soundclaw
01Skill Claude CodeCodex
Control Spotify playback, search music, and return shareable music links.
34 tagged game-engine, measured the same way as everything else here.
Browse within: game-development 157ai-game-development 80ai-game-engine 80godot 40gdscript 39magic-the-gathering 31mtg 31tauri 31npm-package 13pixi-js 13pixi-vn 13pixijs 13visual-novel-engine 132d 12
Skill Claude CodeCodex
Control Spotify playback, search music, and return shareable music links.
Skill Claude CodeCodex
Capture actionable user requests as persistent tasks, update task status as work progresses, and keep a shared task store in sync. Use when a user asks an agent to do work, check progress, block a task, complete a task, or manage the Kanban board.
Skill Claude CodeCodex
Capture reusable patterns from a finished project and lift them into framework-level priors (contracts, modules, skeletons) that future projects inherit. Run only when the user explicitly requests self-evolution; the orchestrator executes the workflow.
Skill Claude CodeCodex
Use when adding, moving, or removing images, sprites, text, or video on the Pixi'VN game canvas, or when applying or creating transitions (dissolve, fade, move, zoom, push, wipe, iris, split, flash, blur, pixelate, or a custom one built on canvas.animate/filters.animate), shake/animation effects, or ticker-based…
Skill Claude Code
Make a Hearth game feel good, not just run — the juice stack (hit-stop, screen shake, flash, particle bursts, layered sound), tween easing, camera effects, anticipation/recovery animation idioms, game-UX conventions (menus, pause, onboarding, difficulty, save etiquette), effect-asserting playtests, and the quality bar…
Skill Claude Code
Build game-ready 3D assets with Blender — props, modular kits, terrain, characters with rigs and animation, materials, LODs, collision, glTF export. Use whenever the task involves making, fixing, inspecting or exporting a 3D model, texture, environment piece or character for a game, or when someone says "make a…
Skill Claude Code
Verify O3DE rendering and automate the O3DE editor on Windows or Linux. Use when working on any O3DE project or gem and you need to: capture a rendered frame or video of a level (GameLauncher on the native GPU + ffmpeg, with Xvfb for a monitor-less Linux box); drive the editor programmatically (entity/component/asset…
lordbasilaiassistant-sudo/llmgine
Skill Claude CodeCodex needs its repo
Build, play, test, and debug games on the llmgine LLM-native game engine. Use when creating a game with llmgine, adding Minds/verbs/prefabs, wiring GLM or any OpenAI-compatible LLM into gameplay, debugging a running llmgine game, or verifying a game works end-to-end (headless or in-browser).
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: