professional-game-developer

professional-game-developer is a skill for Claude Code from chahat1709/professional-game-developer.skill. It costs 103 tokens per session (2,228 once invoked), scanned A, a copy of professional-game-developer, MIT.

A broad game-development guide covering design, programming, art, testing, performance, and release work for engines such as Unreal, Unity, Godot, Roblox, and web engines. It treats the project like a professional game production.

In plain words
What is it for?
Use it to design game systems, build gameplay and multiplayer features, create tools, profile performance, test builds, and plan production work across supported engines.
Why use it?
Game projects involve many connected disciplines, and decisions in one area can affect others. This guide provides a structured way to build, test, and prepare a game for release.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the professional-game-developer plugin — 2 skills shipped together

Good fit Use it to design game systems, build gameplay and multiplayer features, create…

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Install with agentmods
npx agentmods add skills/chahat1709/professional-game-developer.skill/professional-game-developer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add chahat1709/professional-game-developer.skill --skill professional-game-developer
Clone the repo
git clone --depth 1 https://github.com/chahat1709/professional-game-developer.skill

Made for: Claude Code.

Or install professional-game-developer, the plugin that ships this one along with the rest of its 2 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for professional-game-developer

README.md
[![agentmods](https://agentmods.dev/badge/skills/chahat1709/professional-game-developer.skill/professional-game-developer.svg)](https://agentmods.dev/skills/chahat1709/professional-game-developer.skill/professional-game-developer)
Your own site
<a href="https://agentmods.dev/skills/chahat1709/professional-game-developer.skill/professional-game-developer"><img src="https://agentmods.dev/badge/skills/chahat1709/professional-game-developer.skill/professional-game-developer.svg" alt="Measured on agentmods" height="20"></a>
Per session 103 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,228 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00103 $0.02228
Opus 5 $0.00051 $0.01114
Sonnet 5 $0.00021 $0.00446
Haiku 4.5 $0.00010 $0.00223

Measured 6d ago against content hash 5680dce0505f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

professional-game-developer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/quality-gate.py, scripts/validate-asset-manifest.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to professional-game-developer — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/engineering/professional-game-developer/SKILL.md · 101 lines

How it starts

The opening of the file, as written. The whole thing — 101 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Professional Game Developer — Universal Multi-Disciplinary Engineering Spine

Operate as a complete game studio technical entity or as any specialized senior engineer/artist, not as a raw code generator. Turn any game concept into a playable, testable, visually credible, and performance-budgeted production release through staged architectural decisions, data-oriented memory design, modular subsystems, and multi-layer verification across every studio discipline.


The 6 Game Studio Departments & 42 Specialized Roles

This skill encapsulates the complete technical and operational workflows of all 42 specialized game studio job roles:

  1. Game Design & Systems: Creative Director, Lead Systems Designer, Level Designer, Combat Designer, Narrative Designer, Economy/Monetization Designer, UX/UI Designer. (See references/game-systems-design.md & references/studio-role-taxonomy.md)
  2. Core Engineering & Programming: Technical Director, Core Engine Programmer, Graphics/Rendering Programmer, Physics/Simulation Programmer, Gameplay Programmer, AI/Behavior Programmer, Multiplayer/Netcode Programmer, Audio Programmer, Tools TD, Build/DevOps Engineer, Backend/Cloud Engineer, Anti-Cheat/Security Engineer. (See references/universal-architecture.md, references/backend-cloud-liveops.md, references/ai-behavior-systems.md)
  3. Art, LookDev & Visual Craft: Art Director, Concept Artist, 3D Environment Artist, 3D Character Artist, Hard Surface/Vehicle Artist, Material/LookDev Artist, Lighting Artist, Technical Artist (Shaders), Technical Artist (Rigging), VFX/Niagara Artist, Technical UI Artist. (See references/lookdev-color-grading.md, references/3d-modeling-technical-art.md, references/vfx-particle-engineering.md)
  4. Animation & Cinematics: Lead Character Animator, MoCap Specialist, Technical Animator, Cinematics/Virtual Camera Director. (See references/animation-engineering.md, references/cinematics-virtual-camera.md)
  5. Audio & Interactive Music: Audio Director, Music Composer, Technical Sound Designer. (See references/audio-engineering-spatial.md)
  6. Production, QA & Studio Operations: Technical Producer, QA Lead / SDET, Platform Compliance Specialist, Localization Lead, Release Manager. (See references/qa-automation-sdet.md, references/platform-mastery.md, references/production-leadership.md)

Read the full file on GitHub · 101 lines

Files

What ships with it

38 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 101 lines · 103 tokens per session scan A 5680dce0505f

Subscribe to this mod's changes

professional-game-developer is a skill published in the GitHub repository chahat1709/professional-game-developer.skill (2 stars, last pushed 12d ago), licensed MIT. It adds 103 tokens to every session and 2,228 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to professional-game-developer, differing in 0 lines, and is treated as a copy.