tengine-dev

tengine-dev is a skill for Claude Code from Alex-Rachel/TEngine. It costs 68 tokens per session (623 once invoked), scanned A, original, MIT.

A development guide for TEngine, a framework used to build Unity games. It covers the framework’s modules, user interfaces, events, asset loading, hot updates, configuration, and related tools.

In plain words
What is it for?
Use it when working on TEngine Unity projects, including UI, events, resources, hot-update code, configuration tables, scripts, shaders, animation, and visual effects.
Why use it?
It helps developers follow TEngine’s required APIs and boundaries, such as asynchronous loading, asset cleanup, and communication between modules.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it when working on TEngine Unity projects, including UI, events, resources, hot-update code, configuration tables, scripts, shaders, animation, and visual effects.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/alex-rachel/tengine/tengine-dev
About the project

TEngine is a Unity framework for building games, providing modules for asynchronous work, hot updates, asset management, configuration tables, and user interfaces. It is for Unity developers and teams making commercial projects across desktop, mobile, web, and WeChat Mini Game targets, with catalogue skills supporting its AI-assisted development workflow.

Alex-Rachel/TEngine · 2,336 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Alex-Rachel/TEngine --skill tengine-dev
Clone the repo
git clone --depth 1 https://github.com/Alex-Rachel/TEngine

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for tengine-dev

README.md
[![agentmods](https://agentmods.dev/badge/skills/alex-rachel/tengine/tengine-dev/github.svg)](https://agentmods.dev/skills/alex-rachel/tengine/tengine-dev)
Your own site
<a href="https://agentmods.dev/skills/alex-rachel/tengine/tengine-dev"><img src="https://agentmods.dev/badge/skills/alex-rachel/tengine/tengine-dev/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for tengine-dev

Your own site · 80×15
<a href="https://agentmods.dev/skills/alex-rachel/tengine/tengine-dev"><img src="https://agentmods.dev/badge/skills/alex-rachel/tengine/tengine-dev.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 68 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 623 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00068 $0.00623
Opus 5 $0.00034 $0.00311
Sonnet 5 $0.00014 $0.00125
Haiku 4.5 $0.00007 $0.00062

Measured 13d ago against content hash a93127c46396, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

tengine-dev scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

UnityProject/.claude/skills/tengine-dev/SKILL.md · 36 lines

What it actually says

TEngine 开发指导

TEngine 是基于 HybridCLR + YooAsset + UniTask + Luban 的 Unity 游戏框架。 本 skill 提供 AI 专用的精炼参考文档,确保生成的代码与框架 API 完全一致。

核心红线

  1. 异步优先:IO 操作用 UniTask,禁止同步加载/Coroutine
  2. 模块访问:通过 GameModule.XXX 访问,而非 ModuleSystem.GetModule<T>()
  3. 资源必须释放LoadAssetAsync 对应 UnloadAsset,GameObject 用 LoadGameObjectAsync
  4. 热更边界GameScripts/Main 不热更,GameScripts/HotFix/ 全部热更
  5. 事件解耦:模块间用 GameEvent,UI 内部用 AddUIEvent

文档路由

根据任务类型,读取对应的 reference 文档:

任务类型 必读文档 进阶文档 优先级
UI 开发 ui-lifecycle.md ui-patterns.md P0
事件系统 event-system.md event-antipatterns.md P0
资源加载 resource-api.md resource-patterns.md P0
模块使用 modules.md P0
热更代码 hotfix-workflow.md P1
代码规范 naming-rules.md P1
Luban 配置 luban-config.md P1
项目结构 architecture.md P2
问题排查 troubleshooting.md P2
MCP 场景/GO/UI/脚本/Editor mcp-tools.md P1
MCP 材质/Shader/动画/VFX mcp-visual.md P2
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 36 lines · 68 tokens per session scan A a93127c46396

Subscribe to this mod's changes

tengine-dev is a skill published in the GitHub repository Alex-Rachel/TEngine (2,336 stars, last pushed 2d ago), licensed MIT. It adds 68 tokens to every session and 623 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

et-code

ET framework C# code authoring and review workflow. Use when creating or modifying Entity, Component, System, Helper, message handlers, package dependencies, assemblies, module analyzer boundaries, C# file placement, .meta handling, ECS layering, or component contract logic in WOW/ET packages.

FlameskyDexive/Legends-Of-Heroes · 61 tokens

fantasy-net

This guide applies to development and code review for Fantasy / Fantasy.Net / Fantasy.Unity written in C#. Use it when a task involves Fantasy server code or Unity client code using Fantasy, ECS entities/components/systems, scenes and subscenes, FTask, network handlers/messages/protocols, Address or Roaming routing…

qq362946/Fantasy · 157 tokens

reflection-method-call

Call a C# method by reflection — including private methods. Requires a method schema obtained via 'reflection-method-find'. Supports static methods, instance methods (with optional target deserialization), and main-thread / off-thread execution.

IvanMurzak/Unity-MCP · 48 tokens

script-execute

Compiles and executes C# code dynamically using Roslyn. Supports a full-code mode (default) and a body-only mode — see the skill body for the difference and for how to pass Unity object references as parameters.

IvanMurzak/Unity-MCP · 48 tokens

reflection-method-find

Find C# methods across every loaded assembly by name / type / parameters — including private methods. Returns serialized MethodData entries usable as schemas for 'reflection-method-call'.

IvanMurzak/Unity-MCP · 39 tokens

unity-version-split

Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).

IvanMurzak/Unity-MCP · 59 tokens