Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dcc-mcp/dcc-mcp-blender --skill blender-cameragit clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-blenderWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-camera)<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-camera"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-camera/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-camera"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-camera.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00019 | $0.00607 |
| Opus 5.5 | $0.00008 | $0.00243 |
| Sonnet 5.5 | $0.00004 | $0.00121 |
| Haiku 4.5 | $0.00002 | $0.00061 |
Grade A, and why
blender-camera scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 23d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
blender-camera
Blender camera management skill.
Use set_camera_properties with lens in millimetres for perspective focal
length, and ortho_scale in scene units for orthographic framing. Changing
lens does not change the orthographic view width. list_cameras reports
both values and the clipping range for readback.
Camera requests validate numeric values and the effective clipping range before changing camera properties. Invalid requests leave those properties unchanged. Discover the explicit tool schemas and call examples before use.
Animated optics
For a real zoom, set lens with set_camera_properties, then call
set_camera_keyframe at the intended frame. For orthographic framing animate
ortho_scale instead. This bounded tool keys camera data, while the animation
skill's set_keyframe keys object transforms. Use both when the shot requires
camera movement and changing optics; do not substitute subject scaling for zoom.
The default interpolation is LINEAR. The playhead is left unchanged, and the
current camera value is inserted without evaluating the scene first. Use
set_current_frame followed by list_cameras to verify endpoints and intermediate
frames. A shared camera data-block means all its camera objects share the keys;
inspect the returned data-block name and user count. Lens changes do not alter
orthographic framing. This tool does not animate focus or manage shot cuts.
NLA tweak mode is rejected before mutation because it remaps scene time into
action time. Exit tweak mode before using this bounded tool.
What ships with it
6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 23d ago Changed · +17 lines · +3 tokens per session 8689dc23fccb
- 1mo ago Changed · +2 lines 10a5f47c2284
- 1mo ago Changed · +9 lines 4bc467f7d10c
- 2mo ago First seen · 37 lines · 16 tokens per session scan A cdc209baf7c7
blender-camera is a skill published in the GitHub repository dcc-mcp/dcc-mcp-blender (62 stars, last pushed 2d ago), licensed MIT. It adds 19 tokens to every session and 607 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
blender-camera compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| blender-cameradcc-mcp/dcc-mcp-blender | Skill | 62 | 2d ago | MIT | A | 19 | Claude Code |
| blender-bridgeCallMeJones/blender-agent-bridge | Skill | 27 | 28d ago | GPL-3.0 | A | 89 | Codex |
| blender-reference-modelingCallMeJones/blender-agent-bridge | Skill | 27 | 28d ago | GPL-3.0 | A | 79 | Codex |
| blender-retopologyCallMeJones/blender-agent-bridge | Skill | 27 | 28d ago | GPL-3.0 | A | 76 | Codex |
| blender-directorarjun988/blender-skills | Skill | 2.2k | 2d ago | MIT | A | 0 | Claude Code |
| environment-artistarjun988/blender-skills | Skill | 2.2k | 2d ago | MIT | A | 43 | Claude Code |
| hard-surfacearjun988/blender-skills | Skill | 2.2k | 2d ago | MIT | A | 54 | Claude Code |