ecs skills

118 tagged ecs, measured the same way as everything else here.

Browse within: audio 43linux 43mac 43particles 43simulation 43game-development 36game 29game-ai 20batte 17et 17lol 17statesync 17kotlin 12magic-the-gathering 12

grill-me

01

Alex-Rachel/TEngine

Skill Claude CodeCodex

A structured questioning skill for testing an idea, plan, or argument by examining its evidence, assumptions, counterexamples, and weak points.

2.3k 22d ago A 59 tokens original MIT

html-to-ugui

02

Alex-Rachel/TEngine

Skill Claude CodeCodex

A pipeline for turning HTML interface prototypes into Unity UGUI Prefabs, which are reusable Unity interface objects. It uses browser-rendered layout data to preserve positions, images, text, controls, and device-adaptation intentions.

2.3k 22d ago A 150 tokens original MIT

luban-dev

03

Alex-Rachel/TEngine

Skill Claude CodeCodex

A guide for Luban, a game-configuration tool that turns spreadsheets and schemas into C# code and binary data for a TEngine project.

2.3k 22d ago A 149 tokens original MIT

ecspresso

04

kayac/ecspresso

Skill Claude CodeCodex

ECS deployment tool - deploy, manage, and troubleshoot ECS services.

1.1k 15d ago A 17 tokens original MIT

FlameskyDexive/Legends-Of-Heroes

Skill Claude CodeCodex

AIBridge/Unity 项目的标准开发工作流。Use when creating, modifying, fixing, refactoring, or validating C# code, Unity assets, prefabs, editor tools, package structure, tests, AGENTS.md, or local Skills. Preserves visible modes for Skills matching, requirement confirmation, analysis, implementation, and final checklist. Do not use…

921 1mo ago A 101 tokens original MIT

FlameskyDexive/Legends-Of-Heroes

Skill Claude CodeCodex

Unity Prefab asset patch workflow for AIBridge. Use when modifying complex prefab assets with prefab patch operations, child or component creation, SerializedProperty writes, array edits, internal GameObject/component references, dry-run validation, or when deciding between prefab patch, inspector setproperty, scene…

921 1mo ago A 73 tokens original MIT

aibridge

07

FlameskyDexive/Legends-Of-Heroes

Skill Claude CodeCodex

Unity Editor and Player Runtime CLI integration for AIBridge. Use when Codex needs to compile Unity, inspect Console logs, search/read assets, manipulate GameObjects, Transforms, components, SerializedProperty values, scenes, screenshots/GIFs, connect to built Player runtime targets, simulate Play Mode runtime input…

921 1mo ago A 125 tokens original MIT

aliyun/alibabacloud-ecs-troubleshoot-skills

Skill Claude CodeCodex

Troubleshoot an Alibaba Cloud ECS Linux OS. Use when a user needs to diagnose a specified ECS Linux instance, such as instance stuck in Starting, boot stuck, SSH/VNC/Workbench login failure, network issues, disk/FS issues, performance anomalies, suspected mining or hidden processes, crash/hang, clock drift, or…

147 12d ago A 84 tokens original Apache-2.0

aliyun/alibabacloud-ecs-troubleshoot-skills

Skill Claude CodeCodex

A Linux kernel security scanner that checks for known CVE vulnerabilities and can test whether they are exploitable. CVEs are public identifiers for reported security flaws; the tests need administrator access and can crash the system.

147 12d ago B 233 tokens original Apache-2.0

aliyun/alibabacloud-ecs-troubleshoot-skills

Skill Claude CodeCodex

Troubleshoot and repair Alibaba Cloud ECS Windows instances from inside the GuestOS or remotely via Cloud Assistant. Use whenever the user reports any Windows symptom or asks for a health check on an ECS Windows instance, even vague ones like "check this machine": boot failures (BSOD, black screen, boot loop, stuck at…

147 12d ago A 215 tokens original Apache-2.0

add-card

11

wingedsheep/argentum-engine

Skill Claude CodeCodex

Implements new Magic: The Gathering cards for the Argentum Engine. Use when adding a new card, the user provides one or more card names to implement, or asks to implement a specific MTG card. Several cards that reuse existing primitives can be implemented together into one PR.

59 yesterday A 0 tokens

add-feature

12

wingedsheep/argentum-engine

Skill Claude CodeCodex

Adds a new feature or mechanic to the Argentum Engine (SDK primitive, effect, trigger, condition, static/replacement ability, server/client capability) following the project's architecture and SDK-elegance principles. Use when implementing engine/SDK/server/client functionality that isn't a single card — e.g. "add an…

59 yesterday A 87 tokens

assay-ready-sweep

13

wingedsheep/argentum-engine

Skill Claude CodeCodex

Implement every "Assay-ready" card for a Magic set — the cards Argentum Assay reads whole that the set hasn't authored yet — placing each canonical in its earliest real printing and giving the sweep's own set a Printing row when the card is a reprint. Computes the four-way split first, authors to assay compile's JSON…

59 yesterday A 156 tokens

hypersyn

14

tweakoz/orkid

Skill Claude CodeCodex

How to author procedural content in orkid using HyperSyn (Reality Synthesizer) — a Python-as-DSL system for composing particle systems, 2D/3D procedural textures, mesh/SDF operations, and (eventually) audio/sequencer graphs into compact runtime experiences. Use when the user asks about HyperSyn, ptex2d, ptex3d…

35 19d ago A 108 tokens MIT

orklev2-lighting

15

tweakoz/orkid

Skill Claude CodeCodex

Answer questions about orkid's lighting system, light types (point/directional/spot/ambient), LightManager, shadow mapping, light cookies, light probes, forward lighting SSBO layout, EnumeratedLights, and Python lighting bindings. Use when the user asks about lights, shadows, probes, or light management.

35 19d ago A 69 tokens MIT

orklev2-pbr

16

tweakoz/orkid

Skill Claude CodeCodex

Answer questions about orkid's PBR material system, GfxMaterial hierarchy, PBRMaterial texture channels (albedo/normal/metallic-roughness/emissive), FreestyleMaterial, IBL/environment maps, BRDF integration, lightmaps, XGM serialization, FxPipeline, shader technique selection, and Python material bindings. Use when…

35 19d ago A 95 tokens MIT

ai-system

17

bullish0x/GameStudio

Skill Claude CodeCodex

AI system for game entities including behavior trees, finite state machines, steering behaviors, and decision making.

10 2mo ago A 22 tokens original MIT

bullish0x/GameStudio

Skill Claude CodeCodex

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

10 2mo ago A 36 tokens copy · 91% MIT

art-bible

19

bullish0x/GameStudio

Skill Claude CodeCodex

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.

10 2mo ago A 47 tokens copy · 88% MIT

game-ai-patterns

20

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "game-ai-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering game ai patterns, behavior tree node types, composite nodes, sequence: all children must succeed (and) and selector: first child to succeed wins (or).

6 3mo ago A 0 tokens original MIT

animation-patterns

21

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "animation-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering animation patterns, godot animationtree blendspace2d locomotion, locomotion blend tree setup - driven by velocity, animationtree configuration (in godot editor) and root: animationnodestatemachine.

6 3mo ago A 0 tokens original MIT

procgen-patterns

22

HermeticOrmus/LibreGameDev-Claude-Code

Skill Claude CodeCodex

Skill "procgen-patterns" from HermeticOrmus/LibreGameDev-Claude-Code, covering procgen patterns, fastnoiselite terrain generation, layered noise terrain heightmap - godot 4, bsp dungeon generator and cellular automata cave generator.

6 3mo ago A 0 tokens original MIT

llmgine

23

lordbasilaiassistant-sudo/llmgine

Skill Claude CodeCodex

Build, play, test, and debug games on the llmgine LLM-native game engine. Use when creating a game with llmgine, adding Minds/verbs/prefabs, wiring GLM or any OpenAI-compatible LLM into gameplay, debugging a running llmgine game, or verifying a game works end-to-end (headless or in-browser).

1 4d ago B 78 tokens original MIT