game engine skills

203 tagged game engine, measured the same way as everything else here.

Browse within: game-development 132ai-game-development 51ai-game-engine 51godot 40gdscript 39ReAct 31magic-the-gathering 31mtg 31rust 31tauri 312d 123d 12card-game 12creator-tools 12

soundclaw

01

iamlukethedev/Claw3D

Skill Claude CodeCodex

Control Spotify playback, search music, and return shareable music links.

2.2k 11d ago A 18 tokens original MIT

task-manager

02

iamlukethedev/Claw3D

Skill Claude CodeCodex

Capture actionable user requests as persistent tasks, update task status as work progresses, and keep a shared task store in sync. Use when a user asks an agent to do work, check progress, block a task, complete a task, or manage the Kanban board.

2.2k 11d ago A 56 tokens original MIT

todo

03

iamlukethedev/Claw3D

Skill Claude CodeCodex

Maintain a shared workspace TODO list with blocked tasks.

2.2k 11d ago A 12 tokens original MIT

soundhermes

04

iamlukethedev/Hermes3D

Skill Claude CodeCodex

Control Spotify playback, search music, and return shareable music links.

304 3d ago A 18 tokens copy · 88% MIT

task-manager

05

iamlukethedev/Hermes3D

Skill Claude CodeCodex

Capture actionable user requests as persistent tasks, update task status as work progresses, and keep a shared task store in sync. Use when a user asks an agent to do work, check progress, block a task, complete a task, or manage the Kanban board.

304 3d ago A 56 tokens original MIT

todo

06

iamlukethedev/Hermes3D

Skill Claude CodeCodex

Maintain a shared workspace TODO list with blocked tasks.

304 3d ago A 12 tokens copy · 95% MIT

trellis-brainstorm

07

Sisyphe42/ReignsAgent

Skill Claude CodeCodex

Guides collaborative requirements discovery before implementation. Creates task directory, seeds PRD, asks high-value questions one at a time, researches technical choices, and converges on MVP scope. Use when requirements are unclear, there are multiple valid approaches, or the user describes a new feature or complex…

291 16d ago A 65 tokens original MIT

trellis-break-loop

08

Sisyphe42/ReignsAgent

Skill Claude CodeCodex

Deep bug analysis to break the fix-forget-repeat cycle. Analyzes root cause category, why fixes failed, prevention mechanisms, and captures knowledge into specs. Use after fixing a bug to prevent the same class of bugs.

291 16d ago A 50 tokens original MIT

trellis-channel

09

Sisyphe42/ReignsAgent

Skill Claude CodeCodex

Use Trellis channel for live multi-agent collaboration, spawned workers, cross-agent review, progress inspection, forum channels, and channel log debugging.

291 16d ago A 32 tokens original MIT

bug-triage

10

phase-rs/phase

Skill Claude CodeCodex

Use when triaging Phase Discord bug reports, syncing reports into triage artifacts, creating or updating GitHub issues, tracking bug clusters, or applying the repository's bug-fix review workflow.

259 yesterday A 43 tokens original Apache-2.0

oracle-parser

11

phase-rs/phase

Skill Claude CodeCodex

Use when doing any parser work — adding new Oracle text patterns, verb forms, phrase helpers, target patterns, subject handling, effect chain composition, fixing Unimplemented fallbacks, or understanding the parser architecture. This is the SINGLE SOURCE OF TRUTH for all oracle parser knowledge. Covers the nom…

259 yesterday A 82 tokens original Apache-2.0

pr-review-loop

12

phase-rs/phase

Skill Claude CodeCodex

Use to run a continuous review sweep over open contributor PRs in phase.rs. The skill is a thin orchestration layer over scripts/prreview.py: discover candidates, detect stale reviews/follow-ups, dispatch review-impl for PRs that need judgment, and delegate authorized merge handling to pr-contribution-handler.

259 yesterday A 66 tokens original Apache-2.0

DRincs-Productions/pixi-vn

Skill Claude CodeCodex

Use when setting up a new or existing project on @drincs/pixi-vn, wiring the main.ts entry point, or calling the top-level Game API (Game.init, Game.start, Game.onEnd, Game.addOnError, Game.onNavigate, Game.clear) — this is the entry point every Pixi'VN project needs before touching canvas, narration, sound, storage…

141 yesterday A 90 tokens LGPL-2.1

pixi-vn-migration

14

DRincs-Productions/pixi-vn

Skill Claude CodeCodex

Use when upgrading an existing @drincs/pixi-vn project to a newer version, or when a runtime/type error matches a known breaking change. Covers every breaking change between versions with before/after code.

141 yesterday A 49 tokens LGPL-2.1

pixi-vn-narration

15

DRincs-Productions/pixi-vn

Skill Claude CodeCodex

Use when writing or editing Pixi'VN story content — defining labels (scenes) with newLabel, writing dialogue steps, adding player choices with newChoiceOption/newCloseChoiceOption, conditional/branching labels, or wiring up narration.call/jump/continue and Game.start to progress the story.

141 yesterday A 69 tokens LGPL-2.1

artist-self-evolve

16

tettethu/VibeGame

Skill Claude CodeCodex

Distill stable art-generation patterns from a completed project, so future projects produce comparable assets without re-discovering the prompts. Lead-dispatched only — orchestrator invokes this skill from its self-evolve flow with a game-slug message; do not self-trigger.

126 2d ago A 62 tokens original Apache-2.0

self-evolve

17

tettethu/VibeGame

Skill Claude CodeCodex

Capture reusable patterns from a finished project and lift them into framework-level priors (contracts, modules, skeletons) that future projects inherit. Run only when the user explicitly requests self-evolution; the orchestrator executes the workflow.

126 2d ago A 50 tokens original Apache-2.0

vibegame-build

18

tettethu/VibeGame

Skill Claude CodeCodex

Run VibeGame's standard end-to-end game development workflow with reviewer gates. Use when the user wants to create a game from zero or evolve an existing game across multiple stages.

126 2d ago A 42 tokens original Apache-2.0

atlas-shape-art

19

KilledByAPixel/LittleJS-AI

Skill Claude CodeCodex

Use when a LittleJS game's visuals are geometric/abstract/neon shapes or it has many round entities (orbs, gems, bubbles, asteroids, particles, stars), OR when speeding up a game that calls many drawCircle/drawEllipse/drawPoly/drawRegularPoly per frame. Renders shapes as tinted atlas tiles instead.

76 13d ago A 73 tokens original MIT

KilledByAPixel/LittleJS-AI

Skill Claude CodeCodex

LittleJS game engine (littlejsengine) conventions — REQUIRED before answering, writing, editing, reviewing, or debugging ANY LittleJS code, including one-line questions about a snippet. TRIGGER whenever "LittleJS" appears, or the code uses…

76 13d ago A 214 tokens original MIT

new-littlejs-game

21

KilledByAPixel/LittleJS-AI

Skill Claude CodeCodex

Scaffold a brand-new, complete playable game project — LittleJS engine included, opens straight from disk in a browser with no server, smallest playable loop written for you. TRIGGER on ANY request to make/create/start/build a game when no other engine or framework is named — "make me a pong game", "make a breakout…

76 13d ago A 211 tokens original MIT

hearth-art

22

echoo19/hearth

Skill Claude CodeCodex

Give a Hearth game real art and sound — importing and slicing spritesheets, animations, procedural sprites and sounds, autonomous CC0 asset sourcing (Kenney, itch.io, OpenGameArt, Freesound, Google Fonts) with licensing rules, and pixel-art discipline (never stretch; read the art before using it). Use when the game…

63 26d ago A 89 tokens original MIT

hearth-build

23

echoo19/hearth

Skill Claude CodeCodex

Structure a Hearth game's world — scenes, entities, components, tilemaps and autotiling (surfaces must connect), collider/sprite alignment, prefabs, animation state machines, and input bindings. Use when creating or arranging what exists in a Hearth game (levels, objects, hierarchies); behavior scripts are…

63 26d ago A 75 tokens original MIT

hearth-feel

24

echoo19/hearth

Skill Claude CodeCodex

Make a Hearth game feel good, not just run — the juice stack (hit-stop, screen shake, flash, particle bursts, layered sound), tween easing, camera effects, anticipation/recovery animation idioms, game-UX conventions (menus, pause, onboarding, difficulty, save etiquette), effect-asserting playtests, and the quality bar…

63 26d ago A 97 tokens original MIT