Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add CallMeJones/blender-agent-bridge --skill blender-bridgegit clone --depth 1 https://github.com/CallMeJones/blender-agent-bridgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/callmejones/blender-agent-bridge/blender-bridge)<a href="https://agentmods.dev/skills/callmejones/blender-agent-bridge/blender-bridge"><img src="https://agentmods.dev/badge/skills/callmejones/blender-agent-bridge/blender-bridge/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/callmejones/blender-agent-bridge/blender-bridge"><img src="https://agentmods.dev/badge/skills/callmejones/blender-agent-bridge/blender-bridge.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00089 | $0.00908 |
| Opus 5 | $0.00044 | $0.00454 |
| Sonnet 5 | $0.00018 | $0.00182 |
| Haiku 4.5 | $0.00009 | $0.00091 |
Grade A, and why
blender-bridge scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
The source is not reproduced here
Licensed GPL-3.0
The repository is licensed GPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 61 lines · 89 tokens per session scan A e6ccada53bbe
blender-bridge is a skill published in the GitHub repository CallMeJones/blender-agent-bridge (20 stars, last pushed 1mo ago), licensed GPL-3.0. It adds 89 tokens to every session and 908 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
blender-physics
Blender rigid body, soft body, cloth, collision, force fields, particle systems, constraints, and simulation cache tools.
blender-asset-source
Blender asset source discovery — search filesystem and asset libraries for importable 3D assets.
blender-interchange
Blender interchange skill for typed FBX/OBJ/USD imports, GLTF/USD/Alembic exports, and repeatable batch exports. Use for moving assets between DCC, game, and pipeline tools before falling back to scripting.
blender-camera
Blender camera management — create, configure and set active cameras.
blender-light-rig
Blender reusable light rigs, HDRI/world setup and rotation animation, light grouping, and render-view controls.
blender-rigging
Blender authoring skill for armatures, bones, constraints, armature binding, shape keys, drivers, and simple retargeting. Use this for character setup before falling back to blender-scripting.