grill-me
01Skill Claude CodeCodex
A structured questioning skill for testing an idea, plan, or argument by examining its evidence, assumptions, counterexamples, and weak points.
118 tagged ecs, measured the same way as everything else here.
Browse within: audio 43linux 43mac 43particles 43simulation 43game-development 36game 29game-ai 20batte 17et 17lol 17statesync 17kotlin 12magic-the-gathering 12
Skill Claude CodeCodex
A structured questioning skill for testing an idea, plan, or argument by examining its evidence, assumptions, counterexamples, and weak points.
Skill Claude CodeCodex
A pipeline for turning HTML interface prototypes into Unity UGUI Prefabs, which are reusable Unity interface objects. It uses browser-rendered layout data to preserve positions, images, text, controls, and device-adaptation intentions.
Skill Claude CodeCodex
A guide for Luban, a game-configuration tool that turns spreadsheets and schemas into C# code and binary data for a TEngine project.
Skill Claude CodeCodex
ECS deployment tool - deploy, manage, and troubleshoot ECS services.
FlameskyDexive/Legends-Of-Heroes
Skill Claude CodeCodex
AIBridge/Unity 项目的标准开发工作流。Use when creating, modifying, fixing, refactoring, or validating C# code, Unity assets, prefabs, editor tools, package structure, tests, AGENTS.md, or local Skills. Preserves visible modes for Skills matching, requirement confirmation, analysis, implementation, and final checklist. Do not use…
FlameskyDexive/Legends-Of-Heroes
Skill Claude CodeCodex
Unity Prefab asset patch workflow for AIBridge. Use when modifying complex prefab assets with prefab patch operations, child or component creation, SerializedProperty writes, array edits, internal GameObject/component references, dry-run validation, or when deciding between prefab patch, inspector setproperty, scene…
FlameskyDexive/Legends-Of-Heroes
Skill Claude CodeCodex
Unity Editor and Player Runtime CLI integration for AIBridge. Use when Codex needs to compile Unity, inspect Console logs, search/read assets, manipulate GameObjects, Transforms, components, SerializedProperty values, scenes, screenshots/GIFs, connect to built Player runtime targets, simulate Play Mode runtime input…
aliyun/alibabacloud-ecs-troubleshoot-skills
Skill Claude CodeCodex
Troubleshoot an Alibaba Cloud ECS Linux OS. Use when a user needs to diagnose a specified ECS Linux instance, such as instance stuck in Starting, boot stuck, SSH/VNC/Workbench login failure, network issues, disk/FS issues, performance anomalies, suspected mining or hidden processes, crash/hang, clock drift, or…
aliyun/alibabacloud-ecs-troubleshoot-skills
Skill Claude CodeCodex
A Linux kernel security scanner that checks for known CVE vulnerabilities and can test whether they are exploitable. CVEs are public identifiers for reported security flaws; the tests need administrator access and can crash the system.
aliyun/alibabacloud-ecs-troubleshoot-skills
Skill Claude CodeCodex
Troubleshoot and repair Alibaba Cloud ECS Windows instances from inside the GuestOS or remotely via Cloud Assistant. Use whenever the user reports any Windows symptom or asks for a health check on an ECS Windows instance, even vague ones like "check this machine": boot failures (BSOD, black screen, boot loop, stuck at…
Skill Claude CodeCodex
Implements new Magic: The Gathering cards for the Argentum Engine. Use when adding a new card, the user provides one or more card names to implement, or asks to implement a specific MTG card. Several cards that reuse existing primitives can be implemented together into one PR.
Skill Claude CodeCodex
Adds a new feature or mechanic to the Argentum Engine (SDK primitive, effect, trigger, condition, static/replacement ability, server/client capability) following the project's architecture and SDK-elegance principles. Use when implementing engine/SDK/server/client functionality that isn't a single card — e.g. "add an…
Skill Claude CodeCodex
Implement every "Assay-ready" card for a Magic set — the cards Argentum Assay reads whole that the set hasn't authored yet — placing each canonical in its earliest real printing and giving the sweep's own set a Printing row when the card is a reprint. Computes the four-way split first, authors to assay compile's JSON…
Skill Claude CodeCodex
How to author procedural content in orkid using HyperSyn (Reality Synthesizer) — a Python-as-DSL system for composing particle systems, 2D/3D procedural textures, mesh/SDF operations, and (eventually) audio/sequencer graphs into compact runtime experiences. Use when the user asks about HyperSyn, ptex2d, ptex3d…
Skill Claude CodeCodex
Answer questions about orkid's lighting system, light types (point/directional/spot/ambient), LightManager, shadow mapping, light cookies, light probes, forward lighting SSBO layout, EnumeratedLights, and Python lighting bindings. Use when the user asks about lights, shadows, probes, or light management.
Skill Claude CodeCodex
Answer questions about orkid's PBR material system, GfxMaterial hierarchy, PBRMaterial texture channels (albedo/normal/metallic-roughness/emissive), FreestyleMaterial, IBL/environment maps, BRDF integration, lightmaps, XGM serialization, FxPipeline, shader technique selection, and Python material bindings. Use when…
Skill Claude CodeCodex
AI system for game entities including behavior trees, finite state machines, steering behaviors, and decision making.
Skill Claude CodeCodex
Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.
Skill Claude CodeCodex
Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.
HermeticOrmus/LibreGameDev-Claude-Code
Skill Claude CodeCodex
Skill "game-ai-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering game ai patterns, behavior tree node types, composite nodes, sequence: all children must succeed (and) and selector: first child to succeed wins (or).
HermeticOrmus/LibreGameDev-Claude-Code
Skill Claude CodeCodex
Skill "animation-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering animation patterns, godot animationtree blendspace2d locomotion, locomotion blend tree setup - driven by velocity, animationtree configuration (in godot editor) and root: animationnodestatemachine.
HermeticOrmus/LibreGameDev-Claude-Code
Skill Claude CodeCodex
Skill "procgen-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering procgen patterns, fastnoiselite terrain generation, layered noise terrain heightmap - godot 4, bsp dungeon generator and cellular automata cave generator.
lordbasilaiassistant-sudo/llmgine
Skill Claude CodeCodex
Build, play, test, and debug games on the llmgine LLM-native game engine. Use when creating a game with llmgine, adding Minds/verbs/prefabs, wiring GLM or any OpenAI-compatible LLM into gameplay, debugging a running llmgine game, or verifying a game works end-to-end (headless or in-browser).