Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dcc-mcp/dcc-mcp-blender --skill blender-physicsgit clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-blenderWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-physics)<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-physics"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-physics/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-physics"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-physics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00029 | $0.00764 |
| Opus 5 | $0.00015 | $0.00382 |
| Sonnet 5 | $0.00006 | $0.00153 |
| Haiku 4.5 | $0.00003 | $0.00076 |
Grade A, and why
blender-physics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
blender-physics
Full-coverage physics and dynamics skill for AI-assisted scene assembly.
Capabilities
| Domain | Tools |
|---|---|
| Rigid body | add_rigid_body, set_rigid_body_properties, remove_rigid_body, list_rigid_bodies, set_rigid_body_world_settings, bake_rigid_body_simulation, clear_rigid_body_bake |
| Rigid body constraints | add_rigid_body_constraint, remove_rigid_body_constraint, list_rigid_body_constraints |
| Soft body | add_soft_body_modifier, set_soft_body_settings |
| Cloth | add_cloth_modifier, set_cloth_settings |
| Collision | add_collision_modifier, set_collision_settings |
| Force fields | add_force_field, remove_force_field, list_force_fields |
| Particle systems | add_particle_system, set_particle_system_settings, list_particle_systems |
| Cache / bake | bake_simulation, clear_simulation_cache, get_simulation_status, list_simulation_modifiers |
Maya parity
| Maya | Blender equivalent |
|---|---|
| nCloth | add_cloth_modifier |
| nParticle | add_particle_system |
| nHair | add_particle_system (hair physics type) |
| nConstraint | add_rigid_body_constraint |
| Bifrost fluid | add_simulation_modifier (FLUID) |
| Fields (gravity, wind, turbulence) | add_force_field |
Baking and cache-clearing tools mutate scene state; pass dry_run=true when
you only need target discovery and frame-range validation.
What ships with it
27 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- scripts/add_cloth_modifier.py 391 B runs code
- scripts/add_collision_modifier.py 407 B runs code
- scripts/add_force_field.py 399 B runs code
- scripts/add_particle_system.py 412 B runs code
- scripts/add_rigid_body_constraint.py 422 B runs code
- scripts/add_rigid_body.py 3.2 KB runs code
- scripts/add_soft_body_modifier.py 415 B runs code
- scripts/bake_rigid_body_simulation.py 417 B runs code
- scripts/bake_simulation.py 384 B runs code
- scripts/clear_rigid_body_bake.py 396 B runs code
- scripts/clear_simulation_cache.py 406 B runs code
- scripts/get_simulation_status.py 392 B runs code
- scripts/list_force_fields.py 411 B runs code
- scripts/list_particle_systems.py 414 B runs code
- scripts/list_rigid_bodies.py 397 B runs code
- scripts/list_rigid_body_constraints.py 429 B runs code
- scripts/list_simulation_modifiers.py 408 B runs code
- scripts/remove_force_field.py 413 B runs code
- scripts/remove_rigid_body_constraint.py 436 B runs code
- scripts/remove_rigid_body.py 1.6 KB runs code
- scripts/set_cloth_settings.py 384 B runs code
- scripts/set_collision_settings.py 400 B runs code
- scripts/set_particle_system_settings.py 435 B runs code
- scripts/set_rigid_body_properties.py 2.6 KB runs code
- scripts/set_rigid_body_world_settings.py 428 B runs code
- scripts/set_soft_body_settings.py 420 B runs code
- tools.yaml 25 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 64 lines · 29 tokens per session scan A d21f9e743083
blender-physics is a skill published in the GitHub repository dcc-mcp/dcc-mcp-blender (30 stars, last pushed yesterday), licensed MIT. It adds 29 tokens to every session and 764 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
blender-bridge
Operate Blender Agent Bridge through its stable five-tool MCP gateway for scene inspection, modeling, materials, rigging, animation, simulation, rendering, external assets, trusted scripts, and preview decisions. Use whenever an agent must work in a live Blender scene through Blender Bridge, especially when only…
blender-mcp
Control Blender directly from Hermes via socket connection to the blender-mcp addon. Create 3D objects, materials, animations, and run arbitrary Blender Python (bpy) code. Use when user wants to create or modify anything in Blender.
blender-director
Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.
hard-surface
AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.
environment-artist
AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.
export-pipeline
Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.