blender-animation

blender-animation is a skill for Claude Code from RobLe3/cc-blender-skill. It costs 163 tokens per session (2,676 once invoked), scanned A, original, MIT.

A guide for animating objects, cameras, lights, and other properties in Blender, a program for creating and rendering 3D scenes.

In plain words
What is it for?
It covers keyframes, smooth or constant-speed motion, cartoon easing, facial shape keys, property relationships driven by Python expressions, and reusable layered animations.
Why use it?
It helps you choose an appropriate animation method and motion style instead of setting up every movement from scratch.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit It covers keyframes, smooth or constant-speed motion, cartoon easing, facial shape keys, property relationships driven by Python expressions, and reusable layered animations.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/roble3/cc-blender-skill/blender-animation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add RobLe3/cc-blender-skill --skill blender-animation
Clone the repo
git clone --depth 1 https://github.com/RobLe3/cc-blender-skill

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/roble3/cc-blender-skill/blender-animation/github.svg)](https://agentmods.dev/skills/roble3/cc-blender-skill/blender-animation)
Your own site
<a href="https://agentmods.dev/skills/roble3/cc-blender-skill/blender-animation"><img src="https://agentmods.dev/badge/skills/roble3/cc-blender-skill/blender-animation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-animation

Your own site · 80×15
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Per session 163 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,676 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 12 May 2026
  • Snyk pass 12 May 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00163 $0.02676
Opus 5 $0.00081 $0.01338
Sonnet 5 $0.00033 $0.00535
Haiku 4.5 $0.00016 $0.00268

Measured 9d ago against content hash 09f1207eef74, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

blender-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

plugin/skills/blender-animation/SKILL.md · 307 lines

How it starts

The opening of the file, as written. The whole thing — 307 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Animation

Animate properties over time. Most animation is just keyframes — the trick is choosing the right interpolation and easing for the motion's character.

Decision tree

What kind of motion?
├── Object movement (translate / rotate / scale)
│   → Keyframe `location` / `rotation_euler` / `scale`
│   → Recipe 1, 2
│
├── Mechanical / constant speed (gears, conveyor belts, scrolling)
│   → Linear interpolation
│   → Recipe 3
│
├── Natural / organic (most things)
│   → Bezier interpolation with auto handles
│   → Recipe 1
│
├── Cartoon / stylized (overshoot, bounce, anticipation)
│   → Bounce / Elastic / Back easing
│   → Recipe 4
│
├── Facial / morph / blendshape
│   → Shape Keys, animate `value` property
│   → Recipe 5
│
├── Mechanical relations (one property = function of another)
│   → Drivers (Python expression)
│   → Recipe 6
│
└── Reusable / layered animations
    → NLA actions
    → Recipe 7

Recipes

Recipe 1 — Animate object position (Bezier, natural)

import bpy

obj = bpy.data.objects['GEO-target']

scene = bpy.context.scene
scene.frame_start = 1
scene.frame_end = 60
scene.render.fps = 24

# Keyframe 1: at frame 1, at origin
scene.frame_set(1)
obj.location = (0, 0, 0)
obj.keyframe_insert('location', frame=1)

# Keyframe 2: at frame 60, moved to (5, 0, 0)
scene.frame_set(60)
obj.location = (5, 0, 0)
obj.keyframe_insert('location', frame=60)

print(f"animated:{obj.name} 1->60")

Default interpolation = Bezier (smooth in/out). To make it linear, see Recipe 3.

Recipe 2 — Animate rotation (a 360° spin)

import bpy, math

obj = bpy.data.objects['GEO-target']
scene = bpy.context.scene

# Use rotation_euler with a single axis.
# WARNING: animating past 180° on Euler can flip; use multiple keyframes or quaternions for full rotations.

scene.frame_set(1)
obj.rotation_euler = (0, 0, 0)
obj.keyframe_insert('rotation_euler', frame=1)

scene.frame_set(120)
obj.rotation_euler = (0, 0, math.radians(180))   # half-turn
obj.keyframe_insert('rotation_euler', frame=120)

scene.frame_set(240)
obj.rotation_euler = (0, 0, math.radians(360))   # full turn
obj.keyframe_insert('rotation_euler', frame=240)

print(f"rotated:{obj.name} 360 over 240 frames")

Read the full file on GitHub · 307 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 307 lines · 163 tokens per session scan A 09f1207eef74

Subscribe to this mod's changes

blender-animation is a skill published in the GitHub repository RobLe3/cc-blender-skill (56 stars, last pushed 4mo ago), licensed MIT. It adds 163 tokens to every session and 2,676 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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