blockbench-mcp-modeling

blockbench-mcp-modeling is a skill for Claude Code, Codex from sosadly/blockbench-mcp. It costs 150 tokens per session (4,919 once invoked), scanned A, original, MIT.

A guide for creating Minecraft, GeckoLib, and Bedrock models, textures, and animations in Blockbench through an MCP connection. Blockbench is a 3D modeling tool, and GeckoLib is a Minecraft animation library.

In plain words
What is it for?
Use it to create or modify creatures, characters, mobs, and items, including their bones, geometry, textures, UV layouts, and animations.
Why use it?
It provides a repeatable modeling process and checks the connection before work begins, helping avoid incomplete or poorly structured models.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create or modify creatures, characters, mobs, and items, including their bones, geometry, textures, UV layouts, and animations.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/sosadly/blockbench-mcp/blockbench-mcp-modeling
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sosadly/blockbench-mcp --skill blockbench-mcp-modeling
Clone the repo
git clone --depth 1 https://github.com/sosadly/blockbench-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blockbench-mcp-modeling

README.md
[![agentmods](https://agentmods.dev/badge/skills/sosadly/blockbench-mcp/blockbench-mcp-modeling/github.svg)](https://agentmods.dev/skills/sosadly/blockbench-mcp/blockbench-mcp-modeling)
Your own site
<a href="https://agentmods.dev/skills/sosadly/blockbench-mcp/blockbench-mcp-modeling"><img src="https://agentmods.dev/badge/skills/sosadly/blockbench-mcp/blockbench-mcp-modeling/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blockbench-mcp-modeling

Your own site · 80×15
<a href="https://agentmods.dev/skills/sosadly/blockbench-mcp/blockbench-mcp-modeling"><img src="https://agentmods.dev/badge/skills/sosadly/blockbench-mcp/blockbench-mcp-modeling.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 150 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,919 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00150 $0.04919
Opus 5.5 $0.00060 $0.01968
Sonnet 5.5 $0.00030 $0.00984
Haiku 4.5 $0.00015 $0.00492

Measured 1mo ago against content hash b6700d98c36e, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

blockbench-mcp-modeling scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/blockbench-mcp-modeling/SKILL.md · 282 lines

How it starts

The opening of the file, as written. The whole thing — 282 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blockbench MCP Modeling Operator Guide

This skill makes you good at driving Blockbench through the BlockbenchMCP bridge (mcp__blockbench__* tools). It encodes a modeling doctrine and a set of scripts verified live against Blockbench 5.1.4 + GeckoLib.

The failure this skill exists to prevent: you cannot hold a 3D coordinate system in your head, so when asked for a hooded warrior you emit one box for the torso, one for the cloak and one for the head — 15 monoliths, no layers, no silhouette. That is a tooling problem, and the tooling now exists. Your job is the SHAPE and the LAYERS; the generators do the arithmetic.

Connection check (do this first)

The tools talk to a local server inside Blockbench. If a tool returns Cannot reach Blockbench on http://127.0.0.1:8787:

  • The desktop Blockbench app must be open and the MCP server started: in Blockbench, Tools ▸ Start MCP Server, or the MCP Copilot side panel's Start button. The server stops when Blockbench is closed.
  • Then call get_status to confirm. Before building, read get_guide {topic:"detailing"}.
  • The MCP Copilot panel is where the user drops a reference image, watches your activity log, and sees the live match score. If they mention a reference, call get_reference.

1. Cube budget — the non-negotiable floor

What you are building Cubes
Simple prop / small item (potion, key, dagger, crate) 30–60
Standard mob / NPC / creature 100–180
Hero model / boss / detailed character 180–300+

A humanoid built from fewer than 70 cubes is a draft, not a model. It does not go to texturing, it does not go to review, it gets more geometry. audit_complexity is the gate and returns too_primitive / acceptable / high_detail — treat too_primitive as an instruction, not an opinion.

Cube count is necessary, not sufficient: 200 cubes in one flat plane is still flat. The budget buys you the four layers below.

2. The 4-layer doctrine — build outward

Read the full file on GitHub · 282 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +5 lines b6700d98c36e
  2. 1mo ago Changed · +167 lines · +33 tokens per session a7fd9e91bf92
  3. 2mo ago First seen · 110 lines · 117 tokens per session scan A d07b039e0380

Subscribe to this mod's changes

blockbench-mcp-modeling is a skill published in the GitHub repository sosadly/blockbench-mcp (65 stars, last pushed 9d ago), licensed MIT. It adds 150 tokens to every session and 4,919 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

blockbench-mcp-modeling compared with skills from other repositories

blockbench-mcp-modeling next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
blockbench-mcp-modelingsosadly/blockbench-mcpSkill659d agoMITA150Claude Code, Codex
octocode-mannequinbgauryy/octocodeSkill9572d agoMITA94Claude Code, Codex
blender-modelingRobLe3/cc-blender-skillSkill14425d agoMITA173Claude Code
reference-to-3dRobLe3/cc-blender-skillSkill14425d agoMITA155Claude Code
blender-uv-texturingRobLe3/cc-blender-skillSkill14425d agoMITA100Claude Code
landmark-fit-repairRobLe3/cc-blender-skillSkill14425d agoMITA63Claude Code
kernelcad-sdformatw1ne/kernelCAD-webSkill35todayMITA64Claude Code, Codex