3d_scene

3d_scene is a skill for Claude Code, Codex from OpenDCAI/GameFactory-3A. It costs 0 tokens per session (4,110 once invoked), scanned A, original, Apache-2.0.

A decision guide for choosing how to create a 3D scene, such as an environment or game level. It considers the desired appearance and may favor licensed existing assets or a reconstruction workflow.

In plain words
What is it for?
Use it when planning a 3D scene for engines such as Unreal, Unity, Godot, Blender, or three.js.
Why use it?
It helps avoid using the same asset-making method for every scene and accounts for appearance, stability, import paths, and licensing.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when planning a 3D scene for engines such as Unreal, Unity, Godot, Blender, or three.js.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/opendcai/gamefactory-3a/3d_scene
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add OpenDCAI/GameFactory-3A --skill 3d_scene
Clone the repo
git clone --depth 1 https://github.com/OpenDCAI/GameFactory-3A

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for 3d_scene

README.md
[![agentmods](https://agentmods.dev/badge/skills/opendcai/gamefactory-3a/3d_scene/github.svg)](https://agentmods.dev/skills/opendcai/gamefactory-3a/3d_scene)
Your own site
<a href="https://agentmods.dev/skills/opendcai/gamefactory-3a/3d_scene"><img src="https://agentmods.dev/badge/skills/opendcai/gamefactory-3a/3d_scene/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for 3d_scene

Your own site · 80×15
<a href="https://agentmods.dev/skills/opendcai/gamefactory-3a/3d_scene"><img src="https://agentmods.dev/badge/skills/opendcai/gamefactory-3a/3d_scene.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,110 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.04110
Opus 5.5 $0.00000 $0.01644
Sonnet 5.5 $0.00000 $0.00822
Haiku 4.5 $0.00000 $0.00411

Measured 1mo ago against content hash 695744b6b63c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

3d_scene scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agent_skills/asset_qa/3d_scene/SKILL.md · 309 lines

How it starts

The opening of the file, as written. The whole thing — 309 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Generate 3D Scene — Strategy Skill

Choose how to build a 3d_scene asset. Do not default to one pipeline for every task: what the user specified about the scene's appearance matters more than the scene type, and generative reconstruction is the least stable route here.

Decision

Ask first: did the user specify the scene's 3D appearance?

Situation Prefer Why
Appearance not specified — no reference image, no described look Downloadable, licence-checked assets. Search the selected engine's own asset library for a usable scene or environment kit: UE5 (Fab / Marketplace, Quixel), Unity (Asset Store, packages), Godot (Asset Library), Blender (bundled assets, CC0 libraries), three.js (curated CC0 packs — see <REPO_PATH>/agent_skills/engine_context/three_js_api.md) Nothing constrains the look, so a licensed, artist-made scene is more shippable than anything generated, and it imports through a documented path. Record source and licence
Appearance specified — reference image or a described look Lay out the terrain/ground first, then add foreground objects (see Ground first, then objects below, and Scene construction code chain for the mechanised form) WorldPlay-style reconstruction is not yet stable enough to be the default. Ground + placed props is controllable, editable, and reproduces a requested look reliably
Appearance specified, the space is indoor/enclosed, and the user needs high fidelity WorldPlay-style reconstruction This is the one case where the reconstruction path earns its instability: an enclosed volume has no horizon or sky to break, and one reference image can carry the whole interior

Prefer downloadable assets even when the appearance is specified, if a library scene already matches the requested look — generation is not a goal in itself.

Do not silently switch strategies. State which row you selected and why, and if the user asked for the reconstruction path outside the indoor high-fidelity case, say that it is the unstable route before spending time on it.

Read the full file on GitHub · 309 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +27 lines 695744b6b63c
  2. 1mo ago Changed · +148 lines b3e6e1d0438c
  3. 1mo ago First seen · 134 lines · 0 tokens per session scan A 6f614a58531d

Subscribe to this mod's changes

3d_scene is a skill published in the GitHub repository OpenDCAI/GameFactory-3A (956 stars, last pushed yesterday), licensed Apache-2.0. It costs nothing until one of its globs matches a file; then it loads 4,110 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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