blender-rigging

blender-rigging is a skill for Claude Code from dcc-mcp/dcc-mcp-blender. It costs 56 tokens per session (1,075 once invoked), scanned A, original, MIT.

A Blender skill for setting up character rigs: structures of bones, mesh binding, movement limits, shape keys, drivers, and basic motion transfer between compatible rigs.

In plain words
What is it for?
Creating armatures and bones, binding meshes, adding constraints, making shape keys or drivers, and copying pose or action data between compatible character rigs.
Why use it?
It provides the typed rigging operations needed to prepare a character for posing and animation.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Creating armatures and bones, binding meshes, adding constraints, making shape keys or drivers, and copying pose or action data between compatible character rigs.

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Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-blender/blender-rigging
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-blender --skill blender-rigging
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-blender

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-rigging

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-rigging/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-rigging)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-rigging"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-rigging/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-rigging

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-rigging"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-rigging.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,075 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.01075
Opus 5.5 $0.00022 $0.00430
Sonnet 5.5 $0.00011 $0.00215
Haiku 4.5 $0.00006 $0.00108

Measured 11d ago against content hash 6b9a94154064, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

blender-rigging scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 11 executable files (scripts/add_constraint.py, scripts/add_shape_key.py, scripts/bind_mesh_to_armature.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_blender/skills/blender-rigging/SKILL.md · 97 lines

How it starts

The opening of the file, as written. The whole thing — 97 lines — stays where its author put it; the contents beside it link to each section on GitHub.

blender-rigging

Typed rigging tools for Blender armatures and character setup. Load this skill when creating armatures or bones, binding meshes, adding constraints, creating shape keys or drivers, or copying pose/action data between compatible rigs.

Prefer blender-pose-library for saving and loading reusable poses, blender-animation for keyframe editing and baking, and blender-scripting only after checking this typed surface.

Inspect and pose an existing rig

Use inspect_armature to read the hierarchy, armature-space rest data, current local channels, evaluated armature-space pose matrices, and bounded constraint summaries. max_bones limits the returned bones. For a specific subset, pass bone_names. Skin summaries require explicit mesh_names with an Armature modifier targeting that rig; the deterministic vertex-index prefix is a sample unless scan_complete is true. The summary covers deform-bone vertex groups, not envelope deformation or a proof of animation quality.

set_pose_bone_transforms applies a batch of absolute, rest-relative local RNA channels. Location uses scene units, Euler angles use radians, and unit quaternions use [w, x, y, z]. Euler order defaults to XYZ; quaternion input selects QUATERNION. Omitted channels remain unchanged. Euler and quaternion inputs are mutually exclusive. Each scale component must have absolute value at least 1e-6; all numeric components must be finite with absolute value at most 1e6. Every bone and input is validated before mutation.

The update uses data APIs without changing selection, mode, frame, constraints, or keyframes, and supports headless Blender. Leave armature Edit mode first. After dependency evaluation it checks channel readback against the requested values or their exact 32-bit float representation and returns actual values and evaluated matrices. Constraints can make the evaluated pose differ from the requested local channels. Drivers that overwrite channels cause failure. An application or readback failure attempts to restore all original channels; the error explicitly reports rolled_back and rollback_errors. Inspect the rig before retrying. Use blender-animation separately for keyframes.

Read the full file on GitHub · 97 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago Changed · +18 lines 6b9a94154064
  2. 23d ago Changed · +29 lines · +9 tokens per session 49393bc36596
  3. 1mo ago First seen · 50 lines · 47 tokens per session scan A 16939ed5a637

Subscribe to this mod's changes

blender-rigging is a skill published in the GitHub repository dcc-mcp/dcc-mcp-blender (50 stars, last pushed yesterday), licensed MIT. It adds 56 tokens to every session and 1,075 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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