Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add CheshireJCat/blender --skill orbital-hud-motiongit clone --depth 1 https://github.com/CheshireJCat/blenderWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/cheshirejcat/blender/orbital-hud-motion)<a href="https://agentmods.dev/skills/cheshirejcat/blender/orbital-hud-motion"><img src="https://agentmods.dev/badge/skills/cheshirejcat/blender/orbital-hud-motion/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/cheshirejcat/blender/orbital-hud-motion"><img src="https://agentmods.dev/badge/skills/cheshirejcat/blender/orbital-hud-motion.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00071 | $0.00498 |
| Opus 5 | $0.00036 | $0.00249 |
| Sonnet 5 | $0.00014 | $0.00100 |
| Haiku 4.5 | $0.00007 | $0.00050 |
Grade A, and why
orbital-hud-motion scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
92% identical to orbital-hud-motion — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
What it actually says
Orbital HUD Motion
Decorative circles are design elements, not filler. They must be derived from the reference composition and support the subject.
Design rules
- Keep the avatar/subject dominant; rings should frame, not trap or overpower it.
- Derive radii, arc breaks, marker positions, and dash density from the reference image when possible.
- Separate layers:
- far/background aura: faint, slow, soft;
- mid orbit: thin arcs/dashes;
- markers/dots: sparse and synchronized;
- foreground accents: rare and short-lived.
- Prefer opacity/emission/dash phase over large rotation/scale changes.
- Never animate all rings in the same direction/speed; use subtle counter-motion/parallax.
- Do not include context rings in the base avatar mesh/export unless explicitly requested.
Animation recipe
- Create an
HUD_CONTEXTcollection separate fromAVATAR_BASE. - Build arcs/dots from a manifest of normalized radii and angles.
- Keyframe:
- dash offset or arc reveal;
- emission strength pulse;
- subtle rotation (1–12 degrees per loop, not full spin unless requested);
- marker opacity/scale blips at beats.
- Render a contact sheet with subject-only and with-HUD views.
- Reject if rings obscure the face/silhouette or dominate the frame.
Hard rules
- No random full circles when the reference has broken arcs/dashed guides.
- No oversized markers unless the source has them.
- No HUD animation until static avatar baseline is locked.
- For GLB, use object transforms/material keyframes or document runtime requirements.
Scripts
scripts/orbit_layout_manifest.pycreates a source-independent orbit manifest from simple radii/angle parameters.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 47 lines · 71 tokens per session scan A 3168e9ec6601
orbital-hud-motion is a skill published in the GitHub repository CheshireJCat/blender (26 stars, last pushed 22d ago), licensed MIT. It adds 71 tokens to every session and 498 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 92% identical to orbital-hud-motion, differing in 2 lines, and is treated as a copy.
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