blender-pro-workflow

blender-pro-workflow is a skill for Claude Code from CheshireJCat/blender. It costs 152 tokens per session (2,306 once invoked), scanned A, a copy of blender-pro-workflow, MIT.

A step-by-step workflow for building complete scenes and rendered images in Blender, a 3D modeling and animation program. It orders work from rough layout through modeling, lighting, materials, rendering, compositing, and export.

In plain words
What is it for?
Use it to plan Blender hero shots, complete scenes, or production-quality renders. It also provides critique, time-budget, and recovery guidance, while reference-locked tasks use the specified specialized workflow.
Why use it?
It gives a project a clear order of operations and checkpoints, helping avoid polishing details before the camera, shapes, and lighting are settled.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to plan Blender hero shots, complete scenes, or production-quality renders. It also provides critique, time-budget, and recovery guidance, while reference-locked tasks use the specified specialized workflow.

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Install with agentmods
npx agentmods add skills/cheshirejcat/blender/blender-pro-workflow
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CheshireJCat/blender --skill blender-pro-workflow
Clone the repo
git clone --depth 1 https://github.com/CheshireJCat/blender

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-pro-workflow

README.md
[![agentmods](https://agentmods.dev/badge/skills/cheshirejcat/blender/blender-pro-workflow/github.svg)](https://agentmods.dev/skills/cheshirejcat/blender/blender-pro-workflow)
Your own site
<a href="https://agentmods.dev/skills/cheshirejcat/blender/blender-pro-workflow"><img src="https://agentmods.dev/badge/skills/cheshirejcat/blender/blender-pro-workflow/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-pro-workflow

Your own site · 80×15
<a href="https://agentmods.dev/skills/cheshirejcat/blender/blender-pro-workflow"><img src="https://agentmods.dev/badge/skills/cheshirejcat/blender/blender-pro-workflow.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 152 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,306 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 98% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00152 $0.02306
Opus 5 $0.00076 $0.01153
Sonnet 5 $0.00030 $0.00461
Haiku 4.5 $0.00015 $0.00231

Measured 10d ago against content hash 10a7b76f655d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

blender-pro-workflow scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

98% identical to blender-pro-workflow — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/create-3d-model/references/modules/blender-pro-workflow/SKILL.md · 209 lines

How it starts

The opening of the file, as written. The whole thing — 209 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Pro Workflow

End-to-end guidance for putting a real scene together. This skill answers "in what order, with what fidelity at each step, should I tackle this?" Use it as the planner, then chain-load the specific sub-skills for each step.

Reference-locked override

If a task involves source templates, orthographic references, brand mascots, or fit validation, defer ordering to blender-skill-harmonizer and the reference-locked skills. The generic production order is subordinate to source-of-truth gates.

The 11-step canonical order

1.  Reference + plan          → State the goal; collect refs
2.  Block-out                 → Primitives only at correct scale
3.  Camera + composition lock → Pick focal length; frame the shot
4.  Light pass v1             → Three-point lighting; no color yet
5.  Refine geometry           → Replace primitives with real models
6.  Materials v1              → Flat colors; values before color
7.  Light pass v2             → Add color; tune ratios
8.  Detail pass               → Sculpting, fine textures, polish
9.  Final render              → Production samples + denoising
10. Composite                 → Color grade, glare, vignette
11. Export                    → Target platform format

Why this order: each step gates the next. A great model under bad lighting renders worse than a mediocre model under great lighting. A perfect material tuned in flat lighting will look wrong once real lighting goes in.

Sub-skill chain by request type

User request type Chain (in order)
"Hero shot of a sword" this → blender-modeling → blender-materials → blender-lighting → blender-cameras → blender-rendering
"Render this scene cinematically" this → blender-cameras → blender-lighting → blender-rendering
"Make a 3D logo for the web" this → blender-modeling → blender-materials → blender-lighting → blender-rendering → blender-export
"Animate a turntable" this → blender-modeling → blender-materials → blender-cameras → blender-animation → blender-rendering
"Set up a studio scene" this → blender-cameras → blender-lighting → (then the user adds models)
"Full production pipeline" All of: blender-modeling → blender-materials → blender-lighting → blender-cameras → blender-rendering → blender-export

Read the full file on GitHub · 209 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 209 lines · 152 tokens per session scan A 10a7b76f655d

Subscribe to this mod's changes

blender-pro-workflow is a skill published in the GitHub repository CheshireJCat/blender (26 stars, last pushed 20d ago), licensed MIT. It adds 152 tokens to every session and 2,306 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. It is 98% identical to blender-pro-workflow, differing in 2 lines, and is treated as a copy.

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