TEngine is a Unity framework for building games, providing modules for asynchronous work, hot updates, asset management, configuration tables, and user interfaces. It is for Unity developers and teams making commercial projects across desktop, mobile, web, and WeChat Mini Game targets, with catalogue skills supporting its AI-assisted development workflow.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Alex-Rachel/TEngine --skill unity-cligit clone --depth 1 https://github.com/Alex-Rachel/TEngineWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alex-rachel/tengine/unity-cli)<a href="https://agentmods.dev/skills/alex-rachel/tengine/unity-cli"><img src="https://agentmods.dev/badge/skills/alex-rachel/tengine/unity-cli/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/alex-rachel/tengine/unity-cli"><img src="https://agentmods.dev/badge/skills/alex-rachel/tengine/unity-cli.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00065 | $0.00706 |
| Opus 5.5 | $0.00026 | $0.00282 |
| Sonnet 5.5 | $0.00013 | $0.00141 |
| Haiku 4.5 | $0.00006 | $0.00071 |
Grade A, and why
unity-cli scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 23d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Unity CLI
执行入口
从 Unity 项目执行 python .codex/scripts/workflow.py doctor,或通过绝对路径调用该脚本。路径由脚本定位,不借用其他打开的工程。
CLI 为 Tools/unity.exe,不是 Unity Editor 自身的同名可执行文件。
先运行 unity list 获取当前注册命令,再按需阅读 操作规程。
示例:python .codex/scripts/workflow.py unity query list_open_scenes。
编译/测试:python .codex/scripts/workflow.py verify --profile unity。
不变量
- 开始新操作前确认指定工程唯一且 ready。编译、导入、测试和写入串行;状态轮询不要求 ready,否则无法观察忙操作。
- 源码用代码编辑工具修改,不用 Pipeline 文本写入、eval 或 menu 绕过编辑/授权规则。
- 查询与写入不能只看名字前缀。未知命令、菜单、eval 默认不允许通过自动化入口执行。
- 写入先 preview,展示目标、输入和影响范围;得到用户明确确认后 approve,最后 apply。高风险单独确认。
dry_run/confirm是各命令自行实现的约定,必须核实命令实际支持;Undo 不能恢复所有资产、设置和包操作。- 请求发送后超时视作结果未知,查询状态或检查实际目标,禁止自动重放写入。
- 测试先发现用例,分别运行 EditMode/PlayMode,轮询终态并检查实际执行数。零用例、全部跳过、失败、取消、结果不匹配均不能通过。
- 没有连接、命令、授权或必需依赖时报告 blocked;不安装、不升级、不连接其他项目兜底。
权威资料
根据当前任务读取 Packages/com.unity.pipeline/Documentation~/ 中:
| 场景 | 包内文档 |
|---|---|
| 连接、鉴权、Player | connectivity.md、runtime-setup.md |
| 安全、路径、Undo | safety-and-mutations.md、authoring-commands.md |
| 编译、测试、构建 | commands/build-and-compilation.md |
| 资源、对象、Prefab | commands/assets-and-files.md、commands/gameobjects-and-components.md、commands/prefabs.md |
| 视觉、场景、设置 | commands/capture.md、commands/scenes.md、commands/project-settings.md |
| 新增项目命令 | creating-commands.md |
实时命令描述优先于复制的示例。Pipeline 更新后重新验证契约,不假定版本兼容。 截图是证据,不等于视觉验收通过。输出报告需区分机器验证和人工确认。
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 23d ago First seen · 43 lines · 65 tokens per session scan A e51666627e94
unity-cli is a skill published in the GitHub repository Alex-Rachel/TEngine (2,379 stars, last pushed 24d ago), licensed MIT. It adds 65 tokens to every session and 706 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-23.
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