Route Blender asset creation, refinement, procedural systems, rendering, simulations, characters, validation, animation, MCP integration, and agent benchmarking work to the appropriate Blender Agent Studio workflow. Use when an agent needs an end-to-end Blender workflow or when the correct specialist skill is not yet…
Author, diagnose, and refine Blender animation for articulated props, mechanical assemblies, material-transfer sequences, and game-ready actions. Use when motion timing, pivots, physical connections, critical poses, trajectories, visibility states, or exported GLB actions must be created or reviewed.
Clarify a Blender creation request and optionally generate a concept/mockup image before modeling. Use before modeling, procedural scene creation, rendering, simulation, or character work when art style, subject, scale, platform, shot, materials, constraints, or reference direction are unclear.
Inspect and validate Blender assets technically and visually. Use for .blend, .glb, .gltf, .fbx, or .obj quality checks; topology and export review; evaluated triangle/material/hierarchy metrics; standardized multiview renders; fresh-import verification; or evidence-backed review of an agent-generated mesh.
Create, repair, rig, skin, animate, and export Blender characters, creatures, avatars, and facial rigs with deformation and runtime validation. Use when a request involves a character mesh, armature, weights, IK/FK, blend shapes, facial animation, humanoid/VRM/game export, or deformation quality.
Run an opt-in evidence-backed second pass on a complete Blender deliverable. Use when the user explicitly asks to critique, improve, repair, iterate, or apply a practice-makes-perfect loop; when a benchmark fixture explicitly requires retained before-and-after evidence; or when a completed candidate must be improved…
Choose, configure, and use Blender MCP integrations for live scene control or deterministic asset evaluation. Use when connecting Codex to an open Blender instance, deciding between Blender Lab MCP and community Blender MCP servers, troubleshooting Blender MCP connectivity, or evaluating whether MCP tools improve a…
Build or substantially refine reproducible Blender models through Python and the Blender CLI. Use for user requests to create meshes, props, hard-surface assets, stylized objects, assemblies, procedural geometry, game-ready GLB assets, or to iterate on a scripted Blender model from visual feedback.
Create, diagnose, bake, and validate deterministic Blender physics simulations including fluid, smoke, fire, rigid bodies, cloth, soft bodies, particles, and hair. Use when a request involves physical dynamics, collision, cache baking, fluid or volume output, simulation handoff, or rendering a simulation.