Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dcc-mcp/dcc-mcp-blender --skill blender-physicsgit clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-blenderWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-physics)<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-physics"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-physics/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-physics"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-physics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00029 | $0.02038 |
| Opus 5.5 | $0.00012 | $0.00815 |
| Sonnet 5.5 | $0.00006 | $0.00408 |
| Haiku 4.5 | $0.00003 | $0.00204 |
Grade A, and why
blender-physics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 152 lines — stays where its author put it; the contents beside it link to each section on GitHub.
blender-physics
Typed physics and dynamics tools for AI-assisted scene assembly. Host-specific cache limitations are explicit; this is not a claim of complete API coverage.
Capabilities
| Domain | Tools |
|---|---|
| Rigid body | add_rigid_body, set_rigid_body_properties, remove_rigid_body, list_rigid_bodies, set_rigid_body_world_settings, bake_rigid_body_simulation, clear_rigid_body_bake |
| Rigid body constraints | add_rigid_body_constraint, remove_rigid_body_constraint, list_rigid_body_constraints |
| Soft body | add_soft_body_modifier, set_soft_body_settings |
| Cloth | add_cloth_modifier, set_cloth_settings |
| Collision | add_collision_modifier, set_collision_settings |
| Force fields | add_force_field, remove_force_field, list_force_fields |
| Particle systems | add_particle_system, set_particle_system_settings, list_particle_systems |
| Cache / bake | bake_simulation, clear_simulation_cache, get_simulation_status, list_simulation_modifiers |
Maya parity
| Maya | Blender equivalent |
|---|---|
| nCloth | add_cloth_modifier |
| nParticle | add_particle_system |
| nHair | set_particle_hair + set_particle_children |
| nParticle instancing | set_particle_instance |
| nConstraint | add_rigid_body_constraint |
| Bifrost fluid | add_fluid_modifier + set_fluid_settings |
| Paint effects / wetmaps | add_dynamic_paint_modifier + add_dynamic_paint_surface |
| Fields (gravity, wind, turbulence) | add_force_field |
Mantaflow fluid and Dynamic Paint
list_simulation_modifiers already reported FLUID and DYNAMIC_PAINT modifiers,
but nothing could create or tune them. Use these tools to close that gap:
| Tool | Description |
|---|---|
add_fluid_modifier |
Add a Mantaflow DOMAIN, FLOW, or EFFECTOR modifier |
set_fluid_settings |
Tune modifier properties plus domain_settings (resolution, viscosity, noise) |
add_dynamic_paint_modifier |
Add a Dynamic Paint CANVAS (receives paint) or BRUSH (emits paint) |
set_dynamic_paint_settings |
Tune the canvas or brush settings block |
add_dynamic_paint_surface |
Add a PAINT, DISPLACE, WEIGHT, or WAVE surface to a canvas |
list_dynamic_paint_surfaces |
Inspect the surfaces configured on canvas modifiers |
What ships with it
37 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- scripts/add_cloth_modifier.py 391 B runs code
- scripts/add_collision_modifier.py 407 B runs code
- scripts/add_dynamic_paint_modifier.py 457 B runs code
- scripts/add_dynamic_paint_surface.py 449 B runs code
- scripts/add_fluid_modifier.py 436 B runs code
- scripts/add_force_field.py 399 B runs code
- scripts/add_particle_system.py 412 B runs code
- scripts/add_rigid_body_constraint.py 422 B runs code
- scripts/add_rigid_body.py 3.2 KB runs code
- scripts/add_soft_body_modifier.py 415 B runs code
- scripts/bake_particle_system.py 446 B runs code
- scripts/bake_rigid_body_simulation.py 417 B runs code
- scripts/bake_simulation.py 384 B runs code
- scripts/clear_rigid_body_bake.py 396 B runs code
- scripts/clear_simulation_cache.py 406 B runs code
- scripts/get_simulation_status.py 392 B runs code
- scripts/list_dynamic_paint_surfaces.py 450 B runs code
- scripts/list_force_fields.py 411 B runs code
- scripts/list_particle_systems.py 414 B runs code
- scripts/list_rigid_bodies.py 397 B runs code
- scripts/list_rigid_body_constraints.py 429 B runs code
- scripts/list_simulation_modifiers.py 408 B runs code
- scripts/remove_force_field.py 413 B runs code
- scripts/remove_rigid_body_constraint.py 436 B runs code
- scripts/remove_rigid_body.py 1.6 KB runs code
- scripts/set_cloth_settings.py 384 B runs code
- scripts/set_collision_settings.py 400 B runs code
- scripts/set_dynamic_paint_settings.py 458 B runs code
- scripts/set_fluid_settings.py 420 B runs code
- scripts/set_particle_children.py 444 B runs code
- scripts/set_particle_hair.py 440 B runs code
- scripts/set_particle_instance.py 438 B runs code
- scripts/set_particle_system_settings.py 435 B runs code
- scripts/set_rigid_body_properties.py 2.6 KB runs code
- scripts/set_rigid_body_world_settings.py 428 B runs code
- scripts/set_soft_body_settings.py 420 B runs code
- tools.yaml 36 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed · +67 lines fe850c37e9c3
- 1mo ago Changed · +2 lines a5abd6165198
- 1mo ago Changed · +19 lines 721514f4aa24
- 1mo ago First seen · 64 lines · 29 tokens per session scan A d21f9e743083
blender-physics is a skill published in the GitHub repository dcc-mcp/dcc-mcp-blender (51 stars, last pushed today), licensed MIT. It adds 29 tokens to every session and 2,038 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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blender-reference-modeling
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blender-retopology
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blender-asset-validation
Inspect and validate Blender assets technically and visually. Use for .blend, .glb, .gltf, .fbx, or .obj quality checks; topology and export review; evaluated triangle/material/hierarchy metrics; standardized multiview renders; fresh-import verification; or evidence-backed review of an agent-generated mesh.
maya-import-to-scene
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