blender-animation

blender-animation is a skill for Claude Code from CheshireJCat/blender. It costs 163 tokens per session (2,656 once invoked), scanned A, a copy of blender-animation, MIT.

A Blender animation guide for making objects, cameras, lights, and other properties change over time. It covers keyframes, motion timing, facial shape changes, linked properties, and reusable animation clips.

In plain words
What is it for?
Use it to animate movement, rotation, scaling, mechanical motion, cartoon effects, facial expressions, camera moves, and layered or reusable animations in Blender.
Why use it?
It helps choose suitable motion timing and control animation without working out every Blender setting from scratch.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to animate movement, rotation, scaling, mechanical motion, cartoon effects, facial expressions, camera moves, and layered or reusable animations in Blender.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cheshirejcat/blender/blender-animation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CheshireJCat/blender --skill blender-animation
Clone the repo
git clone --depth 1 https://github.com/CheshireJCat/blender

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/cheshirejcat/blender/blender-animation/github.svg)](https://agentmods.dev/skills/cheshirejcat/blender/blender-animation)
Your own site
<a href="https://agentmods.dev/skills/cheshirejcat/blender/blender-animation"><img src="https://agentmods.dev/badge/skills/cheshirejcat/blender/blender-animation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-animation

Your own site · 80×15
<a href="https://agentmods.dev/skills/cheshirejcat/blender/blender-animation"><img src="https://agentmods.dev/badge/skills/cheshirejcat/blender/blender-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 163 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,656 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 92% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00163 $0.02656
Opus 5 $0.00081 $0.01328
Sonnet 5 $0.00033 $0.00531
Haiku 4.5 $0.00016 $0.00266

Measured 12d ago against content hash 74ba3d3185c7, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

blender-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

92% identical to blender-animation — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/create-3d-model/references/modules/blender-animation/SKILL.md · 307 lines

How it starts

The opening of the file, as written. The whole thing — 307 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Animation

Animate properties over time. Most animation is just keyframes — the trick is choosing the right interpolation and easing for the motion's character.

Decision tree

What kind of motion?
├── Object movement (translate / rotate / scale)
│   → Keyframe `location` / `rotation_euler` / `scale`
│   → Recipe 1, 2
│
├── Mechanical / constant speed (gears, conveyor belts, scrolling)
│   → Linear interpolation
│   → Recipe 3
│
├── Natural / organic (most things)
│   → Bezier interpolation with auto handles
│   → Recipe 1
│
├── Cartoon / stylized (overshoot, bounce, anticipation)
│   → Bounce / Elastic / Back easing
│   → Recipe 4
│
├── Facial / morph / blendshape
│   → Shape Keys, animate `value` property
│   → Recipe 5
│
├── Mechanical relations (one property = function of another)
│   → Drivers (Python expression)
│   → Recipe 6
│
└── Reusable / layered animations
    → NLA actions
    → Recipe 7

Recipes

Recipe 1 — Animate object position (Bezier, natural)

import bpy

obj = bpy.data.objects['GEO-target']

scene = bpy.context.scene
scene.frame_start = 1
scene.frame_end = 60
scene.render.fps = 24

# Keyframe 1: at frame 1, at origin
scene.frame_set(1)
obj.location = (0, 0, 0)
obj.keyframe_insert('location', frame=1)

# Keyframe 2: at frame 60, moved to (5, 0, 0)
scene.frame_set(60)
obj.location = (5, 0, 0)
obj.keyframe_insert('location', frame=60)

print(f"animated:{obj.name} 1->60")

Default interpolation = Bezier (smooth in/out). To make it linear, see Recipe 3.

Recipe 2 — Animate rotation (a 360° spin)

import bpy, math

obj = bpy.data.objects['GEO-target']
scene = bpy.context.scene

# Use rotation_euler with a single axis.
# WARNING: animating past 180° on Euler can flip; use multiple keyframes or quaternions for full rotations.

scene.frame_set(1)
obj.rotation_euler = (0, 0, 0)
obj.keyframe_insert('rotation_euler', frame=1)

scene.frame_set(120)
obj.rotation_euler = (0, 0, math.radians(180))   # half-turn
obj.keyframe_insert('rotation_euler', frame=120)

scene.frame_set(240)
obj.rotation_euler = (0, 0, math.radians(360))   # full turn
obj.keyframe_insert('rotation_euler', frame=240)

print(f"rotated:{obj.name} 360 over 240 frames")

Read the full file on GitHub · 307 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 307 lines · 163 tokens per session scan A 74ba3d3185c7

Subscribe to this mod's changes

blender-animation is a skill published in the GitHub repository CheshireJCat/blender (26 stars, last pushed 23d ago), licensed MIT. It adds 163 tokens to every session and 2,656 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. It is 92% identical to blender-animation, differing in 2 lines, and is treated as a copy.

Related

Other skills, from other repositories

dsh-web-skin-developer

Build a new skin for the dsh-web skin collection (DSH Web GUI) and publish it into the Skin Center — the first-level settings section — scaffold with scripts/dsh-skin-new, author the v2 skin.json manifest plus skin.css token remap (pure asset directory, no package.json, no build step), validate with scripts/dsh-skin…

zhu1090093659/dsh-web · 120 tokens

manage-taskboard

Manage work in the native DeepSeek Harness Taskboard with exact task ids and optimistic versions. Use when an Agent must inspect project work, claim an eligible todo, record progress or blockers, verify an implementation, submit it for human review, or release its own claim; also use when a human asks how to accept…

shengsheng90/DSH-taskboard · 88 tokens

figma-code-connect

Creates and maintains Figma Code Connect template files that map Figma components to code snippets. Use when the user mentions Code Connect, Figma component mapping, design-to-code translation, or asks to create/update .figma.ts or .figma.js files.

Devin-AXIS/iPolloWork · 57 tokens

yao-ocr

OCR text recognition expert. ALWAYS invoke this skill when you need to extract text from images or PDFs — including invoices, receipts, ID cards, bank cards, business licenses, tables, handwritten documents, or any visual text content.

YaoApp/yao · 50 tokens

yao-workspace

Workspace file I/O expert. ALWAYS invoke this skill when you need to list workspaces, read or write files in a workspace on a remote node, or browse workspace directories. Use this for cross-node file operations — for local sandbox files, use standard filesystem tools instead.

YaoApp/yao · 59 tokens

xhs-ops-worker

Execute authorized Xiaohongshu publishing, comments and replies from iPolloWork Schedule or a project session using the selected account's persistent browser.

Devin-AXIS/iPolloWork · 35 tokens