mascot-logo-reconstruction

mascot-logo-reconstruction is a skill for Claude Code from CheshireJCat/blender. It costs 66 tokens per session (746 once invoked), scanned A, a copy of mascot-logo-reconstruction, MIT.

A guided Blender workflow for rebuilding mascots, logos, brand avatars, and flat characters from reference images and texture files. It coordinates measuring, modeling, texture fitting, visual checks, and export in a fixed order.

In plain words
What is it for?
Use it for source-accurate reconstruction of a branded character or logo in Blender. Animation and final rendering are handled only after the still model passes the required checks.
Why use it?
It reduces the risk of making a convincing-looking model that does not actually match the original brand artwork across different views.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it for source-accurate reconstruction of a branded character or logo in Blender. Animation and final rendering are handled only after the still model passes the required checks.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cheshirejcat/blender/mascot-logo-reconstruction
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CheshireJCat/blender --skill mascot-logo-reconstruction
Clone the repo
git clone --depth 1 https://github.com/CheshireJCat/blender

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mascot-logo-reconstruction

README.md
[![agentmods](https://agentmods.dev/badge/skills/cheshirejcat/blender/mascot-logo-reconstruction/github.svg)](https://agentmods.dev/skills/cheshirejcat/blender/mascot-logo-reconstruction)
Your own site
<a href="https://agentmods.dev/skills/cheshirejcat/blender/mascot-logo-reconstruction"><img src="https://agentmods.dev/badge/skills/cheshirejcat/blender/mascot-logo-reconstruction/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for mascot-logo-reconstruction

Your own site · 80×15
<a href="https://agentmods.dev/skills/cheshirejcat/blender/mascot-logo-reconstruction"><img src="https://agentmods.dev/badge/skills/cheshirejcat/blender/mascot-logo-reconstruction.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 66 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 746 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 86% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00066 $0.00746
Opus 5 $0.00033 $0.00373
Sonnet 5 $0.00013 $0.00149
Haiku 4.5 $0.00007 $0.00075

Measured 12d ago against content hash b50be8701411, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

mascot-logo-reconstruction scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

86% identical to mascot-logo-reconstruction — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/create-3d-model/references/modules/mascot-logo-reconstruction/SKILL.md · 73 lines

How it starts

The opening of the file, as written. The whole thing — 73 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Mascot / Logo Reconstruction

This is the top-level skill for 1:1 brand mascot reconstruction. It chains the specialized skills and enforces stop/go gates.

Harmonization requirement

For mascot/logo work, use blender-skill-harmonizer first when multiple source types or validation failures are present. It sets canonical source policy and prevents conflicts between reconstruction, UV, fit-repair, lighting, export, and animation skills.

Skill chain

  1. reference-analysis-validator — source inventory, manifest, part counts, masks.
  2. orthographic-registration — shared front/side/back/top coordinate contract.
  3. contour-to-mesh — structural meshes from measured silhouettes.
  4. atlas-uv-fitting — per-part texture/UV fitting.
  5. blender-materials / blender-lighting — only after geometry and UVs pass.
  6. reference-analysis-validator again — overlay gates before export.
  7. blender-export — export only after gates pass.
  8. blender-animation — only after static model is accepted.

Non-negotiable order

Static reference fidelity comes before animation and beauty rendering.

measure → manifest → contour meshes → depth registration → UV fit → overlay validation → export → animation

Hard gates

  • expected structural part count equals Blender scene/export structural part count.
  • front silhouette overlay passes threshold.
  • face/features landmarks pass tolerance.
  • side/back/top renders match their registered envelopes.
  • texture atlas regions are mapped per part.
  • optional aura/background is separated from base structural GLB.

Modeling guidance

  • Treat mascots/logos as designed symbols, not natural objects. Symmetry is not guaranteed.
  • Do not infer hidden leaves/petals from radial math.
  • Avoid primitive-first construction when a silhouette exists.
  • Use semantic object names and validation prints.

Source-manifest structural part invariant

Create exactly the structural parts declared by the source manifest. Extra background arcs, glow, aura, shadows, guide marks, and decorative rings are context/decor unless the manifest explicitly promotes them to structural geometry.

Read the full file on GitHub · 73 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 73 lines · 66 tokens per session scan A b50be8701411

Subscribe to this mod's changes

mascot-logo-reconstruction is a skill published in the GitHub repository CheshireJCat/blender (26 stars, last pushed 22d ago), licensed MIT. It adds 66 tokens to every session and 746 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 86% identical to mascot-logo-reconstruction, differing in 2 lines, and is treated as a copy.

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