blender-rigging

blender-rigging is a skill for Claude Code from dcc-mcp/dcc-mcp-blender. It costs 47 tokens per session (458 once invoked), scanned A, original, MIT.

A Blender skill for setting up character rigs: structures of bones, mesh binding, movement limits, shape keys, drivers, and basic motion transfer between compatible rigs.

In plain words
What is it for?
Creating armatures and bones, binding meshes, adding constraints, making shape keys or drivers, and copying pose or action data between compatible character rigs.
Why use it?
It provides the typed rigging operations needed to prepare a character for posing and animation.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Creating armatures and bones, binding meshes, adding constraints, making shape keys or drivers, and copying pose or action data between compatible character rigs.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-blender/blender-rigging
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-blender --skill blender-rigging
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-blender

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-rigging

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-rigging/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-rigging)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-rigging"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-rigging/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-rigging

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-rigging"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-rigging.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 458 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.00458
Opus 5 $0.00023 $0.00229
Sonnet 5 $0.00009 $0.00092
Haiku 4.5 $0.00005 $0.00046

Measured 10d ago against content hash 16939ed5a637, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

blender-rigging scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

The scan reads SKILL.md. This mod also ships 9 executable files (scripts/add_constraint.py, scripts/add_shape_key.py, scripts/bind_mesh_to_armature.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_blender/skills/blender-rigging/SKILL.md · 50 lines

What it actually says

blender-rigging

Typed rigging tools for Blender armatures and character setup. Load this skill when creating armatures or bones, binding meshes, adding constraints, creating shape keys or drivers, or copying pose/action data between compatible rigs.

Prefer blender-pose-library for saving and loading reusable poses, blender-animation for keyframe editing and baking, and blender-scripting only after checking this typed surface.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 50 lines · 47 tokens per session scan A 16939ed5a637

Subscribe to this mod's changes

blender-rigging is a skill published in the GitHub repository dcc-mcp/dcc-mcp-blender (30 stars, last pushed today), licensed MIT. It adds 47 tokens to every session and 458 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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