unity-build-release

unity-build-release is a skill for Claude Code from MRCalderon3D/everything-game-dev-code. It costs 22 tokens per session (351 once invoked), scanned A, original, MIT.

A Unity release workflow for building the game, running checks in continuous integration (automated build and test jobs), and packaging releases for different platforms.

In plain words
What is it for?
Use it to define build entry points, record the Unity and package configuration, check release candidates, and track build artifacts and risks.
Why use it?
It reduces fragile builds and catches platform-specific, scene, asset, localization, and package problems before release.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the everything-game-dev-code plugin — 74 skills, 67 commands, 42 agents, 3 hooks, 6 MCP servers shipped together

Good fit Use it to define build entry points, record the Unity and package configuration, check release candidates, and track build artifacts and risks.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mrcalderon3d/everything-game-dev-code/unity-build-release
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add MRCalderon3D/everything-game-dev-code --skill unity-build-release
Clone the repo
git clone --depth 1 https://github.com/MRCalderon3D/everything-game-dev-code

Made for: Claude Code.

Or install everything-game-dev-code, the plugin that ships this one along with the rest of its 74 skills, 67 commands, 42 agents, 3 hooks, 6 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-build-release

README.md
[![agentmods](https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/unity-build-release/github.svg)](https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/unity-build-release)
Your own site
<a href="https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/unity-build-release"><img src="https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/unity-build-release/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-build-release

Your own site · 80×15
<a href="https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/unity-build-release"><img src="https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/unity-build-release.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 22 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 351 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00022 $0.00351
Opus 5.5 $0.00009 $0.00140
Sonnet 5.5 $0.00004 $0.00070
Haiku 4.5 $0.00002 $0.00035

Measured 6d ago against content hash 0d2fdb632d2d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-build-release scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/unity/unity-build-release/SKILL.md · 60 lines

What it actually says

Unity Build Release

Purpose

Run Unity builds, CI, and release packaging with reproducible configuration and platform-aware checks.

Use When

  • shipping Unity builds
  • CI is fragile
  • platform-specific build issues are frequent

Inputs

  • target platforms
  • build configs
  • package state
  • release checklist

Process

  1. script build entry points and environment setup
  2. capture Unity version, platform target, defines, and package state in logs
  3. validate scenes, Addressables, localization, and platform assets before release candidates
  4. treat each platform as its own risk surface
  5. tie build output to release readiness

Outputs

  • Unity build pipeline notes
  • platform risk list
  • artifact and log expectations
  • release validation targets

Quality Bar

  • respects Unity lifecycle, serialization, and content authoring realities
  • keeps editor/runtime/test boundaries clean
  • prevents scene, prefab, and package complexity from becoming hidden architecture

Common Failure Modes

  • inspector wiring being the only source of truth
  • overusing MonoBehaviours or scene setup as architecture
  • package or scene drift reaching release without review
  • unity-build-resolver
  • build-engineer
  • release-manager
  • unity-build-fix
  • release-check
  • verify

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 60 lines · 22 tokens per session scan A 0d2fdb632d2d

Subscribe to this mod's changes

unity-build-release is a skill published in the GitHub repository MRCalderon3D/everything-game-dev-code (95 stars, last pushed 7d ago), licensed MIT. It adds 22 tokens to every session and 351 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-10.

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