multiview-constraint-solver

multiview-constraint-solver is a skill for Claude Code from RobLe3/cc-blender-skill. It costs 61 tokens per session (530 once invoked), scanned A, original, MIT.

A Blender analysis tool for checking whether front, side, back, and top reference images can describe one rigid 3D model.

In plain words
What is it for?
Comparing silhouettes, bounding boxes, part counts, widths, heights, and depths across multiple reference views, then choosing how conflicts should be handled.
Why use it?
It exposes conflicting measurements before modeling begins, so the rebuild does not promise a fit that one model cannot achieve.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Comparing silhouettes, bounding boxes, part counts, widths, heights, and depths across multiple reference views, then choosing how conflicts should be handled.

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Install with agentmods
npx agentmods add skills/roble3/cc-blender-skill/multiview-constraint-solver
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add RobLe3/cc-blender-skill --skill multiview-constraint-solver
Clone the repo
git clone --depth 1 https://github.com/RobLe3/cc-blender-skill

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for multiview-constraint-solver

README.md
[![agentmods](https://agentmods.dev/badge/skills/roble3/cc-blender-skill/multiview-constraint-solver/github.svg)](https://agentmods.dev/skills/roble3/cc-blender-skill/multiview-constraint-solver)
Your own site
<a href="https://agentmods.dev/skills/roble3/cc-blender-skill/multiview-constraint-solver"><img src="https://agentmods.dev/badge/skills/roble3/cc-blender-skill/multiview-constraint-solver/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for multiview-constraint-solver

Your own site · 80×15
<a href="https://agentmods.dev/skills/roble3/cc-blender-skill/multiview-constraint-solver"><img src="https://agentmods.dev/badge/skills/roble3/cc-blender-skill/multiview-constraint-solver.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 530 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 15 Sept 2026
  • Snyk pass 15 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.00530
Opus 5.5 $0.00024 $0.00212
Sonnet 5.5 $0.00012 $0.00106
Haiku 4.5 $0.00006 $0.00053

Measured 10d ago against content hash c69a29446c24, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

multiview-constraint-solver scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/view_constraint_report.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

plugin/skills/multiview-constraint-solver/SKILL.md · 46 lines

How it starts

The opening of the file, as written. The whole thing — 46 lines — stays where its author put it; the contents beside it link to each section on GitHub.

MCP backend

Use when: Orthographic template conflict detection, canonical view policy, rigid-vs-cheat-view decision, front/side/top dimension ratios, source-of-truth negotiation before reconstruction.

Before the first Blender call, read ../text-to-blender/references/mcp-backends.md. Prefer official MCP for shared capabilities; preserve the selected backend for the whole task. Tool names in recipes are client/legacy examples: map them through that reference and its agent-host guide.

Multiview Constraint Solver

Use this before another rebuild when references disagree. A renderer cannot make one rigid mesh satisfy mutually incompatible orthographic dimensions unless you allow view-specific cheats.

Workflow

  1. Normalize every reference view into a common axis contract:
    • front: width X, height Z;
    • side: depth Y, height Z;
    • top: width X, depth Y;
    • back: width X, height Z.
  2. Measure visible body bboxes, not labels/background/aura unless they are part of the model contract.
  3. Compare shared axes:
    • front width vs top width;
    • front/back height vs side height;
    • side depth vs top depth.
  4. If ratios differ beyond tolerance, write a conflict report and select a policy:
    • front_side_canonical: front brand read and side depth/height are authoritative;
    • front_top_canonical: front brand read and top footprint are authoritative;
    • corrected_templates_required: no rigid rebuild should claim final fit;
    • view_specific_cheats: separate camera/view variants allowed, not one rigid asset.
  5. Feed the chosen policy into fit-repair-optimizer before any geometry, UV, or lighting work.

Hard gates

  • Do not restart modeling until canonical policy exists.
  • Do not treat top-view aura/context as body depth.
  • Do not average contradictory dimensions unless the user explicitly asks for an approximate stylized compromise.
  • Record part-count disagreements separately from bbox disagreements.

Read the full file on GitHub · 46 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago Changed · +5 lines c69a29446c24
  2. 1mo ago First seen · 41 lines · 61 tokens per session scan A 7d5ae511b85d

Subscribe to this mod's changes

multiview-constraint-solver is a skill published in the GitHub repository RobLe3/cc-blender-skill (118 stars, last pushed 10d ago), licensed MIT. It adds 61 tokens to every session and 530 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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