Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add arjun988/blender-skills --skill horror-stylegit clone --depth 1 https://github.com/arjun988/blender-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/arjun988/blender-skills/horror-style)<a href="https://agentmods.dev/skills/arjun988/blender-skills/horror-style"><img src="https://agentmods.dev/badge/skills/arjun988/blender-skills/horror-style/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/arjun988/blender-skills/horror-style"><img src="https://agentmods.dev/badge/skills/arjun988/blender-skills/horror-style.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00049 | $0.01161 |
| Opus 5 | $0.00024 | $0.00580 |
| Sonnet 5 | $0.00010 | $0.00232 |
| Haiku 4.5 | $0.00005 | $0.00116 |
Grade A, and why
horror-style scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 146 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Horror Style Specialist
Psychological tension over jump scares. Environmental storytelling. Sparse detail. Industrial decay.
When to Use
- Horror game environments and props
- Psychological tension scenes
- Analog/liminal aesthetic assets
- Industrial decay settings
- Limited visibility compositions
Design Philosophy
Inspired by: Fear to Fathom, Chilla's Art, Puppet Combo, Silent Hill, Resident Evil, Iron Lung
Core tenets:
- Less is more — Absence creates tension
- Familiar made wrong — Recognizable spaces with subtle wrongness
- Light as enemy — Darkness hides; light reveals uncomfortably
- Industrial analog — CRT screens, fluorescent hum, concrete, rust
- Environmental narrative — Story told through objects, not exposition
Visual Language
| Element | Horror Treatment |
|---|---|
| Architecture | Brutalist, institutional, repetitive |
| Materials | Stained concrete, peeling paint, rust, yellowed plastic |
| Lighting | Single source, flickering, cold fluorescent |
| Detail density | Sparse foreground, empty midground, obscured background |
| Color | Desaturated, sickly greens, cold blues, blood accent sparingly |
| Scale | Slightly wrong proportions (low ceilings, narrow corridors) |
Modeling Guidelines
- Corridors: Narrow (1.2–1.5m) for claustrophobia
- Ceilings: Low (2.2–2.4m institutional)
- Doors: Slightly oversized or undersized — uncanny
- Detail: Concentrate on hero interactive objects; walls mostly bare
- Damage: Water stains > bullet holes; neglect > destruction
- Technology: 80s–90s analog — CRT monitors, tape recorders, rotary phones
Sparse Detail Rule
Foreground: 1–2 narrative objects (key, note, blood stain)
Midground: Architectural structure only
Background: Fog/darkness obscures incomplete geometry
Do not over-model backgrounds visible only in darkness.
Lighting (Horror)
Coordinate with lighting skill:
- High contrast ratio (8:1 minimum key:fill)
- Visible light source meshes (bare bulb, fluorescent tube)
- Volumetric fog mandatory for depth
- Color temperature clash: warm interior vs cold exterior
- Flicker animation on 1–2 lights only
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 146 lines · 49 tokens per session scan A ba007d86309d
horror-style is a skill published in the GitHub repository arjun988/blender-skills (182 stars, last pushed 2mo ago), licensed MIT. It adds 49 tokens to every session and 1,161 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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