blockbench skills

18 tagged blockbench, measured the same way as everything else here.

Browse within: blockbench-plugin 9

blockbench-plugins

01

jasonjgardner/blockbench-mcp-plugin

Skill Claude CodeCodex

Blockbench plugin/extension development for the 3D modeling tool. Use when creating, modifying, or debugging JavaScript plugins for Blockbench including actions, dialogs, panels, menus, toolbars, model manipulation, animation APIs, and custom formats/codecs. Triggers on Blockbench plugin, Blockbench extension…

378 2mo ago A 87 tokens GPL-3.0

mcp-builder

02

jasonjgardner/blockbench-mcp-plugin

Skill Claude CodeCodex

Guide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through well-designed tools. Use when building MCP servers to integrate external APIs or services, whether in Python (FastMCP) or Node/TypeScript (MCP SDK).

378 2mo ago A 61 tokens GPL-3.0

skill-creator

03

jasonjgardner/blockbench-mcp-plugin

Skill Claude CodeCodex

Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Codex's capabilities with specialized knowledge, workflows, or tool integrations.

378 2mo ago A 46 tokens GPL-3.0

ashfox

04

sigee-min/ashfox

Skill Claude CodeCodex

Create, edit, review, animate, and export game-ready low-poly assets in the ashfox web workbench through an AI agent. Use for low-poly modeling, deterministic textures and UVs, rigs, idle or motion animation, GLB, Bedrock, or GeckoLib exports, and Blockbench-free asset production.

27 23d ago A 67 tokens original MIT

img2blockbench

05

orca-gamedev/img2blockbench

Skill Claude CodeCodex

Reconstruct a Minecraft-style creature, character, prop, or vehicle concept as a native Blockbench model using an optional provider-selected 3D mesh, agent vision, and deterministic compilation. Use when Codex should turn PNG, JPEG, or WebP artwork, optionally accompanied by a textured GLB or GLTF from any image-to-3D…

24 20d ago A 106 tokens original MIT

blockbench-hytale

06

jasonjgardner/blockbench-mcp-project

Skill Claude CodeCodex

Create Hytale models and animations using Blockbench MCP tools. Use when working with Hytale character/prop formats, creating attachments, setting shading modes, using quads, or animating with visibility keyframes. Requires the Hytale Blockbench plugin to be installed.

14 3mo ago A 58 tokens original Apache-2.0

jasonjgardner/blockbench-mcp-project

Skill Claude CodeCodex

Overview of the Blockbench MCP server tools, resources, and prompts. Use to understand the full MCP capability set, learn how tools work together, or when starting a new Blockbench project. Covers all domains (modeling, animation, texturing, PBR, UI, camera) and their MCP interfaces.

14 3mo ago A 69 tokens original Apache-2.0

blockbench-plugins

08

jasonjgardner/blockbench-mcp-project

Skill Claude CodeCodex

Blockbench plugin/extension development for the 3D modeling tool. Use when creating, modifying, or debugging JavaScript plugins for Blockbench including actions, dialogs, panels, menus, toolbars, model manipulation, animation APIs, and custom formats/codecs. Triggers on Blockbench plugin, Blockbench extension…

14 3mo ago A 87 tokens original Apache-2.0

sosadly/blockbench-mcp

Skill Claude CodeCodex

Build high-quality Minecraft / GeckoLib / Bedrock models, textures and animations in Blockbench through the BlockbenchMCP server (the mcpblockbench tools). Use whenever the user asks to create, model, texture, rig, retexture or animate a creature, character, mob or item in Blockbench, wants to match a reference image…

3 2mo ago A 117 tokens original MIT