mascot-logo-reconstruction

mascot-logo-reconstruction is a skill for Claude Code from RobLe3/cc-blender-skill. It costs 66 tokens per session (766 once invoked), scanned A, original, MIT.

A guided workflow for rebuilding mascots, logos, brand avatars, and flat characters in Blender directly from source files. It measures the references and applies checks before allowing export or animation.

In plain words
What is it for?
Use it for high-fidelity reconstruction from wireframes, texture packs, branding templates, and front, side, back, or top views.
Why use it?
It prevents a plausible but incorrect model from being accepted as a match. Shape, depth, texture placement, and visual validation happen before decorative rendering or motion.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it for high-fidelity reconstruction from wireframes, texture packs, branding templates, and front, side, back, or top views.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/roble3/cc-blender-skill/mascot-logo-reconstruction
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add RobLe3/cc-blender-skill --skill mascot-logo-reconstruction
Clone the repo
git clone --depth 1 https://github.com/RobLe3/cc-blender-skill

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mascot-logo-reconstruction

README.md
[![agentmods](https://agentmods.dev/badge/skills/roble3/cc-blender-skill/mascot-logo-reconstruction/github.svg)](https://agentmods.dev/skills/roble3/cc-blender-skill/mascot-logo-reconstruction)
Your own site
<a href="https://agentmods.dev/skills/roble3/cc-blender-skill/mascot-logo-reconstruction"><img src="https://agentmods.dev/badge/skills/roble3/cc-blender-skill/mascot-logo-reconstruction/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for mascot-logo-reconstruction

Your own site · 80×15
<a href="https://agentmods.dev/skills/roble3/cc-blender-skill/mascot-logo-reconstruction"><img src="https://agentmods.dev/badge/skills/roble3/cc-blender-skill/mascot-logo-reconstruction.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 66 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 766 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00066 $0.00766
Opus 5 $0.00033 $0.00383
Sonnet 5 $0.00013 $0.00153
Haiku 4.5 $0.00007 $0.00077

Measured 12d ago against content hash 19493e5393d9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

mascot-logo-reconstruction scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

plugin/skills/mascot-logo-reconstruction/SKILL.md · 73 lines

How it starts

The opening of the file, as written. The whole thing — 73 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Mascot / Logo Reconstruction

This is the top-level skill for 1:1 brand mascot reconstruction. It chains the specialized skills and enforces stop/go gates.

Harmonization requirement

For mascot/logo work, use blender-skill-harmonizer first when multiple source types or validation failures are present. It sets canonical source policy and prevents conflicts between reconstruction, UV, fit-repair, lighting, export, and animation skills.

Skill chain

  1. reference-analysis-validator — source inventory, manifest, part counts, masks.
  2. orthographic-registration — shared front/side/back/top coordinate contract.
  3. contour-to-mesh — structural meshes from measured silhouettes.
  4. atlas-uv-fitting — per-part texture/UV fitting.
  5. blender-materials / blender-lighting — only after geometry and UVs pass.
  6. reference-analysis-validator again — overlay gates before export.
  7. blender-export — export only after gates pass.
  8. blender-animation — only after static model is accepted.

Non-negotiable order

Static reference fidelity comes before animation and beauty rendering.

measure → manifest → contour meshes → depth registration → UV fit → overlay validation → export → animation

Hard gates

  • expected structural part count equals Blender scene/export structural part count.
  • front silhouette overlay passes threshold.
  • face/features landmarks pass tolerance.
  • side/back/top renders match their registered envelopes.
  • texture atlas regions are mapped per part.
  • optional aura/background is separated from base structural GLB.

Modeling guidance

  • Treat mascots/logos as designed symbols, not natural objects. Symmetry is not guaranteed.
  • Do not infer hidden leaves/petals from radial math.
  • Avoid primitive-first construction when a silhouette exists.
  • Use semantic object names and validation prints.

Source-manifest structural part invariant

Create exactly the structural parts declared by the source manifest. Extra background arcs, glow, aura, shadows, guide marks, and decorative rings are context/decor unless the manifest explicitly promotes them to structural geometry.

Read the full file on GitHub · 73 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 73 lines · 66 tokens per session scan A 19493e5393d9

Subscribe to this mod's changes

mascot-logo-reconstruction is a skill published in the GitHub repository RobLe3/cc-blender-skill (58 stars, last pushed 4mo ago), licensed MIT. It adds 66 tokens to every session and 766 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.