blockbench-mcp-modeling

blockbench-mcp-modeling is a skill for Claude Code, Codex from sosadly/blockbench-mcp. It costs 117 tokens per session (1,788 once invoked), scanned A, original, MIT.

A guide for creating Minecraft, GeckoLib, and Bedrock models, textures, and animations in Blockbench through an MCP connection. Blockbench is a 3D modeling tool, and GeckoLib is a Minecraft animation library.

In plain words
What is it for?
Use it to create or modify creatures, characters, mobs, and items, including their bones, geometry, textures, UV layouts, and animations.
Why use it?
It provides a repeatable modeling process and checks the connection before work begins, helping avoid incomplete or poorly structured models.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create or modify creatures, characters, mobs, and items, including their bones, geometry, textures, UV layouts, and animations.

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Install with agentmods
npx agentmods add skills/sosadly/blockbench-mcp/blockbench-mcp-modeling
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add sosadly/blockbench-mcp --skill blockbench-mcp-modeling
Clone the repo
git clone --depth 1 https://github.com/sosadly/blockbench-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blockbench-mcp-modeling

README.md
[![agentmods](https://agentmods.dev/badge/skills/sosadly/blockbench-mcp/blockbench-mcp-modeling.svg)](https://agentmods.dev/skills/sosadly/blockbench-mcp/blockbench-mcp-modeling)
Your own site
<a href="https://agentmods.dev/skills/sosadly/blockbench-mcp/blockbench-mcp-modeling"><img src="https://agentmods.dev/badge/skills/sosadly/blockbench-mcp/blockbench-mcp-modeling.svg" alt="Measured on agentmods" height="20"></a>
Per session 117 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,788 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00117 $0.01788
Opus 5 $0.00059 $0.00894
Sonnet 5 $0.00023 $0.00358
Haiku 4.5 $0.00012 $0.00179

Measured 8d ago against content hash d07b039e0380, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

blockbench-mcp-modeling scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/blockbench-mcp-modeling/SKILL.md · 110 lines

How it starts

The opening of the file, as written. The whole thing — 110 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blockbench MCP Modeling Operator Guide

This skill makes you good at driving Blockbench through the BlockbenchMCP bridge (mcp__blockbench__* tools). It captures a workflow and a set of scripts that have been verified live against Blockbench 5.1.4 + GeckoLib. Follow it and models come out detailed, smoothly textured and close to the reference — not a pile of flat boxes.

Connection check (do this first)

The tools talk to a local server inside Blockbench. If a tool returns Cannot reach Blockbench on http://127.0.0.1:8787:

  • The desktop Blockbench app must be open and the MCP server started: in Blockbench, Tools ▸ Start MCP Server. The server stops when Blockbench is closed.
  • Then call get_status to confirm. If a model is requested, also call get_guide once.

The golden workflow (always loop)

get_status / get_guide
 -> plan bones        (sketch the skeleton + joint pivots)
 -> add_groups        (bulk: whole posed bone hierarchy in one call)
 -> add_cubes         (bulk: 20-100 cubes; segment limbs; mirror L/R in the same call)
 -> PACK BOX UV       (execute_script shelf packer — see references/workflow-and-scripts.md)
 -> create_texture    (mid-tone fill, size 64-192 depending on cube count)
 -> BAKE TEXTURE      (execute_script smooth bake — gradients + soft mottle + per-island blur)
 -> paint features    (eyes, nose, claws, runes, glow cores)
 -> screenshot_views  (front / side / back / iso AND the reference's exact angle)
 -> check_model       (fix untextured faces, bad UVs, unparented cubes)
 -> COMPARE to the reference, fix what is wrong, screenshot again. Repeat 2-4x.
 -> save_project + export (geo.json, texture png, animation json)

Iterate at least 2-3 passes. The first pass is never good enough.

Hard rules (these are the difference between good and bad)

  1. Box UV does NOT auto-pack. Newly created cubes all get uv_offset [0,0] and overlap. You MUST run the shelf-packer script (sets uv_offset + calls cube.mapAutoUV()) before texturing, or every face shares the top-left pixels. Re-pack whenever you add/resize cubes.

Read the full file on GitHub · 110 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 110 lines · 117 tokens per session scan A d07b039e0380

Subscribe to this mod's changes

blockbench-mcp-modeling is a skill published in the GitHub repository sosadly/blockbench-mcp (5 stars, last pushed 2mo ago), licensed MIT. It adds 117 tokens to every session and 1,788 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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