cougr-game-starter

cougr-game-starter is a skill for Claude Code, Codex from salazarsebas/Cougr. It costs 68 tokens per session (1,458 once invoked), scanned A, original, MIT.

Build new game projects from scratch with cougr-core. Use when Developer needs to scaffold a fresh Rust/Soroban game, add cougr-core as a dependency, design ECS components and systems, implement contract APIs, structure tests, or turn a game idea into a working prototype without relying on prior repository context.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Install with agentmods
npx agentmods add skills/salazarsebas/cougr/cougr-game-starter
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add salazarsebas/Cougr --skill cougr-game-starter
Clone the repo
git clone --depth 1 https://github.com/salazarsebas/Cougr

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cougr-game-starter

README.md
[![agentmods](https://agentmods.dev/badge/skills/salazarsebas/cougr/cougr-game-starter/github.svg)](https://agentmods.dev/skills/salazarsebas/cougr/cougr-game-starter)
Your own site
<a href="https://agentmods.dev/skills/salazarsebas/cougr/cougr-game-starter"><img src="https://agentmods.dev/badge/skills/salazarsebas/cougr/cougr-game-starter/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cougr-game-starter

Your own site · 80×15
<a href="https://agentmods.dev/skills/salazarsebas/cougr/cougr-game-starter"><img src="https://agentmods.dev/badge/skills/salazarsebas/cougr/cougr-game-starter.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 68 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,458 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00068 $0.01458
Opus 5.5 $0.00027 $0.00583
Sonnet 5.5 $0.00014 $0.00292
Haiku 4.5 $0.00007 $0.00146

Measured today against content hash 01140378a7c0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

cougr-game-starter scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/cougr-game-starter/SKILL.md · 169 lines

How it starts

The opening of the file, as written. The whole thing — 169 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Cougr Game Starter

Build a new game as a small, shippable vertical slice. Treat cougr-core as the architectural foundation, not as decoration added after the game logic is already tangled.

Workflow

  1. Classify the game before writing code.
  2. Scaffold a minimal project and add cougr-core.
  3. Model the game state in ECS terms.
  4. Implement contract APIs as thin entrypoints over game logic.
  5. Add tests that prove the loop works.
  6. Leave the project with documentation that another engineer can extend.

Read bundled references as needed:

Step 1: Classify The Game

Reduce the request to a concrete gameplay loop before creating files.

Capture:

  • player count
  • turn-based vs real-time tick updates
  • hidden information vs fully public state
  • win and loss conditions
  • smallest playable loop
  • one or two mechanics that make the prototype worth building

Prefer a narrow first milestone:

  • pong, not full sports simulation
  • battleship placement and attack loop, not matchmaking and rankings
  • one arena combat loop, not inventory, guilds, and tournaments at once

If the user asks for a large game, implement the thinnest coherent slice first and state that scope in the project README.

Step 2: Scaffold The Project

Scaffold with the cougr CLI. Do not hand-write the project layout, Cargo.toml, or a starter contract skeleton, cougr new already generates a canonical lib.rs / components.rs / systems.rs layout with a passing test suite, and hand-rolling one only reproduces what the CLI does correctly.

cargo install cougr-cli
cougr new <name> --template <template>
cd <name>
cargo test

Read the full file on GitHub · 169 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today First seen · 169 lines · 68 tokens per session scan A 01140378a7c0

Subscribe to this mod's changes

cougr-game-starter is a skill published in the GitHub repository salazarsebas/Cougr (53 stars, last pushed 16d ago), licensed MIT. It adds 68 tokens to every session and 1,458 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-07.

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