blender-pro-workflow

blender-pro-workflow is a skill for Claude Code from RobLe3/cc-blender-skill. It costs 152 tokens per session (2,326 once invoked), scanned A, original, MIT.

A step-by-step production guide for creating complete scenes in Blender, a 3D modeling and rendering program.

In plain words
What is it for?
Planning hero shots and finished 3D scenes, from rough shapes and camera setup through lighting, materials, rendering, compositing, and export.
Why use it?
It helps decide what to work on first and how to recover when later changes depend on earlier scene decisions.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Planning hero shots and finished 3D scenes, from rough shapes and camera setup through lighting, materials, rendering, compositing, and export.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/roble3/cc-blender-skill/blender-pro-workflow
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add RobLe3/cc-blender-skill --skill blender-pro-workflow
Clone the repo
git clone --depth 1 https://github.com/RobLe3/cc-blender-skill

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-pro-workflow

README.md
[![agentmods](https://agentmods.dev/badge/skills/roble3/cc-blender-skill/blender-pro-workflow.svg)](https://agentmods.dev/skills/roble3/cc-blender-skill/blender-pro-workflow)
Your own site
<a href="https://agentmods.dev/skills/roble3/cc-blender-skill/blender-pro-workflow"><img src="https://agentmods.dev/badge/skills/roble3/cc-blender-skill/blender-pro-workflow.svg" alt="Measured on agentmods" height="20"></a>
Per session 152 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,326 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 12 May 2026
  • Snyk pass 12 May 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00152 $0.02326
Opus 5 $0.00076 $0.01163
Sonnet 5 $0.00030 $0.00465
Haiku 4.5 $0.00015 $0.00233

Measured 8d ago against content hash a532f4611387, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

blender-pro-workflow scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

plugin/skills/blender-pro-workflow/SKILL.md · 209 lines

How it starts

The opening of the file, as written. The whole thing — 209 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blender Pro Workflow

End-to-end guidance for putting a real scene together. This skill answers "in what order, with what fidelity at each step, should I tackle this?" Use it as the planner, then chain-load the specific sub-skills for each step.

Reference-locked override

If a task involves source templates, orthographic references, brand mascots, or fit validation, defer ordering to blender-skill-harmonizer and the reference-locked skills. The generic production order is subordinate to source-of-truth gates.

The 11-step canonical order

1.  Reference + plan          → State the goal; collect refs
2.  Block-out                 → Primitives only at correct scale
3.  Camera + composition lock → Pick focal length; frame the shot
4.  Light pass v1             → Three-point lighting; no color yet
5.  Refine geometry           → Replace primitives with real models
6.  Materials v1              → Flat colors; values before color
7.  Light pass v2             → Add color; tune ratios
8.  Detail pass               → Sculpting, fine textures, polish
9.  Final render              → Production samples + denoising
10. Composite                 → Color grade, glare, vignette
11. Export                    → Target platform format

Why this order: each step gates the next. A great model under bad lighting renders worse than a mediocre model under great lighting. A perfect material tuned in flat lighting will look wrong once real lighting goes in.

Sub-skill chain by request type

User request type Chain (in order)
"Hero shot of a sword" this → blender-modeling → blender-materials → blender-lighting → blender-cameras → blender-rendering
"Render this scene cinematically" this → blender-cameras → blender-lighting → blender-rendering
"Make a 3D logo for the web" this → blender-modeling → blender-materials → blender-lighting → blender-rendering → blender-export
"Animate a turntable" this → blender-modeling → blender-materials → blender-cameras → blender-animation → blender-rendering
"Set up a studio scene" this → blender-cameras → blender-lighting → (then the user adds models)
"Full production pipeline" All of: blender-modeling → blender-materials → blender-lighting → blender-cameras → blender-rendering → blender-export

Read the full file on GitHub · 209 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 209 lines · 152 tokens per session scan A a532f4611387

Subscribe to this mod's changes

blender-pro-workflow is a skill published in the GitHub repository RobLe3/cc-blender-skill (53 stars, last pushed 4mo ago), licensed MIT. It adds 152 tokens to every session and 2,326 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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