Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add ifBars/blender-agent-studio --skill blender-asset-validationgit clone --depth 1 https://github.com/ifBars/blender-agent-studioWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ifbars/blender-agent-studio/blender-asset-validation)<a href="https://agentmods.dev/skills/ifbars/blender-agent-studio/blender-asset-validation"><img src="https://agentmods.dev/badge/skills/ifbars/blender-agent-studio/blender-asset-validation/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ifbars/blender-agent-studio/blender-asset-validation"><img src="https://agentmods.dev/badge/skills/ifbars/blender-agent-studio/blender-asset-validation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00071 | $0.02622 |
| Opus 5.5 | $0.00028 | $0.01049 |
| Sonnet 5.5 | $0.00014 | $0.00524 |
| Haiku 4.5 | $0.00007 | $0.00262 |
Grade A, and why
blender-asset-validation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 228 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blender Asset Validation
Read the shared execution guidance once per task for autonomous decisions, evidence cadence, and long-task continuity.
Validate the supplied asset and any requested exported deliverable. Do not create an export for an inspection-only or render-only task. A clean export or low triangle count is not proof of visual or functional quality.
Run deterministic inspection
Prefer the blender_inspect_asset MCP tool when available. Otherwise run:
$env:BLENDER_EXECUTABLE = "C:\path\to\Blender\blender.exe"
& $env:BLENDER_EXECUTABLE `
--background --factory-startup `
--python "<skill-root>\scripts\inspect_asset.py" -- `
--input "<asset-path>" --output "<output-dir>\metrics.json"
Inspect:
- evaluated vertices, edges, polygons, and triangles;
- authored versus evaluated geometry density and refinement modifiers;
- smooth versus flat-shaded polygon ratios;
- UV-bearing meshes, node-based materials, image textures, and authored lights;
- mesh objects, materials, actions, frame ranges, and hierarchy;
- dimensions and world bounds;
- invalid coordinates, degenerate faces, loose elements, boundary and non-manifold edges;
- connected components per mesh;
- non-default transforms and missing material assignments.
Interpret metrics using references/quality-gates.md. Do not apply printing-only topology rules to every game asset.
When inspection finds degenerate faces or zero-length edges, call
blender_diagnose_topology with assetPath, a new outputJson, and optionally
objectName and limit. It reports full counts and bounded world-space locations.
Indices belong to evaluated geometry: locate the region, repair durable source,
and reinspect the export. Open boundaries alone are not defects.
Understand the scene before diagnosing a repair
When the Rust runtime is configured, use blender_describe_scene for evaluated
world bounds, authored bas_role labels, parenting and paginated object summaries.
Focus with an exact objectId and includeDescendants; follow next_offset for
large selections. An assembly follows object parenting, not collection names.
What ships with it
15 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- agents/openai.yaml 263 B
- references/astra-workflow.md 12 KB
- references/quality-gates.md 2.6 KB
- scripts/_blender_evidence_smoke.py 2.1 KB runs code
- scripts/_blender_scene_ir_fixture.py 1.5 KB runs code
- scripts/compare_reference.py 11 KB runs code
- scripts/diagnose_topology.py 7.3 KB runs code
- scripts/evidence_settings.py 1.7 KB runs code
- scripts/extract_scene_ir.py 5.2 KB runs code
- scripts/fit_reference_camera.py 6.7 KB runs code
- scripts/inspect_asset.py 16 KB runs code
- scripts/inspect_motion.py 6.3 KB runs code
- scripts/render_evidence.py 18 KB runs code
- scripts/test_evidence_blender.py 1.0 KB runs code
- scripts/test_evidence_settings.py 1.8 KB runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago Changed · +3 lines 844f8772be22
- 21d ago Changed · +8 lines 1de37f3a345e
- 1mo ago Changed · +22 lines 37f702660e21
- 1mo ago Changed · +8 lines e29da0e0f87a
- 1mo ago Changed · +17 lines 436ab424acb0
- 1mo ago Changed · +60 lines 7a35c84d2c8a
- 1mo ago Changed · +9 lines 6fcbe5a357f9
- 1mo ago Changed · +25 lines 31433a673633
- 1mo ago First seen · 76 lines · 71 tokens per session scan A 22deb07033f0
blender-asset-validation is a skill published in the GitHub repository ifBars/blender-agent-studio (94 stars, last pushed yesterday), licensed MIT. It adds 71 tokens to every session and 2,622 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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