blender-modeling

blender-modeling is a skill for Claude Code from RobLe3/cc-blender-skill. It costs 173 tokens per session (3,889 once invoked), scanned A, original, MIT.

A Blender modeling guide for creating and editing 3D meshes with basic forms, mesh tools, and modifier stacks. Modifiers are reusable operations such as beveling edges, cutting holes, mirroring, or repeating parts.

In plain words
What is it for?
Use it to make props, hard-surface objects, organic block-outs, buildings, repeating structures, pipes, columns, bottles, and boolean cuts.
Why use it?
It helps choose a suitable modeling approach instead of building every shape from scratch. It covers both quick block-outs and more structured mesh work.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to make props, hard-surface objects, organic block-outs, buildings, repeating structures, pipes, columns, bottles, and boolean cuts.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/roble3/cc-blender-skill/blender-modeling
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add RobLe3/cc-blender-skill --skill blender-modeling
Clone the repo
git clone --depth 1 https://github.com/RobLe3/cc-blender-skill

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-modeling

README.md
[![agentmods](https://agentmods.dev/badge/skills/roble3/cc-blender-skill/blender-modeling/github.svg)](https://agentmods.dev/skills/roble3/cc-blender-skill/blender-modeling)
Your own site
<a href="https://agentmods.dev/skills/roble3/cc-blender-skill/blender-modeling"><img src="https://agentmods.dev/badge/skills/roble3/cc-blender-skill/blender-modeling/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-modeling

Your own site · 80×15
<a href="https://agentmods.dev/skills/roble3/cc-blender-skill/blender-modeling"><img src="https://agentmods.dev/badge/skills/roble3/cc-blender-skill/blender-modeling.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 173 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,889 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 12 Oct 2026
  • Snyk pass 12 Oct 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00173 $0.03889
Opus 5.5 $0.00069 $0.01556
Sonnet 5.5 $0.00035 $0.00778
Haiku 4.5 $0.00017 $0.00389

Measured 13d ago against content hash 5ff43df5f31e, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

blender-modeling scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

plugin/skills/blender-modeling/SKILL.md · 370 lines

How it starts

The opening of the file, as written. The whole thing — 370 lines — stays where its author put it; the contents beside it link to each section on GitHub.

MCP backend

Use when: Any geometry creation, mesh edit, or modifier stack work in Blender. Not for wireframe → 3D conversion (use wireframe-to-3d) and not for sculpting strokes (Blender's sculpt mode is gestural, not text-driven).

Before the first Blender call, read ../text-to-blender/references/mcp-backends.md. Prefer official MCP for shared capabilities; preserve the selected backend for the whole task. Tool names in recipes are client/legacy examples: map them through that reference and its agent-host guide.

Blender Modeling

Create geometry in Blender via natural language. You emit Python code that the Blender MCP executes; the patterns below cover the common 80%.

Decision tree

What kind of geometry?
├── Hard-surface (vehicles, weapons, architecture, props)
│   → Cube primitive + Bevel + SubSurf modifier stack
│   → See "Hard-surface stack" recipe
│
├── Organic (characters, creatures, plants — block-out only)
│   → Ico Sphere + sculpting (or Voxel Remesh for shape)
│   → For sculpting strokes, redirect: it's gestural, not text-driven
│
├── Architectural / repeating (fences, columns, tile)
│   → Plane/Cube + Array modifier (+ Curve modifier for paths)
│   → See "Array along curve" recipe
│
├── Cylindrical (pipes, columns, bottles)
│   → Cylinder primitive, or Curve + bevel_object
│   → See "Sweep along path" — covered in wireframe-to-3d if needed
│
├── Holes / cuts in existing geometry
│   → Boolean modifier (DIFFERENCE)
│   → See "Boolean cut" recipe
│
└── Quick block-out from primitives only
    → Multiple primitive_*_add calls
    → See "Block-out scene" recipe

Code-execution rules (recap)

  • Each backend code-execution call gets a fresh Python namespace. Re-import everything; identify objects by bpy.data.objects['name'].
  • Always name objects with GEO- prefix. Never leave Cube.027.
  • Print structured output back so you can parse results.
  • Chunk long sequences into multiple calls.

Read the full file on GitHub · 370 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago Changed · +5 lines 5ff43df5f31e
  2. 1mo ago First seen · 365 lines · 173 tokens per session scan A 787b50ca5ce1

Subscribe to this mod's changes

blender-modeling is a skill published in the GitHub repository RobLe3/cc-blender-skill (125 stars, last pushed 14d ago), licensed MIT. It adds 173 tokens to every session and 3,889 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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