game-cg-director

game-cg-director is a skill for Claude Code, Codex from OpenDCAI/GameFactory-3A. It costs 95 tokens per session (1,861 once invoked), scanned A, original, Apache-2.0.

A workflow that turns a game video idea into validated instructions for one computer-generated clip. It supports text-only or image-guided video tasks for openings, cutscenes, ultimate attacks, and promotional clips.

In plain words
What is it for?
Use it to prepare CG-video task records for a game pipeline or to return a standalone directing brief without calling a video-generation service.
Why use it?
It defines the clip's purpose, visual style, source materials, model, duration, format, and success criteria before generation. This gives the video tool a specific brief and prevents it from generating media outside the approved plan.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to prepare CG-video task records for a game pipeline or to return a standalone directing brief without calling a video-generation service.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/opendcai/gamefactory-3a/game-cg-director
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add OpenDCAI/GameFactory-3A --skill game-cg-director
Clone the repo
git clone --depth 1 https://github.com/OpenDCAI/GameFactory-3A

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-cg-director

README.md
[![agentmods](https://agentmods.dev/badge/skills/opendcai/gamefactory-3a/game-cg-director/github.svg)](https://agentmods.dev/skills/opendcai/gamefactory-3a/game-cg-director)
Your own site
<a href="https://agentmods.dev/skills/opendcai/gamefactory-3a/game-cg-director"><img src="https://agentmods.dev/badge/skills/opendcai/gamefactory-3a/game-cg-director/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-cg-director

Your own site · 80×15
<a href="https://agentmods.dev/skills/opendcai/gamefactory-3a/game-cg-director"><img src="https://agentmods.dev/badge/skills/opendcai/gamefactory-3a/game-cg-director.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 95 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,861 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00095 $0.01861
Opus 5 $0.00048 $0.00931
Sonnet 5 $0.00019 $0.00372
Haiku 4.5 $0.00010 $0.00186

Measured 11d ago against content hash 11c1f7f84e4f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

game-cg-director scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/validate_output.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agent_skills/asset_qa/cg_video/game-cg-director/SKILL.md · 175 lines

How it starts

The opening of the file, as written. The whole thing — 175 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Game CG Director

Build one validated directing envelope per generated clip. For 3AGameFactory, write it directly as a Harness task row; for standalone use, return the envelope file. Never call a video-generation API or write generated media.

Establish caller context

Require the caller to provide:

  • an approved game plan, CG requirement, or standalone CG intent;
  • the clip purpose: opening, cutscene, ultimate, or promo;
  • one intended output clip per requested task, with acceptance criteria;
  • optional material paths and the declared role of each material;
  • the selected model (h3 or seedance), or permission to use the default;
  • optional duration, aspect ratio, seed, and stable task_id.

When 3AGameFactory invokes this Skill as a child capability, also require the selected game_id and use its standard authoring workspace:

test_data/test_samples/<game_id>/cg_video/
├── requirement.txt
├── ref_images/                 # optional source material
├── ref_videos/                 # optional source material
├── ref_audio/                  # optional source material
└── cg_tasks.jsonl              # written directly by this Skill

Do not choose the generated-artifact directory here. The parent Skill and <REPO_PATH>/pipeline/common/paths.py own run_id and final output paths.

For a multi-clip sequence, create and validate one envelope per independently generated clip. Keep task IDs unique and preserve continuity anchors between envelopes. Do not represent several independently generated clips as one task.

Establish input evidence

  1. Inventory intent, settings, material paths, and each declared material role before choosing a mode. Preserve supplied paths and roles verbatim.
  2. Inspect accessible materials. Use only observed facts or explicit user descriptions, and keep those sources distinct in working context.
  3. Treat inaccessible material as opaque: preserve its path, never infer content from names or story context, and ask for one short description only when the requested motion or endpoint depends on an unknown fact.
  4. For T2VA or content not fixed by a reference, add only compatible concrete detail needed for scene coherence, composition, continuity, timing, or sound; never present it as a reference fact.
  5. Do not claim opaque media was inspected or add an evidence record to the output JSON.

Read the full file on GitHub · 175 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 175 lines · 95 tokens per session scan A 11c1f7f84e4f

Subscribe to this mod's changes

game-cg-director is a skill published in the GitHub repository OpenDCAI/GameFactory-3A (624 stars, last pushed 2d ago), licensed Apache-2.0. It adds 95 tokens to every session and 1,861 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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