create-3d-model

create-3d-model is a skill for Claude Code, Codex from CheshireJCat/blender. It costs 144 tokens per session (2,582 once invoked), scanned A, original, MIT.

A Blender-based workflow for creating editable 3D models from text, images, drawings, templates, or existing models.

In plain words
What is it for?
Use it to build or reconstruct geometry, create materials and UV maps, rig or animate models, inspect references, and export finished assets.
Why use it?
It organizes the modeling process, checks the result, and keeps the source files available for further changes.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to build or reconstruct geometry, create materials and UV maps, rig or animate models, inspect references, and export finished assets.

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Install with agentmods
npx agentmods add skills/cheshirejcat/blender/create-3d-model
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CheshireJCat/blender --skill create-3d-model
Clone the repo
git clone --depth 1 https://github.com/CheshireJCat/blender

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for create-3d-model

README.md
[![agentmods](https://agentmods.dev/badge/skills/cheshirejcat/blender/create-3d-model.svg)](https://agentmods.dev/skills/cheshirejcat/blender/create-3d-model)
Your own site
<a href="https://agentmods.dev/skills/cheshirejcat/blender/create-3d-model"><img src="https://agentmods.dev/badge/skills/cheshirejcat/blender/create-3d-model.svg" alt="Measured on agentmods" height="20"></a>
Per session 144 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,582 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00144 $0.02582
Opus 5 $0.00072 $0.01291
Sonnet 5 $0.00029 $0.00516
Haiku 4.5 $0.00014 $0.00258

Measured 8d ago against content hash 3ea560aaf604, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

create-3d-model scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 18 executable files (references/modules/animation-quality-gate/scripts/animation_contact_sheet.py, references/modules/atlas-uv-fitting/scripts/atlas_region_detector.py, references/modules/atlas-uv-fitting/scripts/atlas_region_mapper.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/create-3d-model/SKILL.md · 118 lines

How it starts

The opening of the file, as written. The whole thing — 118 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Create 3D Model

Turn text, images, wireframes, multiview references, or existing assets into validated 3D models. Use Blender as the production backend and editable source environment, not as the definition of the product. Inspect the inputs and open scene, route the request to the smallest relevant module set, execute controlled bpy changes, inspect visual evidence, iterate, export the model, and preserve the engineering source.

This DeepSeek Harness plugin registers the complete 30-part capability stack: this top-level orchestrator plus 29 independently loadable domain skills. Load only the domain skills required by the request.

Start here

  1. Read references/dsh-integration.md before the first Blender tool call in a task.
  2. Read references/capability-map.md and select only the skills needed for the request.
  3. Load a selected module with the DSH skill tool using its kebab-case name, such as blender-modeling, reference-to-3d, or wireframe-to-3d. Resolve its resources from the directory reported by the skill loader.
  4. Treat this file and dsh-integration.md as higher priority than a vendored module when tool naming, scene safety, output paths, or runtime guidance differs.

Do not read every module preemptively. Load the orchestrator or domain module first, then follow a dependency only when its gate is reached.

Discover Blender capabilities

  • Call blender_status before the first modeling operation. It reports Blender, the analysis runtime, registered skills, helpers, and workspace.
  • Use blender_scene_info and blender_object_info for structural inspection. Use blender_import before editing a non-Blend asset.
  • Use blender_python for controlled bpy changes, blender_preview for camera-free blockout evidence, blender_render or blender_render_frames for presentation/animation evidence, and blender_export for portable deliverables.
  • Run blender_validate_scene before export and blender_validate_export after export. For reference, wireframe, contour, multiview, UV, texture, look, repair, or animation QA, discover and run deterministic helpers through blender_helper_catalog and blender_helper_run.
  • If blender_status.available is false, stop and report the executable/configuration error. Do not claim Blender work completed while the backend is unavailable.
  • Every file path must stay inside the current dsh workspace unless the plugin was explicitly configured otherwise. Keep Poly Haven, Sketchfab, Hyper3D, Hunyuan3D, and other network asset or generation features disabled unless the user explicitly requests them.

Read the full file on GitHub · 118 lines

Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 118 lines · 144 tokens per session scan A 3ea560aaf604

Subscribe to this mod's changes

create-3d-model is a skill published in the GitHub repository CheshireJCat/blender (26 stars, last pushed 19d ago), licensed MIT. It adds 144 tokens to every session and 2,582 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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