UnitySkills is a REST API-based automation engine that lets AI coding agents control Unity Editor projects, including scenes and other editor operations. It is for developers using Unity with supported coding agents and IDEs. The catalogue skills and commands provide the agent workflows used to operate Unity projects through the engine.
Getting it into your agent
It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.
git clone --depth 1 https://github.com/Besty0728/Unity-Skillsnpx agentmods add skills/besty0728/unity-skills/addressablesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/besty0728/unity-skills/addressables)<a href="https://agentmods.dev/skills/besty0728/unity-skills/addressables"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/addressables/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/besty0728/unity-skills/addressables"><img src="https://agentmods.dev/badge/skills/besty0728/unity-skills/addressables.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00025 | $0.02777 |
| Opus 5.5 | $0.00010 | $0.01111 |
| Sonnet 5.5 | $0.00005 | $0.00555 |
| Haiku 4.5 | $0.00003 | $0.00278 |
Grade A, and why
unity-addressables scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 16d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 137 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Checking whether Addressables is installed and configured
- Creating Addressables groups and adding assets to them
- Switching the active Addressables profile
- Building Addressables content
- 检查 Addressables 是否安装与配置、创建资源组并添加资源、切换激活 Profile、构建 Addressables 内容
Unity Addressables Skills
Editor-side automation for Addressables — group CRUD, asset entry assignment, profile switching, and the content build. This is the authoring surface (the AddressableAssetSettings asset); runtime loading code is not a skill.
This module holds zero direct references to the package. Every call resolves through reflection against the Unity.Addressables.Editor assembly, so the UnitySkills Editor assembly compiles identically whether or not Addressables is installed — there is no scripting define to set and no recompile needed after installing.
Requires:
com.unity.addressables(API anchored to 2.x Editor source; the 1.22.x API surface used here is identical). Companion modules: addressables-design for the runtime loading contract and the 1.22.3 / 2.9.1 migration table, yooasset if the project ships hot updates through YooAsset instead, package to install the package.
Guardrails
Two independent preconditions. Failing either returns a structured error, not a permission denial:
- Package installed. Without it every skill except
addressables_check_installedreturnserrorCode: "MISSING_PACKAGE"before running (the skills declarecom.unity.addressables), withdetails.missingPackagesand apackage_installsuggested fix. - Settings asset created. The package can be installed while
AddressableAssetSettingsdoes not yet exist. Every skill exceptaddressables_check_installedthen returnserrorCode: "TARGET_NOT_FOUND"telling you to create it from Window > Asset Management > Addressables > Groups. There is deliberately no skill for this step — only the Groups window (or a human) can create the settings singleton.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 16d ago Changed 6b552776dd27
- 1mo ago First seen · 137 lines · 25 tokens per session scan A 787abfebe101
unity-addressables is a skill published in the GitHub repository Besty0728/Unity-Skills (1,871 stars, last pushed yesterday), licensed MIT. It adds 25 tokens to every session and 2,777 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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