP for shared capabilities; preserve the selected backend for the whole task. Tool names in recipes are client/legacy examples: map them through that reference and its agent-host guide.
Mascot / Logo Reconstruction
This is the top-level skill for 1:1 brand mascot reconstruction. It chains the specialized skills and enforces stop/go gates.
Harmonization requirement
For mascot/logo work, use blender-skill-harmonizer first when multiple source types or validation failures are present. It sets canonical source policy and prevents conflicts between reconstruction, UV, fit-repair, lighting, export, and animation skills.
Skill chain
reference-analysis-validator— source inventory, manifest, part counts, masks.orthographic-registration— shared front/side/back/top coordinate contract.contour-to-mesh— structural meshes from measured silhouettes.atlas-uv-fitting— per-part texture/UV fitting.blender-materials/blender-lighting— only after geometry and UVs pass.reference-analysis-validatoragain — overlay gates before export.blender-export— export only after gates pass.blender-animation— only after static model is accepted.
Non-negotiable order
Static reference fidelity comes before animation and beauty rendering.
measure → manifest → contour meshes → depth registration → UV fit → overlay validation → export → animation
Hard gates
- expected structural part count equals Blender scene/export structural part count.
- front silhouette overlay passes threshold.
- face/features landmarks pass tolerance.
- side/back/top renders match their registered envelopes.
- texture atlas regions are mapped per part.
- optional aura/background is separated from base structural GLB.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 24d ago Changed · +5 lines 3e7d5eb434c2
- 2mo ago First seen · 73 lines · 66 tokens per session scan A 19493e5393d9
mascot-logo-reconstruction is a skill published in the GitHub repository RobLe3/cc-blender-skill (144 stars, last pushed 25d ago), licensed MIT. It adds 66 tokens to every session and 939 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
mascot-logo-reconstruction compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| mascot-logo-reconstructionRobLe3/cc-blender-skill | Skill | 144 | 25d ago | MIT | A | 66 | Claude Code |
| blender-modelerarjun988/blender-skills | Skill | 1.9k | 3mo ago | MIT | A | 50 | Claude Code |
| archvizarjun988/blender-skills | Skill | 1.9k | 3mo ago | MIT | A | 32 | Claude Code |
| lookdevarjun988/blender-skills | Skill | 1.9k | 3mo ago | MIT | A | 26 | Claude Code |
| autonomous-modelingsandraschi/blender-mcp | Skill | 65 | 8d ago | MIT | A | 36 | Claude Code |
| brutalist-moodarjun988/blender-skills | Skill | 1.9k | 3mo ago | MIT | A | 32 | Claude Code |
| dark-gritty-moodarjun988/blender-skills | Skill | 1.9k | 3mo ago | MIT | A | 31 | Claude Code |