blender-physics

blender-physics is a skill for Claude Code from dcc-mcp/dcc-mcp-blender. It costs 29 tokens per session (2,038 once invoked), scanned A, original, MIT.

A Blender skill for setting up and controlling physical simulations, including solid objects, soft materials, cloth, collisions, force fields, particles, constraints, and cached simulation results.

In plain words
What is it for?
Use it to create and configure rigid-body, cloth, soft-body, collision, force-field, particle, and constraint systems, then bake or clear their simulation caches.
Why use it?
It provides the operations needed to configure simulations and inspect or reuse their results instead of handling each physics setting manually.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to create and configure rigid-body, cloth, soft-body, collision, force-field, particle, and constraint systems, then bake or clear their simulation caches.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-blender/blender-physics
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-blender --skill blender-physics
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-blender

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-physics

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-physics/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-physics)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-physics"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-physics/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-physics

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-physics"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-physics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,038 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.02038
Opus 5.5 $0.00012 $0.00815
Sonnet 5.5 $0.00006 $0.00408
Haiku 4.5 $0.00003 $0.00204

Measured 1mo ago against content hash fe850c37e9c3, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

blender-physics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 36 executable files (scripts/add_cloth_modifier.py, scripts/add_collision_modifier.py, scripts/add_dynamic_paint_modifier.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_blender/skills/blender-physics/SKILL.md · 152 lines

How it starts

The opening of the file, as written. The whole thing — 152 lines — stays where its author put it; the contents beside it link to each section on GitHub.

blender-physics

Typed physics and dynamics tools for AI-assisted scene assembly. Host-specific cache limitations are explicit; this is not a claim of complete API coverage.

Capabilities

Domain Tools
Rigid body add_rigid_body, set_rigid_body_properties, remove_rigid_body, list_rigid_bodies, set_rigid_body_world_settings, bake_rigid_body_simulation, clear_rigid_body_bake
Rigid body constraints add_rigid_body_constraint, remove_rigid_body_constraint, list_rigid_body_constraints
Soft body add_soft_body_modifier, set_soft_body_settings
Cloth add_cloth_modifier, set_cloth_settings
Collision add_collision_modifier, set_collision_settings
Force fields add_force_field, remove_force_field, list_force_fields
Particle systems add_particle_system, set_particle_system_settings, list_particle_systems
Cache / bake bake_simulation, clear_simulation_cache, get_simulation_status, list_simulation_modifiers

Maya parity

Maya Blender equivalent
nCloth add_cloth_modifier
nParticle add_particle_system
nHair set_particle_hair + set_particle_children
nParticle instancing set_particle_instance
nConstraint add_rigid_body_constraint
Bifrost fluid add_fluid_modifier + set_fluid_settings
Paint effects / wetmaps add_dynamic_paint_modifier + add_dynamic_paint_surface
Fields (gravity, wind, turbulence) add_force_field

Mantaflow fluid and Dynamic Paint

list_simulation_modifiers already reported FLUID and DYNAMIC_PAINT modifiers, but nothing could create or tune them. Use these tools to close that gap:

Tool Description
add_fluid_modifier Add a Mantaflow DOMAIN, FLOW, or EFFECTOR modifier
set_fluid_settings Tune modifier properties plus domain_settings (resolution, viscosity, noise)
add_dynamic_paint_modifier Add a Dynamic Paint CANVAS (receives paint) or BRUSH (emits paint)
set_dynamic_paint_settings Tune the canvas or brush settings block
add_dynamic_paint_surface Add a PAINT, DISPLACE, WEIGHT, or WAVE surface to a canvas
list_dynamic_paint_surfaces Inspect the surfaces configured on canvas modifiers

Read the full file on GitHub · 152 lines

Files

What ships with it

37 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +67 lines fe850c37e9c3
  2. 1mo ago Changed · +2 lines a5abd6165198
  3. 1mo ago Changed · +19 lines 721514f4aa24
  4. 1mo ago First seen · 64 lines · 29 tokens per session scan A d21f9e743083

Subscribe to this mod's changes

blender-physics is a skill published in the GitHub repository dcc-mcp/dcc-mcp-blender (51 stars, last pushed today), licensed MIT. It adds 29 tokens to every session and 2,038 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

blender-bridge

Operate Blender Agent Bridge through its stable five-tool MCP gateway for scene inspection, modeling, materials, rigging, animation, simulation, rendering, external assets, trusted scripts, and preview decisions. Use whenever an agent must work in a live Blender scene through Blender Bridge, especially when only…

CallMeJones/blender-agent-bridge · 89 tokens

blender-reference-modeling

Build, compare, review, or repair a Blender model against an actual supplied image, photograph, concept, or visual reference using adaptive decomposition, measurable proportions, evidence scoring, and bounded repair. Use only when the request explicitly concerns model creation or quality against visual form criteria…

CallMeJones/blender-agent-bridge · 79 tokens

blender-retopology

Improve Meshy, Tripo or other existing Blender meshes with deliberate editable topology, source-preserving cleanup, reduction, remeshing or reference-derived reconstruction, followed by geometry and appearance checks. Use for dense generated meshes, human-style edge flow, hard-surface rebuilding or character…

CallMeJones/blender-agent-bridge · 76 tokens

blender-asset-validation

Inspect and validate Blender assets technically and visually. Use for .blend, .glb, .gltf, .fbx, or .obj quality checks; topology and export review; evaluated triangle/material/hierarchy metrics; standardized multiview renders; fresh-import verification; or evidence-backed review of an agent-generated mesh.

ifBars/blender-agent-studio · 71 tokens

maya-import-to-scene

Pipeline stage — structured asset import. Consume an AssetDescriptor produced by maya-asset-source and import the asset (FBX, OBJ, USD) into the current Maya scene via cmds.file(). Handles axis/unit conversion, MaterialMode, PlacementHint, and optional target collection grouping. Returns an ImportToSceneResult with…

dcc-mcp/dcc-mcp-maya · 78 tokens

usd-tools

Infrastructure skill — low-level OpenUSD scene inspection and validation: read layer stacks, traverse prims, validate USD schemas. Use when working directly with raw USD files (usda, usdc, usdz) or verifying USD compliance. Not for Maya-specific USD export — use maya-pipelineexportusd for that. Not for full DCC…

dcc-mcp/dcc-mcp-core · 83 tokens