Use when the user wants to design an enemy, NPC, boss, companion, civilian, or wave-spawned mob's behavior. Walks perception, personality knobs, intent layer, action state machine, telegraphs, defeat handling, and group emergence — outputs a state-machine GDScript stub plus the recommended node tree. Trigger on…
Use when the user has a voice-over (or wants one) and needs the character's mouth to actually move with the words — phoneme extraction from audio, mapping to viseme blendshapes, plus emotional facial expressions (smile, frown, surprise). Trigger on "lipsync", "lip sync", "talking head", "phonemes", "viseme", "facial…
Use when building an FPS, first-person movement, or a 3D character that walks, jumps, and reacts to external forces — production-quality first-person controller with WASD, mouse look, jump, coyote time, jump buffering, air control, and external-velocity handling. Trigger on "FPS", "first-person", "WASD", "character…
Analyze project and generate or enhance build automation file (Makefile, Taskfile.yml, Justfile, Magefile.go). If a build file already exists, improves it by adding missing targets and best practices. Use when user says "generate makefile", "create taskfile", "add justfile", "setup mage", or "build automation".
Execute implementation tasks from the current plan. Works through tasks sequentially, marks completion, and preserves progress for continuation across sessions. Use when user says "implement", "start coding", "execute plan", or "continue implementation".
Plan implementation for a feature or task. Two modes — fast (single quick plan) or full (richer plan with optional git branch/worktree flow). Use when user says "plan", "new feature", "start feature", "create tasks".