niagara-emitters

niagara-emitters is a skill for Claude Code, Codex from kevinpbuckley/VibeUE. It costs 111 tokens per session (2,096 once invoked), scanned A, original, MIT.

A tool for editing color settings and color curves in Unreal Engine's Niagara particle emitters, which control effects such as smoke, sparks, and fire.

In plain words
What is it for?
Use it to apply tints, shift hues, edit curve keys, tune parameters during iteration, and write custom HLSL snippets for emitter effects.
Why use it?
It makes repeated color and parameter changes easier without manually rebuilding the emitter. It does not manage the emitter's modules or renderers.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code; mentions Codex.

Good fit Use it to apply tints, shift hues, edit curve keys, tune parameters during iteration, and write custom HLSL snippets for emitter effects.

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Install with agentmods
npx agentmods add skills/kevinpbuckley/vibeue/niagara-emitters
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kevinpbuckley/VibeUE --skill niagara-emitters
Clone the repo
git clone --depth 1 https://github.com/kevinpbuckley/VibeUE

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for niagara-emitters

README.md
[![agentmods](https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/niagara-emitters/github.svg)](https://agentmods.dev/skills/kevinpbuckley/vibeue/niagara-emitters)
Your own site
<a href="https://agentmods.dev/skills/kevinpbuckley/vibeue/niagara-emitters"><img src="https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/niagara-emitters/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for niagara-emitters

Your own site · 80×15
<a href="https://agentmods.dev/skills/kevinpbuckley/vibeue/niagara-emitters"><img src="https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/niagara-emitters.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 111 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,096 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00111 $0.02096
Opus 5 $0.00056 $0.01048
Sonnet 5 $0.00022 $0.00419
Haiku 4.5 $0.00011 $0.00210

Measured 11d ago against content hash 7e0e8e82f986, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

niagara-emitters scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Content/Skills/niagara-emitters/SKILL.md · 172 lines

How it starts

The opening of the file, as written. The whole thing — 172 lines — stays where its author put it; the contents beside it link to each section on GitHub.

🧠 Brains complement: IF an unreal-engine-skills-manager tool (external MCP) exists in this session, call it with {action: "load", skill: "niagara-vfx"} for UE domain knowledge on this topic — correct APIs, architecture, best practices — and treat it as the rubric for any review / "best practices" question. If no such tool is available (e.g. running under Claude Code or Codex without that MCP), skip this line entirely and proceed with this skill alone — do NOT attempt the call.

Niagara Emitters Skill

Architecture (read first): VibeUE extends Unreal's native MCP endpoint. Emitter module and renderer CRUD (add/remove/enable/reorder modules, add/remove renderers, set module/renderer inputs, search module scripts) are owned by the engine NiagaraToolsets.* toolsets, called through call_tool. VibeUE's NiagaraEmitterService was trimmed to the color/curve authoring the engine doesn't provide, plus a rapid-iteration-parameter reader.

VibeUE NiagaraEmitterService (this skill) keeps ONLY color/curve authoring + a param reader:

  • set_color_tint — add/set a ScaleColor tint (handles ColorFromCurve automatically)
  • get_color_curve_keys / set_color_curve_keys — read/replace ColorFromCurve keyframes
  • shift_color_hue — hue-rotate a ColorFromCurve while preserving detail (best for recolors)
  • get_rapid_iteration_parameters — read an emitter's rapid-iteration params

NiagaraScratchPadService authors scratch-pad module graphs:

  • Create empty scratch modules on any stage
  • Drop Map Get / Map Set / Op / Custom HLSL nodes
  • Add typed pins, connect pins, declare module inputs/outputs
  • Apply + recompile in one call

For module / renderer CRUD → engine NiagaraToolsets.* via call_tool (discover with list_toolsets / describe_toolset). For system-level operations (create system, add emitters, user params, compile) → engine NiagaraToolsets.* and the niagara-systems skill. Rapid-iteration param writes (set_rapid_iteration_param*) live on NiagaraService (niagara-systems skill).

Loading skills: skills load through the engine's AgentSkillToolset (ListSkills/GetSkills) — there is no vibeue-skills-manager tool. Run VibeUE services with execute_python_code (unreal.<Service>.<method>()); reach engine toolsets with call_tool.


Read the full file on GitHub · 172 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 172 lines · 111 tokens per session scan A 7e0e8e82f986

Subscribe to this mod's changes

niagara-emitters is a skill published in the GitHub repository kevinpbuckley/VibeUE (674 stars, last pushed 7d ago), licensed MIT. It adds 111 tokens to every session and 2,096 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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