A Unity command for auditing .meta files, which store identifiers Unity uses to track project assets. It checks for suspicious or duplicated GUIDs, the hexadecimal identifiers that connect assets and scripts to Unity references.
A guided release command for turning a tested beta version into a stable GitHub release. It checks versions, branches, tags, commits, and release notes in a fixed order.
A consistency checker for Unity skills, where Unity is a game-development platform and skills are documented or coded actions. It compares C# definitions with SKILL.md files and checks that names, parameters, metadata, and totals agree.
A release-preparation command for the UnitySkills project. It checks the project state, updates the required version information, and prepares a changelog for a stable semantic version such as 2.6.0.
Automate the Unity Editor through a local REST API — create and edit scripts, build scenes and prefabs, manage assets/materials/lighting, run tests, and drive hundreds of Editor operations across modules. Use when the user wants to actually operate the Unity Editor from chat — create or modify…