image

image is a skill for Claude Code, Codex from OpenDCAI/GameFactory-3A. It costs 0 tokens per session (2,409 once invoked), scanned A, original, Apache-2.0.

An image-preparation guide for creating or cleaning up a single-subject reference image, including a front-facing transparent T-pose—a character standing straight with arms out—for later 3D reconstruction.

In plain words
What is it for?
Use it to prepare concept art, convert an existing character image into a T-pose, and check pose, identity, outline, transparency, framing, and style.
Why use it?
Poor reference images can lead to fused geometry, baked-in backgrounds, or missing body parts in image-to-3D work. The guide defines what to validate before handoff.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is bash scripts/asset_env_setup/image/qwen_image_install.sh.

Good fit Use it to prepare concept art, convert an existing character image into a T-pose, and check pose, identity, outline, transparency, framing, and style.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/OpenDCAI/GameFactory-3A
agentmods
npx agentmods add skills/opendcai/gamefactory-3a/image

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for image

README.md
[![agentmods](https://agentmods.dev/badge/skills/opendcai/gamefactory-3a/image/github.svg)](https://agentmods.dev/skills/opendcai/gamefactory-3a/image)
Your own site
<a href="https://agentmods.dev/skills/opendcai/gamefactory-3a/image"><img src="https://agentmods.dev/badge/skills/opendcai/gamefactory-3a/image/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for image

Your own site · 80×15
<a href="https://agentmods.dev/skills/opendcai/gamefactory-3a/image"><img src="https://agentmods.dev/badge/skills/opendcai/gamefactory-3a/image.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 0 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,409 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00000 $0.02409
Opus 5.5 $0.00000 $0.00964
Sonnet 5.5 $0.00000 $0.00482
Haiku 4.5 $0.00000 $0.00241

Measured 1mo ago against content hash 75dc2d98968e, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

image scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agent_skills/asset_qa/image/SKILL.md · 225 lines

How it starts

The opening of the file, as written. The whole thing — 225 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Image preparation and T-pose generation Skill

Use this Skill when a game plan needs a single-subject concept image, a character reference cleaned for image-to-3D, or a front-facing transparent T-pose image for downstream character reconstruction. T-pose generation is an image-generation and image-editing task; it is not a separate asset category.

Scope and handoff

Need Route Next step
Single-object concept art for reconstruction <REPO_PATH>/models/gen_image/sdxl_turbo.py Review image, then use <REPO_PATH>/agent_skills/asset_qa/3d_object/SKILL.md
Convert an existing character image into a T-pose <REPO_PATH>/pipeline/assets_gen/gen_tpose_image/run.py Use the transparent PNG as input to the selected 3D-object or motion workflow
Validate a generated T-pose This Skill Confirm pose, identity, silhouette, alpha, framing, and style before handoff

Do not use multi-view sheets, collages, multiple characters, busy scenery, watermarks, floor shadows, or cropped limbs as input to an image-to-3D workflow. They tend to become fused geometry, baked texture, or missing body parts.

Models and pipeline

Component Location Responsibility
Concept image model <REPO_PATH>/models/gen_image/sdxl_turbo.py Fast single-object text-to-image concept art; tuned for reconstruction inputs
Image editor (local) <REPO_PATH>/models/gen_image/qwen_edit_model.py Turns a supplied character reference into a white-background T-pose render
Image editor (cloud API) <REPO_PATH>/models/gen_image/seedream_model.py Uses Seedream image editing as a swappable T-pose generation backend
Foreground extraction <REPO_PATH>/models/tools/image_matting/rmbg_model.py or <REPO_PATH>/models/tools/image_matting/depth_anything_model.py Creates a foreground alpha mask
Task operator <REPO_PATH>/operators/gen_tpose_image/operator.py Reads a task, generates the T-pose, saves artifacts and metadata
Runner <REPO_PATH>/pipeline/assets_gen/gen_tpose_image/run.py Loads models, accepts CLI/JSONL tasks, and writes result summaries

Read the full file on GitHub · 225 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 225 lines · 0 tokens per session scan A 75dc2d98968e

Subscribe to this mod's changes

image is a skill published in the GitHub repository OpenDCAI/GameFactory-3A (928 stars, last pushed 5d ago), licensed Apache-2.0. It costs nothing until one of its globs matches a file; then it loads 2,409 tokens. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

scenario-blender-retopology

Use when turning a dense sculpt, scan or AI-generated mesh into clean topology in Blender, for animation, subdivision or a game low poly with a triangle budget. Also when choosing between QuadriFlow or voxel remesh and manual retopo, placing loops around eyes, mouth and joints, deciding pole placement, setting up a…

scenario-labs/skills · 131 tokens

scenario-maya-retopology-uv

Use when turning a dense sculpt, scan, ZBrush export or AI-generated mesh into animation-ready or game-ready topology in Maya without a mouse ("clean up this AI mesh", "retopo this character", Quad Draw, Retopologize), testing it deforms before rigging (bad elbow or wrist bend, lids popping through the eyes), or…

scenario-labs/skills · 138 tokens

scenario-zbrush-expert

Use when an agent drives Maxon ZBrush 2026 for any task (sculpt in ZBrush, DynaMesh, ZRemesher, UVs, export, polypaint, posing, 3D print, clean up an AI mesh in ZBrush), when writing ZBrush Python (zbrush.commands) or ZScript, when the ZBrush bridge is not answering, a palette path or set() does nothing, a scripted…

scenario-labs/skills · 124 tokens

scenario-godot-expert

Use when an agent drives Godot 4.7 on macOS or Windows for any task: headless --script jobs, --import, --check-only, command-line exports, GUT tests, windowed screenshots, the headless editor (-e) or an MCP server into a running editor; when a run hangs or fails silently, a capture is black, Godot 3 code breaks in…

scenario-labs/skills · 139 tokens

scenario-godot-multiplayer

Use when a Godot 4 game goes online or co-op: host and join with ENet, WebSocket for a web build, RPCs (@rpc, rpcid, anypeer), MultiplayerSpawner and MultiplayerSynchronizer, player authority, lobbies and login, a dedicated or headless server export, lag, rubber-banding, prediction or netfox, cheating, bandwidth…

scenario-labs/skills · 132 tokens

scenario-blender-hair

Use when grooming hair or fur in Blender with hair curves, such as a character hairstyle, animal fur, procedural fur in geometry nodes, or hair cards and mesh hair for games. Also covers the Essentials hair node assets (Interpolate, Clump, Curl, Frizz, Noise, Trim), density masks, bald spots, parting lines, strand…

scenario-labs/skills · 116 tokens