autonomous-modeling

autonomous-modeling is a skill for Claude Code from sandraschi/blender-mcp. It costs 36 tokens per session (699 once invoked), scanned A, original, MIT.

A Blender guide for creating complex 3D objects from natural-language instructions. Blender is software for making and editing 3D models, and this guide covers procedural, parametric, and geometry-node workflows.

In plain words
What is it for?
Use it to create objects such as robots or chassis, generate adjustable models, build modular asset kits, improve mesh geometry, and inspect scene state.
Why use it?
It helps automate detailed modelling tasks while keeping parts adjustable and reusable. It also includes ways to refine existing models and check the Blender scene.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the blender-mcp plugin — 6 skills shipped together

Good fit Use it to create objects such as robots or chassis, generate adjustable models, build modular asset kits, improve mesh geometry, and inspect scene state.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/sandraschi/blender-mcp/autonomous-modeling
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sandraschi/blender-mcp --skill autonomous-modeling
Clone the repo
git clone --depth 1 https://github.com/sandraschi/blender-mcp

Made for: Claude Code.

Or install blender-mcp, the plugin that ships this one along with the rest of its 6 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for autonomous-modeling

README.md
[![agentmods](https://agentmods.dev/badge/skills/sandraschi/blender-mcp/autonomous-modeling/github.svg)](https://agentmods.dev/skills/sandraschi/blender-mcp/autonomous-modeling)
Your own site
<a href="https://agentmods.dev/skills/sandraschi/blender-mcp/autonomous-modeling"><img src="https://agentmods.dev/badge/skills/sandraschi/blender-mcp/autonomous-modeling/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for autonomous-modeling

Your own site · 80×15
<a href="https://agentmods.dev/skills/sandraschi/blender-mcp/autonomous-modeling"><img src="https://agentmods.dev/badge/skills/sandraschi/blender-mcp/autonomous-modeling.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 36 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 699 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00036 $0.00699
Opus 5 $0.00018 $0.00349
Sonnet 5 $0.00007 $0.00140
Haiku 4.5 $0.00004 $0.00070

Measured 9d ago against content hash 1b2a0ac78104, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

autonomous-modeling scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/autonomous-modeling/SKILL.md · 48 lines

How it starts

The opening of the file, as written. The whole thing — 48 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Autonomous Modeling Skill

Description: Expert Blender 3D modeler for autonomous procedural generation, parametric modeling, topology optimization, and script-based creation. Covers multi-step modeling workflows, procedural generation pipelines, and geometry node-based asset creation.

Trigger Phrases

  • "Model a [object] with [features]"
  • "Generate a procedural [part/asset]"
  • "Create a parametric [object] with adjustable parameters"
  • "Design a [style] [object] with detailed [elements]"
  • "Optimize topology on this mesh"
  • "Generate a low-poly version of [object]"
  • "Create a modular kit of [theme] parts"

Tools

  • agentic_blender_workflow(workflow_prompt="...") — Autonomous multi-step modeling via natural language. Plans and executes: create, modify, texture, validate.
  • intelligent_3d_processing(prompt="...", context="...") — Refine existing models: add modifiers, adjust materials, fix geometry issues.
  • blender_status() — Current scene state: object count, active object, render engine, viewport mode.
  • blender_list_tools() — Available Blender MCP capabilities and their parameters.
  • add_mesh(type="...", location=[...], size=...) — Add primitive mesh objects.
  • apply_modifier(modifier_type="...", ...) — Apply modifiers (subdivision, mirror, boolean, bevel, solidify).
  • set_material(object_name="...", material="...", color=[...]) — Assign or create materials.

Workflow

  1. Discovery: Call blender_status() to assess current scene state. Use blender_list_tools() if unsure of available operations.
  2. Planning: Use agentic_blender_workflow(workflow_prompt="...") to generate a high-level modeling plan with step breakdown.
  3. Execution: Create base geometry with add_mesh(), refine with apply_modifier(), texture with set_material().
  4. Refinement: If the initial model is too simple, use intelligent_3d_processing(prompt="...") for detail pass — add edge loops, bevels, or extruded details.
  5. Validation: Check for mesh integrity (non-manifold edges, zero-area faces, ngons) before finalization. Use Blender's 3D print toolbox if available.

Read the full file on GitHub · 48 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 48 lines · 36 tokens per session scan A 1b2a0ac78104

Subscribe to this mod's changes

autonomous-modeling is a skill published in the GitHub repository sandraschi/blender-mcp (41 stars, last pushed 2d ago), licensed MIT. It adds 36 tokens to every session and 699 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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