OpenDCAI/GameFactory-3A

A comprehensive open-source 3A game-generation skill and asset framework.

355Stars on the repository
8Mods indexed here, across every type
todayLast push, which is what freshness is scored on
Apache-2.0Licence, which decides whether bodies are shown

3d_object

01

OpenDCAI/GameFactory-3A

Skill Claude CodeCodex

Judge whether a generated mesh is fit to ship in a browser game, from the same rendered sheet the orientation review uses.

not rated 355 today A 0 tokens original Apache-2.0

3d_scene

02

OpenDCAI/GameFactory-3A

Skill Claude CodeCodex

Choose how to build a 3dscene asset. Do not default to one pipeline for every task: what the user specified about the scene's appearance matters more than the scene type, and generative reconstruction is the least stable route here.

not rated 355 today A 0 tokens original Apache-2.0

audio

03

OpenDCAI/GameFactory-3A

Skill Claude CodeCodex

Use this Skill when a game plan requires dialogue, voice lines, sound effects, foley, ambience, or other offline WAV assets. This is asset generation, not a runtime audio-playback contract; use the selected engine context after an asset has passed review.

not rated 355 today A 0 tokens original Apache-2.0

cg_video

04

OpenDCAI/GameFactory-3A

Skill Claude CodeCodex

Use this Skill for text-to-video, first-frame-to-video, first/last-frame transitions, and reference-image-conditioned CG-video generation. Generate video only after the game plan defines its narrative purpose, visual style, shot, duration, and acceptance criteria.

not rated 355 today A 0 tokens original Apache-2.0

game-cg-director

05

OpenDCAI/GameFactory-3A

Skill Claude CodeCodex

Convert game CG intent and optional media references into validated, model-specific directing envelopes for opening, cutscene, ultimate, or promo clips. Use for standalone CG prompt direction or as a child capability of a game-generation Harness. Supports T2VA/text-only, I2VA/first-frame image…

not rated 355 today A 95 tokens original Apache-2.0

image

06

OpenDCAI/GameFactory-3A

Skill Claude CodeCodex

Use this Skill when a game plan needs a single-subject concept image, a character reference cleaned for image-to-3D, or a front-facing transparent T-pose image for downstream character reconstruction. T-pose generation is an image-generation and image-editing task; it is not a separate asset category.

not rated 355 today A 0 tokens original Apache-2.0

motion

07

OpenDCAI/GameFactory-3A

Skill Claude CodeCodex

How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.

not rated 355 today A 0 tokens original Apache-2.0

create-vfx-effects

08

OpenDCAI/GameFactory-3A

Skill Claude CodeCodex

Create and control reusable game VFX in Unreal Engine 5 or Unity, including smoke, fire, explosions, dust, stylized ink/frost/cyber effects, and action-attached effects. Use for environmental or combat VFX, Niagara, Unity ParticleSystem, VFX lifecycle, animation/socket binding, or engine code that must reuse an…

not rated 355 today A 78 tokens original Apache-2.0

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