reference-to-3d

reference-to-3d is a skill for Claude Code from CheshireJCat/blender. It costs 158 tokens per session (2,165 once invoked), scanned A, a copy of reference-to-3d, MIT.

A Blender workflow for rebuilding a 3D model from supplied reference images, templates, wireframes, texture sheets, or front, side, back, and top views. The source images are treated as exact requirements rather than loose inspiration.

In plain words
What is it for?
Use it to reconstruct mascots, logos, branded characters, or other objects in Blender when visual accuracy matters. It also provides checks before the finished model is exported.
Why use it?
It helps prevent a model from looking plausible from one angle while failing to match the supplied design, proportions, or textures.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to reconstruct mascots, logos, branded characters, or other objects in Blender when visual accuracy matters. It also provides checks before the finished model is exported.

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Install with agentmods
npx agentmods add skills/cheshirejcat/blender/reference-to-3d
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add CheshireJCat/blender --skill reference-to-3d
Clone the repo
git clone --depth 1 https://github.com/CheshireJCat/blender

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for reference-to-3d

README.md
[![agentmods](https://agentmods.dev/badge/skills/cheshirejcat/blender/reference-to-3d/github.svg)](https://agentmods.dev/skills/cheshirejcat/blender/reference-to-3d)
Your own site
<a href="https://agentmods.dev/skills/cheshirejcat/blender/reference-to-3d"><img src="https://agentmods.dev/badge/skills/cheshirejcat/blender/reference-to-3d/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for reference-to-3d

Your own site · 80×15
<a href="https://agentmods.dev/skills/cheshirejcat/blender/reference-to-3d"><img src="https://agentmods.dev/badge/skills/cheshirejcat/blender/reference-to-3d.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 158 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,165 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 92% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00158 $0.02165
Opus 5 $0.00079 $0.01082
Sonnet 5 $0.00032 $0.00433
Haiku 4.5 $0.00016 $0.00216

Measured 9d ago against content hash 1599eb60dacd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

reference-to-3d scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/silhouette_validator.py, scripts/template_analyzer.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

92% identical to reference-to-3d — 16 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/create-3d-model/references/modules/reference-to-3d/SKILL.md · 199 lines

How it starts

The opening of the file, as written. The whole thing — 199 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Reference-to-3D Reconstruction

This skill is for source-locked modeling: the reference asset is the contract. Do not generate a plausible object from memory and then decorate it. Extract measurements, part counts, silhouettes, and UV regions from the supplied files first, then build the Blender model to satisfy those measurements.

1:1 reconstruction upgrade

When the user requires true 1:1 matching, chain these skills instead of attempting another plausible modeling pass:

  1. reference-analysis-validator for manifest, masks, part counts, overlay gates.
  2. orthographic-registration for front/side/back/top coordinate agreement.
  3. contour-to-mesh for silhouette-derived structural meshes.
  4. atlas-uv-fitting for per-part texture/UV fitting.
  5. mascot-logo-reconstruction as the full orchestrator for brand mascot/logo work.

Do not export a final asset until the validation JSON and overlay render pass the manifest thresholds.

Triggered failure mode

If the user says the output does not match the templates/textures/wireframes, stop regular create-3d-model generation and enter this workflow. Repeated plausible-but-wrong renders usually mean the missing step is reference analysis, not another modeling iteration.

Source-of-truth hierarchy

  1. Front template / front wireframe: primary silhouette, visible part count, face/feature positions, brand read.
  2. Texture atlas: exact part shapes, color/material boundaries, decals, lightmap/aura intent.
  3. Side/back/top views: depth, stacking order, thickness, backside forms. They must not change the locked front projection.
  4. User feedback: hard constraints; promote it into validation gates.

Mandatory preflight checklist

Before Blender modeling, write a small reference_manifest.json with:

{
  "source_files": [],
  "primary_view": "front",
  "expected_primary_parts": {"count": null, "labels": []},
  "structural_parts": [],
  "decorative_parts": [],
  "texture_regions": [],
  "validation_thresholds": {
    "front_mask_iou_min": 0.90,
    "bbox_center_tolerance_px": 12,
    "part_count_exact": true
  }
}

Read the full file on GitHub · 199 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 199 lines · 158 tokens per session scan A 1599eb60dacd

Subscribe to this mod's changes

reference-to-3d is a skill published in the GitHub repository CheshireJCat/blender (26 stars, last pushed 19d ago), licensed MIT. It adds 158 tokens to every session and 2,165 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. It is 92% identical to reference-to-3d, differing in 16 lines, and is treated as a copy.

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