game-engine skills

34 tagged game-engine, measured the same way as everything else here.

Browse within: game-development 157ai-game-development 80ai-game-engine 80godot 40gdscript 39magic-the-gathering 31mtg 31tauri 31npm-package 13pixi-js 13pixi-vn 13pixijs 13visual-novel-engine 132d 12

soundclaw

01

iamlukethedev/Claw3D

Skill Claude CodeCodex

Control Spotify playback, search music, and return shareable music links.

not rated 2.3k +23 1mo ago A SkillSpector: warn 18 tokens original MIT

task-manager

02

iamlukethedev/Hermes3D

Skill Claude CodeCodex

Capture actionable user requests as persistent tasks, update task status as work progresses, and keep a shared task store in sync. Use when a user asks an agent to do work, check progress, block a task, complete a task, or manage the Kanban board.

not rated 589 +81 1mo ago A SkillSpector: warn 56 tokens original MIT

self-evolve

03

tettethu/VibeGame

Skill Claude CodeCodex

Capture reusable patterns from a finished project and lift them into framework-level priors (contracts, modules, skeletons) that future projects inherit. Run only when the user explicitly requests self-evolution; the orchestrator executes the workflow.

not rated 269 +1 changed 14d ago A SkillSpector: warn 50 tokens original Apache-2.0

pixi-vn-canvas

04

DRincs-Productions/pixi-vn

Skill Claude CodeCodex

Use when adding, moving, or removing images, sprites, text, or video on the Pixi'VN game canvas, or when applying or creating transitions (dissolve, fade, move, zoom, push, wipe, iris, split, flash, blur, pixelate, or a custom one built on canvas.animate/filters.animate), shake/animation effects, or ticker-based…

not rated 152 +3 changed today A 139 tokens LGPL-2.1

hearth-feel

05

echoo19/hearth

Skill Claude Code

Make a Hearth game feel good, not just run — the juice stack (hit-stop, screen shake, flash, particle bursts, layered sound), tween easing, camera effects, anticipation/recovery animation idioms, game-UX conventions (menus, pause, onboarding, difficulty, save etiquette), effect-asserting playtests, and the quality bar…

not rated 55 +1 10d ago A SkillSpector: pass 97 tokens original MIT

bforge

06

lxsolutions/studio-foundation

Skill Claude Code

Build game-ready 3D assets with Blender — props, modular kits, terrain, characters with rigs and animation, materials, LODs, collision, glTF export. Use whenever the task involves making, fixing, inspecting or exporting a 3D model, texture, environment piece or character for a game, or when someone says "make a…

not rated 30 +1 1mo ago A 97 tokens

nickschuetz/o3de-mcp

Skill Claude Code

Verify O3DE rendering and automate the O3DE editor on Windows or Linux. Use when working on any O3DE project or gem and you need to: capture a rendered frame or video of a level (GameLauncher on the native GPU + ffmpeg, with Xvfb for a monitor-less Linux box); drive the editor programmatically (entity/component/asset…

not rated 14 +3 7d ago A 134 tokens

llmgine

08

lordbasilaiassistant-sudo/llmgine

Skill Claude CodeCodex needs its repo

Build, play, test, and debug games on the llmgine LLM-native game engine. Use when creating a game with llmgine, adding Minds/verbs/prefabs, wiring GLM or any OpenAI-compatible LLM into gameplay, debugging a running llmgine game, or verifying a game works end-to-end (headless or in-browser).

not rated 1 1mo ago B 78 tokens original MIT

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