Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add FlameskyDexive/Legends-Of-Heroes --skill et-codegit clone --depth 1 https://github.com/FlameskyDexive/Legends-Of-HeroesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/flameskydexive/legends-of-heroes/et-code)<a href="https://agentmods.dev/skills/flameskydexive/legends-of-heroes/et-code"><img src="https://agentmods.dev/badge/skills/flameskydexive/legends-of-heroes/et-code/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/flameskydexive/legends-of-heroes/et-code"><img src="https://agentmods.dev/badge/skills/flameskydexive/legends-of-heroes/et-code.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00061 | $0.00657 |
| Opus 5 | $0.00030 | $0.00329 |
| Sonnet 5 | $0.00012 | $0.00131 |
| Haiku 4.5 | $0.00006 | $0.00066 |
Grade A, and why
et-code scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
et-code - ET Code 入口
何时使用
- 新建或修改
Entity、Component、System、Helper - 新建或修改
MessageLocationHandler、MessageHandler<T>、MessageSessionHandler - 新建或移动 C# 文件,检查
.meta、程序集与包内落点 - 新增消息、模块、程序集或包依赖
- 处理 ECS 分层、组件存在性契约、Module analyzer、分析器报错
不要加载
- 只是执行测试、导出配置或操作 Excel
- 只做 Unity 编辑器操作(用
et-unitybridge)
默认动作
- 先确认改动所在 package、程序集层级和包内
AGENTS.md规则。 - 检查代码是否位于
Packages/cn.etetet.*,并确认是否需要关注packagegit.json、PackageType.cs。 - 先判断 Entity / System 分离、Handler
Run规范、包依赖单向、Module analyzer、禁止 hard code 是否受影响。 - 新增组件或判空前先确认组件存在性契约;按设计必然存在的组件不要偷偷兜底创建。
- 涉及
async/await/ETTask/EntityRef时,叠加../et-async/SKILL.md。 - 新建类前优先复用现有结构;默认一类一文件。
- 严禁 AI 手工生成
.meta或手工修改.csproj;移动 C# 文件时必须同步移动对应.meta以保留 GUID。 - 严禁为了注册表、缓存、映射关系随手新增静态可变字段;先确认生命周期与 owner。
快速分流
- 文件、
.meta、包落点、包层级:补读references/et-code-rules.md - ECS 数据/逻辑边界、组件契约、Module analyzer:补读
references/et-code-rules.md await后 Entity 访问、EntityRef<T>、NewContext(...):叠加et-async- 编译或分析器验证:转
et-build
输出要求
- 说明代码落点、包依赖、程序集层次是否正确
- 说明是否影响
.meta、.csproj、Unity 刷新或工程文件生成 - 说明是否影响
EntityRef/await安全、HandlerRun规范 - 说明是否引入新的 analyzer 风险、静态状态风险或模块边界问题
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 45 lines · 61 tokens per session scan A ca5c0fe7d220
et-code is a skill published in the GitHub repository FlameskyDexive/Legends-Of-Heroes (924 stars, last pushed 1mo ago), licensed MIT. It adds 61 tokens to every session and 657 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
fantasy-net
This guide applies to development and code review for Fantasy / Fantasy.Net / Fantasy.Unity written in C#. Use it when a task involves Fantasy server code or Unity client code using Fantasy, ECS entities/components/systems, scenes and subscenes, FTask, network handlers/messages/protocols, Address or Roaming routing…
reflection-method-call
Call a C# method by reflection — including private methods. Requires a method schema obtained via 'reflection-method-find'. Supports static methods, instance methods (with optional target deserialization), and main-thread / off-thread execution.
script-execute
Compiles and executes C# code dynamically using Roslyn. Supports a full-code mode (default) and a body-only mode — see the skill body for the difference and for how to pass Unity object references as parameters.
reflection-method-find
Find C# methods across every loaded assembly by name / type / parameters — including private methods. Returns serialized MethodData entries usable as schemas for 'reflection-method-call'.
unity-version-split
Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).
script-delete
Delete one or more .cs script files from disk, refresh the AssetDatabase, and wait for Unity compilation to settle before delivering the final result via the request's requestId. Pair with 'script-read' to inspect files before deletion.