blueprint-graphs

blueprint-graphs is a skill for Claude Code, Codex from kevinpbuckley/VibeUE. It costs 133 tokens per session (10,665 once invoked), scanned A, original, MIT.

An Unreal Engine editor skill for building Blueprint graphs, which are visual programs made from connected nodes. It adds and connects nodes, configures their values, and arranges them in the graph.

In plain words
What is it for?
Use it to create function calls, events, branches, timers, loops, macros, delegates, comments, and connections between graph pins.
Why use it?
It helps avoid using the wrong graph-editing operations or manually wiring complex Blueprint logic.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code; mentions Codex.

Good fit Use it to create function calls, events, branches, timers, loops, macros, delegates, comments, and connections between graph pins.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kevinpbuckley/vibeue/blueprint-graphs
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kevinpbuckley/VibeUE --skill blueprint-graphs
Clone the repo
git clone --depth 1 https://github.com/kevinpbuckley/VibeUE

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blueprint-graphs

README.md
[![agentmods](https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/blueprint-graphs/github.svg)](https://agentmods.dev/skills/kevinpbuckley/vibeue/blueprint-graphs)
Your own site
<a href="https://agentmods.dev/skills/kevinpbuckley/vibeue/blueprint-graphs"><img src="https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/blueprint-graphs/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blueprint-graphs

Your own site · 80×15
<a href="https://agentmods.dev/skills/kevinpbuckley/vibeue/blueprint-graphs"><img src="https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/blueprint-graphs.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 133 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 10,665 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to high

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • high Anti-Refusal · line 747
    Skill instructs the agent to never refuse or to always comply. Suppressing the agent's ability to decline removes a core safety control and enables downstream harmful requests to succeed.
    Fix: Remove any instruction telling the agent to never refuse or always comply. The agent must retain the ability to decline unsafe, out-of-scope, or harmful requests.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00133 $0.10665
Opus 5 $0.00067 $0.05332
Sonnet 5 $0.00027 $0.02133
Haiku 4.5 $0.00013 $0.01066

Measured 6d ago against content hash 3c01c3cab8fc, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

blueprint-graphs scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Content/Skills/blueprint-graphs/SKILL.md · 782 lines

How it starts

The opening of the file, as written. The whole thing — 782 lines — stays where its author put it; the contents beside it link to each section on GitHub.

🧠 Brains complement: IF an unreal-engine-skills-manager tool (external MCP) exists in this session, call it with {action: "load", skill: "blueprint-fundamentals"} for UE domain knowledge on this topic — correct APIs, architecture, best practices — and treat it as the rubric for any review / "best practices" question. If no such tool is available (e.g. running under Claude Code or Codex without that MCP), skip this line entirely and proceed with this skill alone — do NOT attempt the call.

Blueprint Graph Editing Skill

Also load blueprints skill when creating new blueprints, adding variables/components, or overriding functions. This skill covers node-level graph editing — adding nodes, wiring pins, setting values, and layout.

Critical Rules

⚠️ Nothing works during Play-In-Editor — and it fails SILENTLY

Every BlueprintService method resolves its target through LoadBlueprint(), which fails while PIE is running. You get no error. You get an empty array, False, or an empty-string node id — which reads exactly like "that node type doesn't exist" or "that spawner key is wrong". It is very easy to spend a long time debugging a correct call that was only ever blocked by PIE.

les = unreal.get_editor_subsystem(unreal.LevelEditorSubsystem)
if les.is_in_play_in_editor():
    raise RuntimeError("Stop PIE first - BlueprintService returns empty results during play")

Check this FIRST when any call returns nothing unexpectedly, before doubting a spawner key, a search term, or a graph name. The tell: unreal.EditorAssetLibrary.does_asset_exist(bp_path) also returns False for an asset you know exists. Asset writes during PIE are unsafe anyway — stop PIE, then re-run.

⚠️ Method Name Gotchas

WRONG CORRECT
list_nodes() get_nodes_in_graph()
add_node() / add_function_call_node() / add_event_node() batch: VibeUE build_graph(); single node: engine BlueprintTools.create_node via call_tool; editor-style spawner: create_node_by_key()
disconnect_nodes() disconnect_pin()
get_node_connections() get_connections()
get_graphs() list_graphs()
get_functions() list_functions()
get_connected_nodes() get_node_details() (pins include connections) or get_node_pins() + pin.is_connected
unreal.find_class() unreal.load_class(None, "/Script/Module.ClassName")

Read the full file on GitHub · 782 lines

Files

What ships with it

8 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago Changed · +31 lines 3c01c3cab8fc
  2. 11d ago First seen · 751 lines · 133 tokens per session scan A 7632a617e61a

Subscribe to this mod's changes

blueprint-graphs is a skill published in the GitHub repository kevinpbuckley/VibeUE (674 stars, last pushed 7d ago), licensed MIT. It adds 133 tokens to every session and 10,665 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

gameobject-component-destroy

Destroy one or more Components from a target GameObject. Missing (null) components are skipped — they cannot be destroyed. Use 'gameobject-find' and 'gameobject-component-get' to identify the components first.

IvanMurzak/Unity-MCP · 49 tokens

unity-version-split

Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).

IvanMurzak/Unity-MCP · 59 tokens

godot-signals-groups

Build event-driven, decoupled Godot 4.7 gameplay with signals and node groups: declare and emit custom signals, connect with Callables (incl. bind/one-shot), and broadcast to many nodes via groups and callgroup. Use when wiring node communication in a Godot project, replacing tight references with signals…

gamedev-skills/awesome-gamedev-agent-skills · 95 tokens

unity-addressables

Manage Addressables groups, entries, profiles and content builds (com.unity.addressables, reflection-based).

Besty0728/Unity-Skills · 25 tokens

motion

How an agent turns a character mesh into a usable animated FBX — and how to judge whether the result is shippable.

OpenDCAI/GameFactory-3A · 0 tokens

history-portability

Import Claude Code or Codex history and move complete CCAM datasets between machines. Use when rescanning provider history, importing a copied directory, uploading JSONL or archives, exporting a backup, restoring it idempotently, or verifying that tokens, workflows, runs, rules, and pricing survived.

hoangsonww/Claude-Code-Agent-Monitor · 63 tokens