tengine-dev

tengine-dev is a skill for Codex from Alex-Rachel/TEngine. It costs 76 tokens per session (778 once invoked), scanned A, original, MIT.

A development guide for TEngine, a framework used to build Unity games. It covers the framework’s modules, user interfaces, events, asset loading, hot updates, configuration, and related tools.

In plain words
What is it for?
Use it when working on TEngine Unity projects, including UI, events, resources, hot-update code, configuration tables, scripts, shaders, animation, and visual effects.
Why use it?
It helps developers follow TEngine’s required APIs and boundaries, such as asynchronous loading, asset cleanup, and communication between modules.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it when working on TEngine Unity projects, including UI, events, resources, hot-update code, configuration tables, scripts, shaders, animation, and visual effects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/alex-rachel/tengine/tengine-dev
About the project

TEngine is a Unity framework for building games, providing modules for asynchronous work, hot updates, asset management, configuration tables, and user interfaces. It is for Unity developers and teams making commercial projects across desktop, mobile, web, and WeChat Mini Game targets, with catalogue skills supporting its AI-assisted development workflow.

Alex-Rachel/TEngine · 2,387 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Alex-Rachel/TEngine --skill tengine-dev
Clone the repo
git clone --depth 1 https://github.com/Alex-Rachel/TEngine

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for tengine-dev

README.md
[![agentmods](https://agentmods.dev/badge/skills/alex-rachel/tengine/tengine-dev/github.svg)](https://agentmods.dev/skills/alex-rachel/tengine/tengine-dev)
Your own site
<a href="https://agentmods.dev/skills/alex-rachel/tengine/tengine-dev"><img src="https://agentmods.dev/badge/skills/alex-rachel/tengine/tengine-dev/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for tengine-dev

Your own site · 80×15
<a href="https://agentmods.dev/skills/alex-rachel/tengine/tengine-dev"><img src="https://agentmods.dev/badge/skills/alex-rachel/tengine/tengine-dev.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 76 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 778 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00076 $0.00778
Opus 5.5 $0.00030 $0.00311
Sonnet 5.5 $0.00015 $0.00156
Haiku 4.5 $0.00008 $0.00078

Measured 1mo ago against content hash 57a0b84c7043, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

tengine-dev scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

UnityProject/.codex/skills/tengine-dev/SKILL.md · 42 lines

What it actually says

TEngine 开发指导

TEngine 是基于 HybridCLR + YooAsset + UniTask + Luban 的 Unity 游戏框架。 先定位相关实现和调用方,再按下表读需要的主题。参考文档是导航,不是 API 保证;实际源码、程序集定义和测试结果是最终依据。

核心红线

  1. 异步优先:业务 IO 用 UniTask,处理取消、失败和销毁竞争;不引入 Coroutine。
  2. 模块访问:业务代码通过 GameModule.XXX;框架启动层保留现有模块初始化方式。
  3. 资源必须释放:LoadAssetAsync 对应 UnloadAsset,GameObject 用 LoadGameObjectAsync
  4. 热更边界:GameEntry、Procedure、Launcher 不热更;GameScripts/HotFix/ 按 asmdef 划分热更程序集。
  5. 事件解耦:模块间用 GameEvent,UI 内部用 AddUIEvent

文档路由

根据任务类型,读取对应的 reference 文档:

任务类型 必读文档 进阶文档 优先级
UI 开发 ui-lifecycle.md ui-patterns.md P0
事件系统 event-system.md event-antipatterns.md P0
资源加载 resource-api.md resource-patterns.md P0
模块使用 modules.md — P0
热更代码 hotfix-workflow.md — P1
代码规范 naming-rules.md — P1
Luban 配置 luban-config.md — P1
项目结构 architecture.md — P2
问题排查 troubleshooting.md — P2

实现与交付

  • 输入:需求、相关源码、资源地址和验收条件;缺失的 API/地址先搜索,不凭名称补造。
  • 修改调用前核实方法签名、返回类型和取消语义。生成代码回溯到模板。
  • 配置数据及导出读取 luban-dev。序列化、资源导入和 Editor 验证读取 unity-cli。
  • C# 修改至少执行完整解决方案构建和相关测试;Editor 不可用时明确剩余验证。
  • 输出:实现变更、运行证据、资源/事件所有权、兼容性影响和未完成的验证。不得只凭代码片段或关键词评测宣称正确。
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +6 lines · +8 tokens per session 57a0b84c7043
  2. 1mo ago First seen · 36 lines · 68 tokens per session scan A a93127c46396

Subscribe to this mod's changes

tengine-dev is a skill published in the GitHub repository Alex-Rachel/TEngine (2,387 stars, last pushed 5d ago), licensed MIT. It adds 76 tokens to every session and 778 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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