blender-camera

blender-camera is a skill for Claude Code from dcc-mcp/dcc-mcp-blender. It costs 19 tokens per session (607 once invoked), scanned A, original, MIT.

A Blender skill for creating, configuring, and selecting cameras in a 3D scene. Blender is software for making 3D models, animations, and rendered images.

In plain words
What is it for?
Creating cameras, changing their settings, and choosing which camera Blender uses for the scene.
Why use it?
It helps set up the scene's viewpoint consistently when preparing a render or animation.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Creating cameras, changing their settings, and choosing which camera Blender uses for the scene.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-blender/blender-camera
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-blender --skill blender-camera
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-blender

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-camera

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-camera/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-camera)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-camera"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-camera/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-camera

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-camera"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-camera.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 19 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 607 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00019 $0.00607
Opus 5.5 $0.00008 $0.00243
Sonnet 5.5 $0.00004 $0.00121
Haiku 4.5 $0.00002 $0.00061

Measured 23d ago against content hash 8689dc23fccb, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

blender-camera scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 23d ago.

The scan reads SKILL.md. This mod also ships 5 executable files (scripts/create_camera.py, scripts/list_cameras.py, scripts/set_active_camera.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_blender/skills/blender-camera/SKILL.md · 65 lines

What it actually says

blender-camera

Blender camera management skill.

Use set_camera_properties with lens in millimetres for perspective focal length, and ortho_scale in scene units for orthographic framing. Changing lens does not change the orthographic view width. list_cameras reports both values and the clipping range for readback.

Camera requests validate numeric values and the effective clipping range before changing camera properties. Invalid requests leave those properties unchanged. Discover the explicit tool schemas and call examples before use.

Animated optics

For a real zoom, set lens with set_camera_properties, then call set_camera_keyframe at the intended frame. For orthographic framing animate ortho_scale instead. This bounded tool keys camera data, while the animation skill's set_keyframe keys object transforms. Use both when the shot requires camera movement and changing optics; do not substitute subject scaling for zoom.

The default interpolation is LINEAR. The playhead is left unchanged, and the current camera value is inserted without evaluating the scene first. Use set_current_frame followed by list_cameras to verify endpoints and intermediate frames. A shared camera data-block means all its camera objects share the keys; inspect the returned data-block name and user count. Lens changes do not alter orthographic framing. This tool does not animate focus or manage shot cuts. NLA tweak mode is rejected before mutation because it remaps scene time into action time. Exit tweak mode before using this bounded tool.

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 23d ago Changed · +17 lines · +3 tokens per session 8689dc23fccb
  2. 1mo ago Changed · +2 lines 10a5f47c2284
  3. 1mo ago Changed · +9 lines 4bc467f7d10c
  4. 2mo ago First seen · 37 lines · 16 tokens per session scan A cdc209baf7c7

Subscribe to this mod's changes

blender-camera is a skill published in the GitHub repository dcc-mcp/dcc-mcp-blender (62 stars, last pushed 2d ago), licensed MIT. It adds 19 tokens to every session and 607 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

blender-camera compared with skills from other repositories

blender-camera next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
blender-cameradcc-mcp/dcc-mcp-blenderSkill622d agoMITA19Claude Code
blender-bridgeCallMeJones/blender-agent-bridgeSkill2728d agoGPL-3.0A89Codex
blender-reference-modelingCallMeJones/blender-agent-bridgeSkill2728d agoGPL-3.0A79Codex
blender-retopologyCallMeJones/blender-agent-bridgeSkill2728d agoGPL-3.0A76Codex
blender-directorarjun988/blender-skillsSkill2.2k2d agoMITA0Claude Code
environment-artistarjun988/blender-skillsSkill2.2k2d agoMITA43Claude Code
hard-surfacearjun988/blender-skillsSkill2.2k2d agoMITA54Claude Code