Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add CheshireJCat/blender --skill reference-to-3dgit clone --depth 1 https://github.com/CheshireJCat/blenderWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/cheshirejcat/blender/reference-to-3d)<a href="https://agentmods.dev/skills/cheshirejcat/blender/reference-to-3d"><img src="https://agentmods.dev/badge/skills/cheshirejcat/blender/reference-to-3d/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/cheshirejcat/blender/reference-to-3d"><img src="https://agentmods.dev/badge/skills/cheshirejcat/blender/reference-to-3d.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00158 | $0.02165 |
| Opus 5 | $0.00079 | $0.01082 |
| Sonnet 5 | $0.00032 | $0.00433 |
| Haiku 4.5 | $0.00016 | $0.00216 |
Grade A, and why
reference-to-3d scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
92% identical to reference-to-3d — 16 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 199 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Reference-to-3D Reconstruction
This skill is for source-locked modeling: the reference asset is the contract. Do not generate a plausible object from memory and then decorate it. Extract measurements, part counts, silhouettes, and UV regions from the supplied files first, then build the Blender model to satisfy those measurements.
1:1 reconstruction upgrade
When the user requires true 1:1 matching, chain these skills instead of attempting another plausible modeling pass:
reference-analysis-validatorfor manifest, masks, part counts, overlay gates.orthographic-registrationfor front/side/back/top coordinate agreement.contour-to-meshfor silhouette-derived structural meshes.atlas-uv-fittingfor per-part texture/UV fitting.mascot-logo-reconstructionas the full orchestrator for brand mascot/logo work.
Do not export a final asset until the validation JSON and overlay render pass the manifest thresholds.
Triggered failure mode
If the user says the output does not match the templates/textures/wireframes, stop regular create-3d-model generation and enter this workflow. Repeated plausible-but-wrong renders usually mean the missing step is reference analysis, not another modeling iteration.
Source-of-truth hierarchy
- Front template / front wireframe: primary silhouette, visible part count, face/feature positions, brand read.
- Texture atlas: exact part shapes, color/material boundaries, decals, lightmap/aura intent.
- Side/back/top views: depth, stacking order, thickness, backside forms. They must not change the locked front projection.
- User feedback: hard constraints; promote it into validation gates.
Mandatory preflight checklist
Before Blender modeling, write a small reference_manifest.json with:
{
"source_files": [],
"primary_view": "front",
"expected_primary_parts": {"count": null, "labels": []},
"structural_parts": [],
"decorative_parts": [],
"texture_regions": [],
"validation_thresholds": {
"front_mask_iou_min": 0.90,
"bbox_center_tolerance_px": 12,
"part_count_exact": true
}
}
What ships with it
3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 199 lines · 158 tokens per session scan A 1599eb60dacd
reference-to-3d is a skill published in the GitHub repository CheshireJCat/blender (26 stars, last pushed 19d ago), licensed MIT. It adds 158 tokens to every session and 2,165 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. It is 92% identical to reference-to-3d, differing in 16 lines, and is treated as a copy.
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