Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add ifBars/blender-agent-studio --skill blender-asset-validationgit clone --depth 1 https://github.com/ifBars/blender-agent-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ifbars/blender-agent-studio/blender-asset-validation)<a href="https://agentmods.dev/skills/ifbars/blender-agent-studio/blender-asset-validation"><img src="https://agentmods.dev/badge/skills/ifbars/blender-agent-studio/blender-asset-validation/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ifbars/blender-agent-studio/blender-asset-validation"><img src="https://agentmods.dev/badge/skills/ifbars/blender-agent-studio/blender-asset-validation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00071 | $0.01056 |
| Opus 5 | $0.00036 | $0.00528 |
| Sonnet 5 | $0.00014 | $0.00211 |
| Haiku 4.5 | $0.00007 | $0.00106 |
Grade A, and why
blender-asset-validation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 110 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blender Asset Validation
Read the shared execution guidance once per task for autonomous decisions, evidence cadence, and long-task continuity.
Validate both the authored scene and the exported deliverable. A clean export or low triangle count is not proof of visual or functional quality.
Run deterministic inspection
Prefer the blender_inspect_asset MCP tool when available. Otherwise run:
$env:BLENDER_EXECUTABLE = "C:\path\to\Blender\blender.exe"
& $env:BLENDER_EXECUTABLE `
--background --factory-startup `
--python "<skill-root>\scripts\inspect_asset.py" -- `
--input "<asset-path>" --output "<output-dir>\metrics.json"
Inspect:
- evaluated vertices, edges, polygons, and triangles;
- authored versus evaluated geometry density and refinement modifiers;
- smooth versus flat-shaded polygon ratios;
- UV-bearing meshes, node-based materials, image textures, and authored lights;
- mesh objects, materials, actions, frame ranges, and hierarchy;
- dimensions and world bounds;
- invalid coordinates, degenerate faces, loose elements, boundary and non-manifold edges;
- connected components per mesh;
- non-default transforms and missing material assignments.
Interpret metrics using references/quality-gates.md. Do not apply printing-only topology rules to every game asset.
Render evidence
The default presentation: "auto" selects a studio background using a
constant-material luminance hint: dark for bright assets, light for very dark
assets, neutral slate otherwise. The CLI equivalent is --presentation auto.
Use neutral, dark, or light to override. Light power and camera framing
scale with asset dimensions; the tool resets authored lighting and grading.
Keep a separate authored beauty render when the original lighting is part of
the requested result.
Open the first hero image before accepting the presentation. If material color is washed out, shadows hide the form, or the silhouette merges into the backdrop, rerender with a better preset. Automatic selection is a starting point; it cannot infer texture-driven color, transparent appearance, or art direction. Offer two useful options when they serve different goals, such as dark studio and light catalog. Do not generate all presets routinely. Present a polished hero image first, with multiview evidence available for inspection.
What ships with it
9 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- agents/openai.yaml 263 B
- references/astra-workflow.md 10 KB
- references/quality-gates.md 2.5 KB
- scripts/_blender_evidence_smoke.py 2.1 KB runs code
- scripts/evidence_settings.py 1.7 KB runs code
- scripts/inspect_asset.py 16 KB runs code
- scripts/render_evidence.py 16 KB runs code
- scripts/test_evidence_blender.py 1.0 KB runs code
- scripts/test_evidence_settings.py 1.8 KB runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today Changed · +9 lines 6fcbe5a357f9
- yesterday Changed · +25 lines 31433a673633
- 9d ago First seen · 76 lines · 71 tokens per session scan A 22deb07033f0
blender-asset-validation is a skill published in the GitHub repository ifBars/blender-agent-studio (17 stars, last pushed today), licensed MIT. It adds 71 tokens to every session and 1,056 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
smoke-check
Run the critical path smoke test gate before QA hand-off. Executes the automated test suite, verifies core functionality, and produces a PASS/FAIL report. Run after a sprint's stories are implemented and before manual QA begins. A failed smoke check means the build is not ready for QA.
test-helpers
Generate engine-specific test helper libraries for the project's test suite. Reads existing test patterns and produces tests/helpers/ with assertion utilities, factory functions, and mock objects tailored to the project's systems. Reduces boilerplate in new test files.
blender-interchange
Blender interchange skill for typed FBX/OBJ/USD imports, GLTF/USD/Alembic exports, and repeatable batch exports. Use for moving assets between DCC, game, and pipeline tools before falling back to scripting.
blender-physics
Blender rigid body, soft body, cloth, collision, force fields, particle systems, constraints, and simulation cache tools.
blender-asset-source
Blender asset source discovery — search filesystem and asset libraries for importable 3D assets.
blender-light-rig
Blender reusable light rigs, HDRI/world setup and rotation animation, light grouping, and render-view controls.