orbital-hud-motion

orbital-hud-motion is a skill for Claude Code from CheshireJCat/blender. It costs 71 tokens per session (498 once invoked), scanned A, a copy of orbital-hud-motion, MIT.

A Blender workflow for creating restrained circular interface graphics and aura effects around a subject, such as arcs, dots, dashes, halos, and scanner rings. HUD means a heads-up display: visual information or decoration placed around the main subject.

In plain words
What is it for?
Use it to animate reference-based HUD and aura elements around a mascot, logo, or other Blender subject. It separates the effects from the subject and checks views with and without them.
Why use it?
It prevents surrounding rings and effects from looking random, overpowering the subject, or becoming part of the base model by mistake.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to animate reference-based HUD and aura elements around a mascot, logo, or other Blender subject. It separates the effects from the subject and checks views with and without them.

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Install with agentmods
npx agentmods add skills/cheshirejcat/blender/orbital-hud-motion
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CheshireJCat/blender --skill orbital-hud-motion
Clone the repo
git clone --depth 1 https://github.com/CheshireJCat/blender

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for orbital-hud-motion

README.md
[![agentmods](https://agentmods.dev/badge/skills/cheshirejcat/blender/orbital-hud-motion/github.svg)](https://agentmods.dev/skills/cheshirejcat/blender/orbital-hud-motion)
Your own site
<a href="https://agentmods.dev/skills/cheshirejcat/blender/orbital-hud-motion"><img src="https://agentmods.dev/badge/skills/cheshirejcat/blender/orbital-hud-motion/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for orbital-hud-motion

Your own site · 80×15
<a href="https://agentmods.dev/skills/cheshirejcat/blender/orbital-hud-motion"><img src="https://agentmods.dev/badge/skills/cheshirejcat/blender/orbital-hud-motion.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 71 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 498 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 92% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00071 $0.00498
Opus 5 $0.00036 $0.00249
Sonnet 5 $0.00014 $0.00100
Haiku 4.5 $0.00007 $0.00050

Measured 11d ago against content hash 3168e9ec6601, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

orbital-hud-motion scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/orbit_layout_manifest.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

92% identical to orbital-hud-motion — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/create-3d-model/references/modules/orbital-hud-motion/SKILL.md · 47 lines

What it actually says

Orbital HUD Motion

Decorative circles are design elements, not filler. They must be derived from the reference composition and support the subject.

Design rules

  • Keep the avatar/subject dominant; rings should frame, not trap or overpower it.
  • Derive radii, arc breaks, marker positions, and dash density from the reference image when possible.
  • Separate layers:
    • far/background aura: faint, slow, soft;
    • mid orbit: thin arcs/dashes;
    • markers/dots: sparse and synchronized;
    • foreground accents: rare and short-lived.
  • Prefer opacity/emission/dash phase over large rotation/scale changes.
  • Never animate all rings in the same direction/speed; use subtle counter-motion/parallax.
  • Do not include context rings in the base avatar mesh/export unless explicitly requested.

Animation recipe

  1. Create an HUD_CONTEXT collection separate from AVATAR_BASE.
  2. Build arcs/dots from a manifest of normalized radii and angles.
  3. Keyframe:
    • dash offset or arc reveal;
    • emission strength pulse;
    • subtle rotation (1–12 degrees per loop, not full spin unless requested);
    • marker opacity/scale blips at beats.
  4. Render a contact sheet with subject-only and with-HUD views.
  5. Reject if rings obscure the face/silhouette or dominate the frame.

Hard rules

  • No random full circles when the reference has broken arcs/dashed guides.
  • No oversized markers unless the source has them.
  • No HUD animation until static avatar baseline is locked.
  • For GLB, use object transforms/material keyframes or document runtime requirements.

Scripts

  • scripts/orbit_layout_manifest.py creates a source-independent orbit manifest from simple radii/angle parameters.
Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 47 lines · 71 tokens per session scan A 3168e9ec6601

Subscribe to this mod's changes

orbital-hud-motion is a skill published in the GitHub repository CheshireJCat/blender (26 stars, last pushed 22d ago), licensed MIT. It adds 71 tokens to every session and 498 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 92% identical to orbital-hud-motion, differing in 2 lines, and is treated as a copy.

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