animsequence

animsequence is a skill for Claude Code, Codex from kevinpbuckley/VibeUE. It costs 70 tokens per session (3,021 once invoked), scanned A, original, MIT.

A tool for editing the raw keyframes and bone tracks of Unreal Engine animation sequences. An animation sequence is timed movement data for a character or other rigged object.

In plain words
What is it for?
Use it to create animation sequences, add or remove keyframes, edit bone tracks, inspect sequence information, and bake validated animation changes.
Why use it?
It provides a structured way to inspect, preview, validate, and bake animation edits. This helps avoid mistakes when changing bone positions or animation data directly.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code; mentions Codex.

Good fit Use it to create animation sequences, add or remove keyframes, edit bone…

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/kevinpbuckley/vibeue/animsequence
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add kevinpbuckley/VibeUE --skill animsequence
Clone the repo
git clone --depth 1 https://github.com/kevinpbuckley/VibeUE

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animsequence

README.md
[![agentmods](https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/animsequence.svg)](https://agentmods.dev/skills/kevinpbuckley/vibeue/animsequence)
Your own site
<a href="https://agentmods.dev/skills/kevinpbuckley/vibeue/animsequence"><img src="https://agentmods.dev/badge/skills/kevinpbuckley/vibeue/animsequence.svg" alt="Measured on agentmods" height="20"></a>
Per session 70 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,021 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00070 $0.03021
Opus 5 $0.00035 $0.01510
Sonnet 5 $0.00014 $0.00604
Haiku 4.5 $0.00007 $0.00302

Measured 7d ago against content hash 6f3b903ea6f4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

animsequence scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Content/Skills/animsequence/SKILL.md · 325 lines

How it starts

The opening of the file, as written. The whole thing — 325 lines — stays where its author put it; the contents beside it link to each section on GitHub.

🧠 Brains complement: IF an unreal-engine-skills-manager tool (external MCP) exists in this session, call it with {action: "load", skill: "animation-system"} for UE domain knowledge on this topic — correct APIs, architecture, best practices — and treat it as the rubric for any review / "best practices" question. If no such tool is available (e.g. running under Claude Code or Codex without that MCP), skip this line entirely and proceed with this skill alone — do NOT attempt the call.

Animation Sequence & Editing Skill

This skill covers the inspect → profile → preview → validate → bake workflow for safe animation bone edits with correct bone-space handling and constraint validation.

Loading skills: skills load via the engine's AgentSkillToolset (ListSkills / GetSkills) — there is no vibeue-skills-manager tool. Run the VibeUE services below with execute_python_code (unreal.AnimSequenceService.<method>() / unreal.SkeletonService.<method>()).

Related Skills:

  • skeleton - For modifying skeleton bone transforms/hierarchy and retargeting modes
  • animation-blueprint - For state machines and AnimGraph navigation

Workflow: Create skeleton profile → Learn constraints → Preview bone rotations → Validate pose → Bake to keyframes

🛡️ SAFE DISCOVERY: Always use VibeUE service methods

DO NOT use unreal.load_asset() in loops - causes memory crashes!

USE THESE SAFE METHODS:

  • unreal.SkeletonService.list_skeletons(search_path) - Find skeletons
  • unreal.AnimSequenceService.find_animations_for_skeleton(skeleton_path) - Find animations
  • unreal.AnimSequenceService.list_anim_sequences(search_path, skeleton_filter) - List all animations

These methods query asset metadata WITHOUT loading assets into memory.

  • animation-blueprint - For state machines and AnimGraph navigation

Workflow: Create skeleton profile → Learn constraints → Preview bone rotations → Validate pose → Bake to keyframes

Read the full file on GitHub · 325 lines

Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 325 lines · 70 tokens per session scan A 6f3b903ea6f4

Subscribe to this mod's changes

animsequence is a skill published in the GitHub repository kevinpbuckley/VibeUE (655 stars, last pushed 2d ago), licensed MIT. It adds 70 tokens to every session and 3,021 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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