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01SummerEngine/summer-engine-agent
Plugin Claude Code
Summer Engine plugins for Claude Code.
SummerEngine/summer-engine-agent
Plugin Claude Code
Summer Engine plugins for Claude Code.
SummerEngine/summer-engine-agent
Plugin Claude Code
Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 58-tool MCP bridge to the local desktop app.
SummerEngine/summer-engine-agent
MCP server Claude CodeCodexCursor +2
Local Summer CLI and MCP server for Summer Engine. Install and run the engine, connect Claude Code, Cursor, Codex, Gemini, and other agents, and build real games with bundled skills, hooks, and plugins. Runs locally from the summer-engine npm package.
SummerEngine/summer-engine-agent
Instructions file CodexOpenCode
Instructions for SummerEngine/summer-engine-agent, covering summer — agent context, what you're working with, critical rules, skill priority and mcp tool palette (project-matched local editor).
SummerEngine/summer-engine-agent
Instructions file
Instructions for SummerEngine/summer-engine-agent: This file primes Claude Code on Summer when it loads from this repo. The full agent workflow lives in skills/workflow/using-summer/SKILL.md; activate that skill on every fresh session.
SummerEngine/summer-engine-agent
Instructions file Gemini CLI
Instructions for SummerEngine/summer-engine-agent, covering summer — context primer for gemini, what summer engine is, how to behave, skill priority and type-system traps.
SummerEngine/summer-engine-agent
Skill Claude CodeCodex
Use when the user types "/summer " — adopts the Summer Engine game-dev persona and routes the request through the Summer skill family. Trigger on any message starting with "/summer ", or "as Summer" / "in Summer mode" / "using Summer" framings.
SummerEngine/summer-engine-agent
Command
You are capturing what we just learned in this game-development session into Summer Engine's skill library, so the next agent (and every Summer user) gets to start where we ended.
SummerEngine/summer-engine-agent
Command
You are the Summer Engine command router. The user invoked /summer because they want game-development help inside Summer Engine, not generic software advice.
SummerEngine/summer-engine-agent
Hook
Runs when a session starts on startup, clear and compact, executing run-hook.cmd. From SummerEngine/summer-engine-agent.
SummerEngine/summer-engine-agent
Hook
Runs before the agent uses a tool for Bash(git commit*) tool calls, executing run-hook.cmd. From SummerEngine/summer-engine-agent.
SummerEngine/summer-engine-agent
Skill Claude CodeCodex
Use when generating a single, polished bust/portrait of a character for dialogue UI, character-select screens, lore cards, or codex entries. One character, locked composition, VN-style. Trigger on "character portrait", "dialogue portrait", "VN portrait", "character bust", "headshot", "character select image", "lore…
SummerEngine/summer-engine-agent
Skill Claude CodeCodex
Use when the user is exploring art direction — wants 3-4 rough variants of a character, environment, or prop to pick a vibe before committing to a final asset. Generates a batch of evocative concept images, not finals. Trigger on "concept art", "art direction", "explore the look", "give me some variants", "what could…
SummerEngine/summer-engine-agent
Skill Claude CodeCodex
Use when the user wants to generate a pack of 2D game assets from a single prompt — a tile sheet, UI kit, menu screen, character pack, or biome set. The skill plans the prompt, generates a coherent sheet, removes the background, vision-detects each item, classifies it, and saves as a single pack ArtAsset. Trigger on…
SummerEngine/summer-engine-agent
Skill Claude CodeCodex
Use when the user wants to import or spawn an entire asset pack (the multi-slice ArtAsset produced by create-asset-sheet) into the current scene — not a single slice, the whole pack. Reads the pack's per-slice metadata (zOrder, isComposite, parentSliceIndex, widget, bbox), groups composites, sorts children by paint…
SummerEngine/summer-engine-agent
Skill Claude CodeCodex
Use when generating pixel-art assets — sprites, items, tiles, portraits in a pixel style at a specific resolution (32×32, 64×64, 128×128). Pixel-perfect grid, limited palette, retro feel. Trigger on "pixel art", "8-bit art", "16-bit sprite", "pixel sprite", "retro tileset", "pixel icon", "pixel portrait".
SummerEngine/summer-engine-agent
Skill Claude CodeCodex
Use when generating a 360° panoramic sky image for use as a Sky resource (PanoramaSkyMaterial) in a 3D scene. Equirectangular projection, 2:1 aspect. Wires into WorldEnvironment.sky. Trigger on "skybox", "sky panorama", "360 background", "environment sky", "HDRI sky", "panoramic background", "panorama sky".
SummerEngine/summer-engine-agent
Skill Claude CodeCodex
Use when generating animated 2D character sprites laid out as a sprite sheet (grid of frames) — walk cycle, attack frames, idle bob, death sequence. Wires into AnimatedSprite2D / SpriteFrames. Trigger on "sprite sheet", "walk cycle", "attack frames", "animated sprite", "frame-by-frame animation", "2D character…
SummerEngine/summer-engine-agent
Skill Claude CodeCodex
Use when generating a seamless tileable texture for walls, floors, terrain, ceilings — square tile that repeats cleanly on all four edges. Wires onto PlaneMesh / CSGBox3D / MeshInstance3D as a StandardMaterial3D albedo. Trigger on "tileable texture", "seamless texture", "wall texture", "floor texture", "ground…
SummerEngine/summer-engine-agent
Skill Claude CodeCodex
Use when generating UI elements — icons, buttons, panels, frames, HUD widgets, badges. Flat-design, transparent-background, game-UI style. Wires the result via TextureRect / NinePatchRect / AtlasTexture. Trigger on "UI icon", "button graphic", "HUD element", "panel frame", "menu background", "inventory slot", "ability…
SummerEngine/summer-engine-agent
Skill Claude CodeCodex
Use when consuming a widget slice (panel, button, slider, progress bar, or toggle pair) from a create-asset-sheet pack in a Summer Engine scene. The pack's metadata.sliceMeta carries 9-slice margins, fill rects, and on/off pair links per slice. This skill explains how to wire those into NinePatchRect…
SummerEngine/summer-engine-agent
Skill Claude CodeCodex
Use when generating a humanoid character ready for animation — player avatar, NPC, enemy, boss, companion. Generates a T-pose reference image, gates an un-rigged preview past the user, then runs the Meshy auto-rig pass and wires the result as a CharacterBody3D (movement) or Node3D (cinematic). Trigger on "make a…
SummerEngine/summer-engine-agent
Skill Claude CodeCodex
Use when generating a modular environment kit — wall pieces, floor tiles, pillars, doors, arches, corner blocks that snap together to form a level. Multiple meshes that share a visual style. Trigger on "build a dungeon kit", "modular walls", "level kit", "tileset", "interior pieces", "snap-together pieces", "make a…
SummerEngine/summer-engine-agent
Skill Claude CodeCodex
Use when generating organic shapes — trees, rocks, mushrooms, coral, bushes, alien plants, vines, crystals, fruit, bones. The "easy mode" of 3D generation; AI artifacts read as natural irregularity. Trigger on "make a tree", "generate rocks", "I need foliage", "mushroom prop", "alien plants", "fill the scene with…