generate-motion

generate-motion is a skill for Claude Code from SummerEngine/summer-engine-agent. It costs 81 tokens per session (2,700 once invoked), scanned A, original, MIT.

A workflow for adding a named movement clip from a curated motion-capture library to a rigged humanoid. Motion capture records movement from a real performer.

In plain words
What is it for?
Use it to add idle, walk, run, jump, attack, dance, or death animations to a Meshy-rigged character.
Why use it?
It provides ready-made movement clips for a compatible character instead of requiring each movement to be animated by hand.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: positional $N argument; mentions Claude Code; mentions Codex.

Part of the summer plugin — 80 skills, 2 commands, 2 hooks, 1 MCP server shipped together

Good fit Use it to add idle, walk, run, jump, attack, dance, or death animations to a Meshy-rigged character.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/summerengine/summer-engine-agent/generate-motion
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add SummerEngine/summer-engine-agent --skill generate-motion
Clone the repo
git clone --depth 1 https://github.com/SummerEngine/summer-engine-agent

Made for: Claude Code.

Or install summer, the plugin that ships this one along with the rest of its 80 skills, 2 commands, 2 hooks, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for generate-motion

README.md
[![agentmods](https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/generate-motion.svg)](https://agentmods.dev/skills/summerengine/summer-engine-agent/generate-motion)
Your own site
<a href="https://agentmods.dev/skills/summerengine/summer-engine-agent/generate-motion"><img src="https://agentmods.dev/badge/skills/summerengine/summer-engine-agent/generate-motion.svg" alt="Measured on agentmods" height="20"></a>
Per session 81 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,700 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00081 $0.02700
Opus 5 $0.00041 $0.01350
Sonnet 5 $0.00016 $0.00540
Haiku 4.5 $0.00008 $0.00270

Measured 9d ago against content hash 0448547c0d3f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

generate-motion scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/animation/generate-motion/SKILL.md · 183 lines

How it starts

The opening of the file, as written. The whole thing — 183 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Generate Motion — Curated Meshy Library

Picks a clip from a curated mocap library by name and wires it onto a Meshy-rigged humanoid. Fast (30s) and cheap ($0.10) and looks great because it's real mocap. The five short aliases that always work are idle, walk, run, jump, attack; anything else must be an exact library name — see the Reference card before you invent one.

The target must be a Meshy-rigged humanoid — a rigAssetId from a prior summer_generate_3d({ kind: "image-to-3d", imageUrl: "...", options: { rig: true } }) call. The result job includes rigAssetId. If the user points at a non-rigged mesh, stop and route to summer:asset-pipeline/asset-strategy (or directly call summer_generate_3d with options.rig: true) before generating motion.

Custom prompt-driven motion (e.g. "drops to one knee, draws bow") is on the roadmap but not shipped yet. For one-off signature moves not on the curated list, fall back to hand-authoring in Summer Engine or importing from Mixamo. See the Edge cases section.

Web Chat / Public Orchestrator Equivalent

In PublicSummerEngine chat, the equivalent direct tools are:

rigModel({ modelAssetId })
generateAnimation({ rigAssetId, animationName })
meshyJobStatus({ jobId })

If the character came from createCharacter, it may already be rigged and have metadata.meshyRigTaskId; generate animations directly against that rig asset. Verified animation names from the recovered production flow are idle, walk, run, jump, and attack. fall returned invalid_animation, so do not present it as a default.

Before generating clips in PublicSummerEngine chat, confirm the rig asset listing/status exposes hasMeshyRigTask or animationsReady:true. If generateAnimation returns animations_preparing, wait, poll/list the rig again, and retry; this is the post-rig setup catching up, not a reason to send the user to Studio.

After animation jobs complete, import the rig plus child animation assets together and wire them through import-character. Do not hand off to Studio unless the user asked for Studio/manual control or the direct chat tools fail.

Read the full file on GitHub · 183 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 183 lines · 81 tokens per session scan A 0448547c0d3f

Subscribe to this mod's changes

generate-motion is a skill published in the GitHub repository SummerEngine/summer-engine-agent (57 stars, last pushed 4d ago), licensed MIT. It adds 81 tokens to every session and 2,700 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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