Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add sosadly/blockbench-mcp --skill blockbench-mcp-modelinggit clone --depth 1 https://github.com/sosadly/blockbench-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/sosadly/blockbench-mcp/blockbench-mcp-modeling)<a href="https://agentmods.dev/skills/sosadly/blockbench-mcp/blockbench-mcp-modeling"><img src="https://agentmods.dev/badge/skills/sosadly/blockbench-mcp/blockbench-mcp-modeling/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/sosadly/blockbench-mcp/blockbench-mcp-modeling"><img src="https://agentmods.dev/badge/skills/sosadly/blockbench-mcp/blockbench-mcp-modeling.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00150 | $0.04919 |
| Opus 5.5 | $0.00060 | $0.01968 |
| Sonnet 5.5 | $0.00030 | $0.00984 |
| Haiku 4.5 | $0.00015 | $0.00492 |
Grade A, and why
blockbench-mcp-modeling scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 282 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blockbench MCP Modeling Operator Guide
This skill makes you good at driving Blockbench through the BlockbenchMCP bridge
(mcp__blockbench__* tools). It encodes a modeling doctrine and a set of scripts verified live
against Blockbench 5.1.4 + GeckoLib.
The failure this skill exists to prevent: you cannot hold a 3D coordinate system in your head, so when asked for a hooded warrior you emit one box for the torso, one for the cloak and one for the head — 15 monoliths, no layers, no silhouette. That is a tooling problem, and the tooling now exists. Your job is the SHAPE and the LAYERS; the generators do the arithmetic.
Connection check (do this first)
The tools talk to a local server inside Blockbench. If a tool returns
Cannot reach Blockbench on http://127.0.0.1:8787:
- The desktop Blockbench app must be open and the MCP server started: in Blockbench,
Tools ▸ Start MCP Server, or the MCP Copilot side panel's Start button. The server stops when Blockbench is closed. - Then call
get_statusto confirm. Before building, readget_guide {topic:"detailing"}. - The MCP Copilot panel is where the user drops a reference image, watches your activity
log, and sees the live match score. If they mention a reference, call
get_reference.
1. Cube budget — the non-negotiable floor
| What you are building | Cubes |
|---|---|
| Simple prop / small item (potion, key, dagger, crate) | 30–60 |
| Standard mob / NPC / creature | 100–180 |
| Hero model / boss / detailed character | 180–300+ |
A humanoid built from fewer than 70 cubes is a draft, not a model. It does not go to
texturing, it does not go to review, it gets more geometry. audit_complexity is the gate and
returns too_primitive / acceptable / high_detail — treat too_primitive as an
instruction, not an opinion.
Cube count is necessary, not sufficient: 200 cubes in one flat plane is still flat. The budget buys you the four layers below.
2. The 4-layer doctrine — build outward
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed · +5 lines b6700d98c36e
- 1mo ago Changed · +167 lines · +33 tokens per session a7fd9e91bf92
- 2mo ago First seen · 110 lines · 117 tokens per session scan A d07b039e0380
blockbench-mcp-modeling is a skill published in the GitHub repository sosadly/blockbench-mcp (65 stars, last pushed 9d ago), licensed MIT. It adds 150 tokens to every session and 4,919 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
blockbench-mcp-modeling compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| blockbench-mcp-modelingsosadly/blockbench-mcp | Skill | 65 | 9d ago | MIT | A | 150 | Claude Code, Codex |
| octocode-mannequinbgauryy/octocode | Skill | 957 | 2d ago | MIT | A | 94 | Claude Code, Codex |
| blender-modelingRobLe3/cc-blender-skill | Skill | 144 | 25d ago | MIT | A | 173 | Claude Code |
| reference-to-3dRobLe3/cc-blender-skill | Skill | 144 | 25d ago | MIT | A | 155 | Claude Code |
| blender-uv-texturingRobLe3/cc-blender-skill | Skill | 144 | 25d ago | MIT | A | 100 | Claude Code |
| landmark-fit-repairRobLe3/cc-blender-skill | Skill | 144 | 25d ago | MIT | A | 63 | Claude Code |
| kernelcad-sdformatw1ne/kernelCAD-web | Skill | 35 | today | MIT | A | 64 | Claude Code, Codex |