hearth-design

hearth-design is a skill for Claude Code from echoo19/hearth. It costs 109 tokens per session (2,851 once invoked), scanned A, original, MIT.

A planning guide for shaping a complete game, including its mechanics, levels, difficulty, pacing, and ending. It helps decide how much game to build for a target play session.

In plain words
What is it for?
Use it before building a game to choose its scope, arrange levels, introduce mechanics, increase difficulty, and plan a real ending.
Why use it?
It prevents a project from stopping after one mechanic or level without a clear win state or satisfying progression.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/echoo19/hearth/hearth-design
Any agent
npx skills add echoo19/hearth --skill hearth-design
Clone the repo
git clone --depth 1 https://github.com/echoo19/hearth

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hearth-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/echoo19/hearth/hearth-design.svg)](https://agentmods.dev/skills/echoo19/hearth/hearth-design)
Your own site
<a href="https://agentmods.dev/skills/echoo19/hearth/hearth-design"><img src="https://agentmods.dev/badge/skills/echoo19/hearth/hearth-design.svg" alt="Measured on agentmods" height="20"></a>
Per session 109 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,851 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00109 $0.02851
Opus 5 $0.00055 $0.01425
Sonnet 5 $0.00022 $0.00570
Haiku 4.5 $0.00011 $0.00285

Measured 6d ago against content hash 479d3a2a3750, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

hearth-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

packages/examples/bounce-patrol/.claude/skills/hearth-design/SKILL.md · 230 lines

How it starts

The opening of the file, as written. The whole thing — 230 lines — stays where its author put it; the contents beside it link to each section on GitHub.

The shape of a complete game

The sibling skills make a game work: structure is hearth-build, behavior is hearth-code, art is hearth-art, moment-to-moment polish is hearth-feel. This skill is the macro layer — how much game to build, in what order the player meets it, and what lets them feel finished instead of abandoned. The most common failure of an agent-built game is not a bug. It is a game that stops rather than ends: one scene, one mechanic, a death loop, no win state.

Load this skill when planning, ideally before hearth init. Scope decisions cost nothing at init and a rebuild once five scenes exist.

Scope to session length

Pick a target session length first, then spend a budget: verbs × levels × enemies. Every verb (a distinct player action) multiplies work across the other skills — an input action (hearth set-input), animation states, a juice stack, and playtests of its own. Levels and enemy types multiply the same way.

Target session Verbs Play scenes Enemy/hazard types
~5 minutes (arcade / jam scope) 1–2 1–3, plus menu + ending 2–3
~20 minutes (small complete game) 2–3 4–6, plus menu + ending 4–5, the last reserved for the finale

Depth over breadth — cut a mechanic before shipping two shallow ones. A verb earns its slot by being taught, developed, and present in the final challenge. If it won't appear in the climax, cut it and deepen what remains (more enemy interactions with the existing verb beats a second half-tuned verb). The genre templates (hearth init --template platformer|topdown|arcade) start at one or two verbs on purpose: get that verb green in a playtest and juiced per hearth-feel before even considering another.

Scope is inspectable, so check it instead of estimating: hearth inspect project --json lists every scene, and hearth recall holds the scope you committed to. Record the budget at the start (hearth remember "Scope: 2 verbs (move+shoot), 4 levels, 3 enemy types" --section decision) so later sessions inherit the boundary instead of quietly growing it.

Read the full file on GitHub · 230 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 230 lines · 109 tokens per session scan A 479d3a2a3750

Subscribe to this mod's changes

hearth-design is a skill published in the GitHub repository echoo19/hearth (62 stars, last pushed 1mo ago), licensed MIT. It adds 109 tokens to every session and 2,851 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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