Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add MRCalderon3D/everything-game-dev-code --skill unity-addressablesgit clone --depth 1 https://github.com/MRCalderon3D/everything-game-dev-codeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/unity-addressables)<a href="https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/unity-addressables"><img src="https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/unity-addressables/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/unity-addressables"><img src="https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/unity-addressables.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00025 | $0.00356 |
| Opus 5.5 | $0.00010 | $0.00142 |
| Sonnet 5.5 | $0.00005 | $0.00071 |
| Haiku 4.5 | $0.00003 | $0.00036 |
Grade A, and why
unity-addressables scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Unity Addressables
Purpose
Use Addressables with explicit grouping, loading, update, and fallback rules instead of ad hoc content loading.
Use When
- the Unity project uses Addressables
- downloadable or patchable content exists
- memory and content lifetime need stronger structure
Inputs
- content groups
- platform needs
- patching model
- offline behavior requirements
Process
- group content by lifetime, dependency behavior, and update cadence
- avoid scattered string-based address lookups
- document environment and catalog strategy
- test offline, slow-download, cache, and corruption cases
- review patch-size and duplication risk before release
Outputs
- Addressables strategy
- group rules
- loading/fallback expectations
- QA scenarios
Quality Bar
- respects Unity lifecycle, serialization, and content authoring realities
- keeps editor/runtime/test boundaries clean
- prevents scene, prefab, and package complexity from becoming hidden architecture
Common Failure Modes
- inspector wiring being the only source of truth
- overusing MonoBehaviours or scene setup as architecture
- package or scene drift reaching release without review
Related Agents
- unity-reviewer
- build-engineer
- technical-artist
Related Commands
- unity-review
- unity-build-fix
- verify
Notes
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 60 lines · 25 tokens per session scan A d3787703b990
unity-addressables is a skill published in the GitHub repository MRCalderon3D/everything-game-dev-code (95 stars, last pushed 7d ago), licensed MIT. It adds 25 tokens to every session and 356 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-10.
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