unity-addressables

unity-addressables is a skill for Claude Code from MRCalderon3D/everything-game-dev-code. It costs 25 tokens per session (356 once invoked), scanned A, original, MIT.

A Unity workflow for Addressables, a system that groups game content so it can be loaded, cached, downloaded, or updated separately from the main game.

In plain words
What is it for?
Use it to plan content groups, catalogs, patching, offline behavior, caching, slow downloads, corruption handling, and patch-size checks.
Why use it?
It replaces scattered content-loading rules with explicit groups, dependencies, update behavior, and fallback handling.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the everything-game-dev-code plugin — 74 skills, 67 commands, 42 agents, 3 hooks, 6 MCP servers shipped together

Good fit Use it to plan content groups, catalogs, patching, offline behavior, caching, slow downloads, corruption handling, and patch-size checks.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/mrcalderon3d/everything-game-dev-code/unity-addressables
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add MRCalderon3D/everything-game-dev-code --skill unity-addressables
Clone the repo
git clone --depth 1 https://github.com/MRCalderon3D/everything-game-dev-code

Made for: Claude Code.

Or install everything-game-dev-code, the plugin that ships this one along with the rest of its 74 skills, 67 commands, 42 agents, 3 hooks, 6 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-addressables

README.md
[![agentmods](https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/unity-addressables/github.svg)](https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/unity-addressables)
Your own site
<a href="https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/unity-addressables"><img src="https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/unity-addressables/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-addressables

Your own site · 80×15
<a href="https://agentmods.dev/skills/mrcalderon3d/everything-game-dev-code/unity-addressables"><img src="https://agentmods.dev/badge/skills/mrcalderon3d/everything-game-dev-code/unity-addressables.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 356 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00025 $0.00356
Opus 5.5 $0.00010 $0.00142
Sonnet 5.5 $0.00005 $0.00071
Haiku 4.5 $0.00003 $0.00036

Measured 6d ago against content hash d3787703b990, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unity-addressables scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/unity/unity-addressables/SKILL.md · 60 lines

What it actually says

Unity Addressables

Purpose

Use Addressables with explicit grouping, loading, update, and fallback rules instead of ad hoc content loading.

Use When

  • the Unity project uses Addressables
  • downloadable or patchable content exists
  • memory and content lifetime need stronger structure

Inputs

  • content groups
  • platform needs
  • patching model
  • offline behavior requirements

Process

  1. group content by lifetime, dependency behavior, and update cadence
  2. avoid scattered string-based address lookups
  3. document environment and catalog strategy
  4. test offline, slow-download, cache, and corruption cases
  5. review patch-size and duplication risk before release

Outputs

  • Addressables strategy
  • group rules
  • loading/fallback expectations
  • QA scenarios

Quality Bar

  • respects Unity lifecycle, serialization, and content authoring realities
  • keeps editor/runtime/test boundaries clean
  • prevents scene, prefab, and package complexity from becoming hidden architecture

Common Failure Modes

  • inspector wiring being the only source of truth
  • overusing MonoBehaviours or scene setup as architecture
  • package or scene drift reaching release without review
  • unity-reviewer
  • build-engineer
  • technical-artist
  • unity-review
  • unity-build-fix
  • verify

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 60 lines · 25 tokens per session scan A d3787703b990

Subscribe to this mod's changes

unity-addressables is a skill published in the GitHub repository MRCalderon3D/everything-game-dev-code (95 stars, last pushed 7d ago), licensed MIT. It adds 25 tokens to every session and 356 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-10.

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