blender-skill-harmonizer

blender-skill-harmonizer is a skill for Claude Code from CheshireJCat/blender. It costs 75 tokens per session (1,582 once invoked), scanned A, a copy of blender-skill-harmonizer, MIT.

A coordination layer for combining several Blender skills into one consistent workflow. It resolves conflicts about assumptions, coordinate systems, object names, source references, and validation checks.

In plain words
What is it for?
Use it when a Blender task involves multiple skills, when reference-based work conflicts with a general workflow, or after Blender skills have been added or updated. It produces a staged plan and records durable project guidance.
Why use it?
Separate Blender workflows can make incompatible decisions when used together; this skill chooses their order, dependencies, and source of truth.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it when a Blender task involves multiple skills, when reference-based work conflicts with a general workflow, or after Blender skills have been added or updated. It produces a staged plan and records durable project guidance.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/cheshirejcat/blender/blender-skill-harmonizer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CheshireJCat/blender --skill blender-skill-harmonizer
Clone the repo
git clone --depth 1 https://github.com/CheshireJCat/blender

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-skill-harmonizer

README.md
[![agentmods](https://agentmods.dev/badge/skills/cheshirejcat/blender/blender-skill-harmonizer/github.svg)](https://agentmods.dev/skills/cheshirejcat/blender/blender-skill-harmonizer)
Your own site
<a href="https://agentmods.dev/skills/cheshirejcat/blender/blender-skill-harmonizer"><img src="https://agentmods.dev/badge/skills/cheshirejcat/blender/blender-skill-harmonizer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-skill-harmonizer

Your own site · 80×15
<a href="https://agentmods.dev/skills/cheshirejcat/blender/blender-skill-harmonizer"><img src="https://agentmods.dev/badge/skills/cheshirejcat/blender/blender-skill-harmonizer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 75 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,582 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 92% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00075 $0.01582
Opus 5 $0.00037 $0.00791
Sonnet 5 $0.00015 $0.00316
Haiku 4.5 $0.00007 $0.00158

Measured 11d ago against content hash c6304683de99, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

blender-skill-harmonizer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/skill_graph_audit.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

92% identical to blender-skill-harmonizer — 6 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/create-3d-model/references/modules/blender-skill-harmonizer/SKILL.md · 112 lines

How it starts

The opening of the file, as written. The whole thing — 112 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Skill Harmonizer

This is the meta-layer for the Blender skill stack. It prevents independently useful skills from producing incoherent work when combined.

Use a Merge → Consistency → Optimize → Store cycle:

  1. Merge: list all triggered skills and their intended outputs.
  2. Consistency: detect conflicts in assumptions, coordinate systems, source hierarchy, object naming, or validation gates.
  3. Optimize: choose one orchestrator, one source-of-truth policy, and a staged/parallel execution plan.
  4. Store: write the chosen plan and durable lessons into project docs/memory.

Skill category map

  • Top-level orchestrators: create-3d-model, quality-refinement-autoloop, mascot-logo-reconstruction.
  • General production: blender-pro-workflow, blender-modeling, blender-materials, blender-lighting, blender-cameras, blender-rendering, blender-animation, blender-export.
  • Reference reconstruction: reference-to-3d, wireframe-to-3d, reference-analysis-validator, source-part-segmentation, orthographic-registration, multiview-constraint-solver, contour-to-mesh, texture-driven-mesh-fitting, landmark-fit-repair, multiview-fit-loop, fit-repair-optimizer.
  • Texture/UV: blender-uv-texturing, atlas-uv-fitting, closed-surface-uv-coverage.
  • Look calibration: reference-look-calibration.
  • Animation/motion design: texture-state-animation, orbital-hud-motion, animation-quality-gate, coordinated by blender-animation.
  • Task-specific/full workflow: mascot-logo-reconstruction.

Activation precedence

For a task involving references/templates/textures:

  1. blender-skill-harmonizer — choose the pipeline and conflict policy. 1a. quality-refinement-autoloop — if output is rejected/subpar, freeze product work, diagnose, sanitize/patch generic skill knowledge, validate, then retry.
  2. reference-analysis-validator — source manifest and source-of-truth classification.
  3. orthographic-registration — view consistency and coordinate contract.
  4. multiview-constraint-solver — rigid feasibility and canonical view policy.
  5. fit-repair-optimizer — dependency repair queue if validation fails.
  6. source-part-segmentation — split overlapping structural/decorative masks.
  7. contour-to-mesh / wireframe-to-3d / blender-modeling — geometry, selected by source type.
  8. texture-driven-mesh-fitting + landmark-fit-repair — fit mesh boundaries and named landmarks to source/texture.
  9. atlas-uv-fitting / blender-uv-texturing / closed-surface-uv-coverage — UV, texture fit, and full front/back/side surface coverage.
  10. multiview-fit-loop — render/compare/adjust loop.
  11. reference-look-calibration + blender-materials / blender-lighting / blender-rendering — look only after geometry/UV gates.
  12. blender-export — only after validation gates.
  13. blender-animation — only after static fit acceptance.
  14. texture-state-animation / orbital-hud-motion — design texture/HUD motion as layered, source-derived animation.
  15. animation-quality-gate — render contact sheet and reject bad motion before final export.

Read the full file on GitHub · 112 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 112 lines · 75 tokens per session scan A c6304683de99

Subscribe to this mod's changes

blender-skill-harmonizer is a skill published in the GitHub repository CheshireJCat/blender (26 stars, last pushed 21d ago), licensed MIT. It adds 75 tokens to every session and 1,582 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 92% identical to blender-skill-harmonizer, differing in 6 lines, and is treated as a copy.

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