screenshot-isolated

screenshot-isolated is a skill for Claude Code from IvanMurzak/Unity-MCP. It costs 78 tokens per session (1,990 once invoked), scanned A, original, Apache-2.0.

A tool for rendering a selected Unity GameObject from chosen camera angles, with options for isolation, background, and lighting. It can also create a combined image showing several standard views.

In plain words
What is it for?
Use it to create reference images of game objects from front, side, back, top, or combined views.
Why use it?
It makes it easier to inspect one object without unrelated scene content obscuring it, while keeping the render settings configurable.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to create reference images of game objects from front, side, back, top, or combined views.

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Install with agentmods
npx agentmods add skills/ivanmurzak/unity-mcp/screenshot-isolated
About the project

Unity-MCP connects AI coding agents to the Unity game engine through MCP, letting them work with the Unity Editor and running games. It is used by game developers to generate code, automate development and testing, debug projects, and add AI-driven behavior to games. The catalogue entries provide skills, instructions, an MCP integration, and settings for operating this workflow.

IvanMurzak/Unity-MCP · 4,198 stars · on GitHub · ai-game.dev

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IvanMurzak/Unity-MCP --skill screenshot-isolated
Clone the repo
git clone --depth 1 https://github.com/IvanMurzak/Unity-MCP

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for screenshot-isolated

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/screenshot-isolated.svg)](https://agentmods.dev/skills/ivanmurzak/unity-mcp/screenshot-isolated)
Your own site
<a href="https://agentmods.dev/skills/ivanmurzak/unity-mcp/screenshot-isolated"><img src="https://agentmods.dev/badge/skills/ivanmurzak/unity-mcp/screenshot-isolated.svg" alt="Measured on agentmods" height="20"></a>
Per session 78 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,990 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 1 finding, up to medium

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • medium MCP Rug Pull · line 62
    npx commands without a version suffix (e.g. @1.0.0) create a rug-pull risk if the upstream server is compromised and publishes a malicious update.
    Fix: Pin the version: npx @scope/[email protected]
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00078 $0.01990
Opus 5 $0.00039 $0.00995
Sonnet 5 $0.00016 $0.00398
Haiku 4.5 $0.00008 $0.00199

Measured 4d ago against content hash 98f6fe24029e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

screenshot-isolated scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Unity-MCP-Plugin/.claude/skills/screenshot-isolated/SKILL.md · 202 lines

How it starts

The opening of the file, as written. The whole thing — 202 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Screenshot / Isolated GameObject

Renders a screenshot of a target GameObject with configurable isolation, background, camera angle, and lighting. When isolated=true (default), only the target object is visible via layer-based culling and inactive children of the target are temporarily activated for the render (their OnEnable callbacks may fire — restored in finally, but side effects like audio/network/animation events are not undoable). When isolated=false, the existing scene state is rendered as-is without activating inactive objects. Supports custom multi-light setups via JSON. Returns a base64-encoded PNG.

Camera views

Front (-Z), Back (+Z), Left (-X), Right (+X), Top (+Y), Bottom (-Y). Composite produces a single 2x2 image (Front, Right, Back, Top) where each sub-view uses the requested resolution, so the final image is resolution*2 x resolution*2.

Background modes

  • SolidColor — flat color from backgroundColor (hex string).
  • Skybox — current scene skybox.
  • Transparent — alpha-zero (ARGB32 PNG; useful for compositing).

Lights

lights is an optional JSON array of IsolatedLightConfig objects (type, color, intensity, rotation, position, range, spotAngle, innerSpotAngle, shadows, shadowStrength, bounceIntensity, colorTemperature, cookieSize, cullingMask, renderMode). When null, a default 1.0-intensity white directional light at rotation (50, -30, 0) is used. Empty array [] explicitly disables extra lights.

Side-effect caveat

Isolation temporarily activates inactive child GameObjects so their renderers participate in the cull. Activation state is restored in finally, but OnEnable-triggered side effects (audio, networking, animation events) are not rewindable. Set isolated=false if your scene contains scripts that must not fire OnEnable during the capture.

How to Call

unity-mcp-cli run-tool screenshot-isolated --input '{
  "gameObjectRef": "string_value",
  "includeChildren": "string_value",
  "isolated": "string_value",
  "backgroundMode": "string_value",
  "backgroundColor": "string_value",
  "cameraView": "string_value",
  "fieldOfView": "string_value",
  "nearClipPlane": "string_value",
  "farClipPlane": "string_value",
  "padding": "string_value",
  "lights": "string_value",
  "resolution": "string_value"
}'

Read the full file on GitHub · 202 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 202 lines · 78 tokens per session scan A 98f6fe24029e

Subscribe to this mod's changes

screenshot-isolated is a skill published in the GitHub repository IvanMurzak/Unity-MCP (4,198 stars, last pushed 3d ago), licensed Apache-2.0. It adds 78 tokens to every session and 1,990 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.