echoo19/hearth

Hearth: an open-source, agent-native desktop app for agentic game development.

63Stars on the repository
7Mods indexed here, across every type
26d agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

hearth-art

01

echoo19/hearth

Skill Claude CodeCodex

Give a Hearth game real art and sound — importing and slicing spritesheets, animations, procedural sprites and sounds, autonomous CC0 asset sourcing (Kenney, itch.io, OpenGameArt, Freesound, Google Fonts) with licensing rules, and pixel-art discipline (never stretch; read the art before using it). Use when the game…

63 26d ago A 89 tokens original MIT

hearth-build

02

echoo19/hearth

Skill Claude CodeCodex

Structure a Hearth game's world — scenes, entities, components, tilemaps and autotiling (surfaces must connect), collider/sprite alignment, prefabs, animation state machines, and input bindings. Use when creating or arranging what exists in a Hearth game (levels, objects, hierarchies); behavior scripts are…

63 26d ago A 75 tokens original MIT

hearth-code

03

echoo19/hearth

Skill Claude CodeCodex

Write behavior in Hearth — Lua/JS scripts, the ctx API (input, timers, tweens, events, camera, audio, save), script modules and require, the dot-call and userdata pitfalls, deterministic RNG, and the check-script/edit-script iteration loop. Use when making things happen in a Hearth game (movement, AI, pickups, rules)…

63 26d ago A 88 tokens original MIT

hearth-design

04

echoo19/hearth

Skill Claude CodeCodex

Shape a complete Hearth game, not just working mechanics — scoping to session length (the verbs × levels × enemies budget), the teach → develop → escalate → climax → end arc, real endings (a win state, not just game-over), one-element-at-a-time difficulty ramps, scenes-as-levels pacing with gated progress and…

63 26d ago A 109 tokens original MIT

hearth-feel

05

echoo19/hearth

Skill Claude CodeCodex

Make a Hearth game feel good, not just run — the juice stack (hit-stop, screen shake, flash, particle bursts, layered sound), tween easing, camera effects, anticipation/recovery animation idioms, game-UX conventions (menus, pause, onboarding, difficulty, save etiquette), effect-asserting playtests, and the quality bar…

63 26d ago A 97 tokens original MIT

hearth-playtest

06

echoo19/hearth

Skill Claude CodeCodex

Let the engine hunt bugs for you — bot playtesting via hearth sweep. Seeded bot policies (mash/idle/wander/seek) play a scene headlessly across many seeds and report softlocks, crashes, stuck states, and unmet objectives as a compact evidence report; objectives double as executable acceptance criteria; a failing seed…

63 26d ago A 112 tokens original MIT

hearth

07

echoo19/hearth

Skill Claude CodeCodex

Operate the Hearth engine as a coding agent — the session loop (recall → snapshot → change → validate → playtest → screenshot → remember), project memory, permission modes, verification, review/undo, and export. Load FIRST whenever a project has a hearth.json or the task mentions Hearth. Routes to the domain skills…

63 26d ago A 120 tokens original MIT