ifBars

14 mods across 1 repository, 6 stars between them.

ifBars/blender-agent-studio

Instructions file CodexOpenCode

Instructions for ifBars/blender-agent-studio, a project described as: Codex plugin for reproducible Blender modeling, validation, animation, MCP tooling, and agent benchmarking.

6 14d ago A 140 tokens original MIT

ifBars/blender-agent-studio

Skill Claude CodeCodex

Route Blender asset creation, refinement, procedural systems, rendering, simulations, characters, validation, animation, MCP integration, and agent benchmarking work to the appropriate Blender Agent Studio workflow. Use when an agent needs an end-to-end Blender workflow or when the correct specialist skill is not yet…

6 14d ago A 63 tokens original MIT

ifBars/blender-agent-studio

MCP server Claude CodeCodexCursor +2

MCP server "blender-agent-studio" as configured in ifBars/blender-agent-studio. Launched with bun ./mcp/server.ts.

6 14d ago A tokens not measured original MIT

ifBars/blender-agent-studio

Skill Claude CodeCodex

Benchmark Blender modeling agents, skills, prompts, scripts, or MCP tools with paired isolated runs. Use for baseline-versus-plugin comparisons, regression suites, skill forward-testing, MCP usefulness evaluation, score calibration, or claims that a Blender workflow improves mesh, visual, structural, animation, cost…

6 14d ago A 68 tokens original MIT

ifBars/blender-agent-studio

Skill Claude CodeCodex

Author, diagnose, and refine Blender animation for articulated props, mechanical assemblies, material-transfer sequences, and game-ready actions. Use when motion timing, pivots, physical connections, critical poses, trajectories, visibility states, or exported GLB actions must be created or reviewed.

6 14d ago A 60 tokens original MIT

ifBars/blender-agent-studio

Skill Claude CodeCodex

Clarify a Blender creation request and optionally generate a concept/mockup image before modeling. Use before modeling, procedural scene creation, rendering, simulation, or character work when art style, subject, scale, platform, shot, materials, constraints, or reference direction are unclear.

6 14d ago A 61 tokens original MIT

ifBars/blender-agent-studio

Skill Claude CodeCodex

Inspect and validate Blender assets technically and visually. Use for .blend, .glb, .gltf, .fbx, or .obj quality checks; topology and export review; evaluated triangle/material/hierarchy metrics; standardized multiview renders; fresh-import verification; or evidence-backed review of an agent-generated mesh.

6 14d ago A 71 tokens original MIT

ifBars/blender-agent-studio

Skill Claude CodeCodex

Create, repair, rig, skin, animate, and export Blender characters, creatures, avatars, and facial rigs with deformation and runtime validation. Use when a request involves a character mesh, armature, weights, IK/FK, blend shapes, facial animation, humanoid/VRM/game export, or deformation quality.

6 14d ago A 70 tokens original MIT

ifBars/blender-agent-studio

Skill Claude CodeCodex

Run an opt-in evidence-backed second pass on a complete Blender deliverable. Use when the user explicitly asks to critique, improve, repair, iterate, or apply a practice-makes-perfect loop; when a benchmark fixture explicitly requires retained before-and-after evidence; or when a completed candidate must be improved…

6 14d ago A 77 tokens original MIT

ifBars/blender-agent-studio

Skill Claude CodeCodex

Choose, configure, and use Blender MCP integrations for live scene control or deterministic asset evaluation. Use when connecting Codex to an open Blender instance, deciding between Blender Lab MCP and community Blender MCP servers, troubleshooting Blender MCP connectivity, or evaluating whether MCP tools improve a…

6 14d ago A 63 tokens original MIT

ifBars/blender-agent-studio

Skill Claude CodeCodex

Build or substantially refine reproducible Blender models through Python and the Blender CLI. Use for user requests to create meshes, props, hard-surface assets, stylized objects, assemblies, procedural geometry, game-ready GLB assets, or to iterate on a scripted Blender model from visual feedback.

6 14d ago A 64 tokens original MIT

ifBars/blender-agent-studio

Skill Claude CodeCodex

Create reproducible Blender Geometry Nodes, modifiers, instancing systems, and procedural environments. Use when a request involves Geometry Nodes, scattering, terrain, architecture, repeated assets, parametric generators, non-destructive variation, or scalable scene assembly.

6 14d ago A 56 tokens original MIT

ifBars/blender-agent-studio

Skill Claude CodeCodex

Build, diagnose, and deliver Blender still, turntable, sequence, and animation renders with reproducible lighting, camera, color-management, compositor, and output settings. Use when a request concerns product visualization, cinematic shots, architectural renders, look development, render passes, denoising…

6 14d ago A 73 tokens original MIT

ifBars/blender-agent-studio

Skill Claude CodeCodex

Create, diagnose, bake, and validate deterministic Blender physics simulations including fluid, smoke, fire, rigid bodies, cloth, soft bodies, particles, and hair. Use when a request involves physical dynamics, collision, cache baking, fluid or volume output, simulation handoff, or rendering a simulation.

6 14d ago A 66 tokens original MIT