soundclaw
01Skill Claude CodeCodex
Control Spotify playback, search music, and return shareable music links.
203 tagged game engine, measured the same way as everything else here.
Browse within: game-development 132ai-game-development 51ai-game-engine 51godot 40gdscript 39ReAct 31magic-the-gathering 31mtg 31rust 31tauri 312d 123d 12card-game 12creator-tools 12
Skill Claude CodeCodex
Control Spotify playback, search music, and return shareable music links.
Skill Claude CodeCodex
Capture actionable user requests as persistent tasks, update task status as work progresses, and keep a shared task store in sync. Use when a user asks an agent to do work, check progress, block a task, complete a task, or manage the Kanban board.
Skill Claude CodeCodex
Maintain a shared workspace TODO list with blocked tasks.
Skill Claude CodeCodex
Control Spotify playback, search music, and return shareable music links.
Skill Claude CodeCodex
Capture actionable user requests as persistent tasks, update task status as work progresses, and keep a shared task store in sync. Use when a user asks an agent to do work, check progress, block a task, complete a task, or manage the Kanban board.
Skill Claude CodeCodex
Maintain a shared workspace TODO list with blocked tasks.
Skill Claude CodeCodex
Guides collaborative requirements discovery before implementation. Creates task directory, seeds PRD, asks high-value questions one at a time, researches technical choices, and converges on MVP scope. Use when requirements are unclear, there are multiple valid approaches, or the user describes a new feature or complex…
Skill Claude CodeCodex
Deep bug analysis to break the fix-forget-repeat cycle. Analyzes root cause category, why fixes failed, prevention mechanisms, and captures knowledge into specs. Use after fixing a bug to prevent the same class of bugs.
Skill Claude CodeCodex
Use Trellis channel for live multi-agent collaboration, spawned workers, cross-agent review, progress inspection, forum channels, and channel log debugging.
Skill Claude CodeCodex
Use when triaging Phase Discord bug reports, syncing reports into triage artifacts, creating or updating GitHub issues, tracking bug clusters, or applying the repository's bug-fix review workflow.
Skill Claude CodeCodex
Use when doing any parser work — adding new Oracle text patterns, verb forms, phrase helpers, target patterns, subject handling, effect chain composition, fixing Unimplemented fallbacks, or understanding the parser architecture. This is the SINGLE SOURCE OF TRUTH for all oracle parser knowledge. Covers the nom…
Skill Claude CodeCodex
Use to run a continuous review sweep over open contributor PRs in phase.rs. The skill is a thin orchestration layer over scripts/prreview.py: discover candidates, detect stale reviews/follow-ups, dispatch review-impl for PRs that need judgment, and delegate authorized merge handling to pr-contribution-handler.
Skill Claude CodeCodex
Use when setting up a new or existing project on @drincs/pixi-vn, wiring the main.ts entry point, or calling the top-level Game API (Game.init, Game.start, Game.onEnd, Game.addOnError, Game.onNavigate, Game.clear) — this is the entry point every Pixi'VN project needs before touching canvas, narration, sound, storage…
Skill Claude CodeCodex
Use when upgrading an existing @drincs/pixi-vn project to a newer version, or when a runtime/type error matches a known breaking change. Covers every breaking change between versions with before/after code.
Skill Claude CodeCodex
Use when writing or editing Pixi'VN story content — defining labels (scenes) with newLabel, writing dialogue steps, adding player choices with newChoiceOption/newCloseChoiceOption, conditional/branching labels, or wiring up narration.call/jump/continue and Game.start to progress the story.
Skill Claude CodeCodex
Distill stable art-generation patterns from a completed project, so future projects produce comparable assets without re-discovering the prompts. Lead-dispatched only — orchestrator invokes this skill from its self-evolve flow with a game-slug message; do not self-trigger.
Skill Claude CodeCodex
Capture reusable patterns from a finished project and lift them into framework-level priors (contracts, modules, skeletons) that future projects inherit. Run only when the user explicitly requests self-evolution; the orchestrator executes the workflow.
Skill Claude CodeCodex
Run VibeGame's standard end-to-end game development workflow with reviewer gates. Use when the user wants to create a game from zero or evolve an existing game across multiple stages.
Skill Claude CodeCodex
Use when a LittleJS game's visuals are geometric/abstract/neon shapes or it has many round entities (orbs, gems, bubbles, asteroids, particles, stars), OR when speeding up a game that calls many drawCircle/drawEllipse/drawPoly/drawRegularPoly per frame. Renders shapes as tinted atlas tiles instead.
Skill Claude CodeCodex
LittleJS game engine (littlejsengine) conventions — REQUIRED before answering, writing, editing, reviewing, or debugging ANY LittleJS code, including one-line questions about a snippet. TRIGGER whenever "LittleJS" appears, or the code uses…
Skill Claude CodeCodex
Scaffold a brand-new, complete playable game project — LittleJS engine included, opens straight from disk in a browser with no server, smallest playable loop written for you. TRIGGER on ANY request to make/create/start/build a game when no other engine or framework is named — "make me a pong game", "make a breakout…
Skill Claude CodeCodex
Give a Hearth game real art and sound — importing and slicing spritesheets, animations, procedural sprites and sounds, autonomous CC0 asset sourcing (Kenney, itch.io, OpenGameArt, Freesound, Google Fonts) with licensing rules, and pixel-art discipline (never stretch; read the art before using it). Use when the game…
Skill Claude CodeCodex
Structure a Hearth game's world — scenes, entities, components, tilemaps and autotiling (surfaces must connect), collider/sprite alignment, prefabs, animation state machines, and input bindings. Use when creating or arranging what exists in a Hearth game (levels, objects, hierarchies); behavior scripts are…
Skill Claude CodeCodex
Make a Hearth game feel good, not just run — the juice stack (hit-stop, screen shake, flash, particle bursts, layered sound), tween easing, camera effects, anticipation/recovery animation idioms, game-UX conventions (menus, pause, onboarding, difficulty, save etiquette), effect-asserting playtests, and the quality bar…