TEngine is a Unity framework for building games, providing modules for asynchronous work, hot updates, asset management, configuration tables, and user interfaces. It is for Unity developers and teams making commercial projects across desktop, mobile, web, and WeChat Mini Game targets, with catalogue skills supporting its AI-assisted development workflow.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Alex-Rachel/TEngine --skill tengine-devgit clone --depth 1 https://github.com/Alex-Rachel/TEngineWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/alex-rachel/tengine/tengine-dev)<a href="https://agentmods.dev/skills/alex-rachel/tengine/tengine-dev"><img src="https://agentmods.dev/badge/skills/alex-rachel/tengine/tengine-dev/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/alex-rachel/tengine/tengine-dev"><img src="https://agentmods.dev/badge/skills/alex-rachel/tengine/tengine-dev.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00076 | $0.00778 |
| Opus 5.5 | $0.00030 | $0.00311 |
| Sonnet 5.5 | $0.00015 | $0.00156 |
| Haiku 4.5 | $0.00008 | $0.00078 |
Grade A, and why
tengine-dev scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
TEngine 开发指导
TEngine 是基于 HybridCLR + YooAsset + UniTask + Luban 的 Unity 游戏框架。 先定位相关实现和调用方,再按下表读需要的主题。参考文档是导航,不是 API 保证;实际源码、程序集定义和测试结果是最终依据。
核心红线
- 异步优先:业务 IO 用
UniTask,处理取消、失败和销毁竞争;不引入 Coroutine。 - 模块访问:业务代码通过
GameModule.XXX;框架启动层保留现有模块初始化方式。 - 资源必须释放:
LoadAssetAsync对应UnloadAsset,GameObject 用LoadGameObjectAsync - 热更边界:
GameEntry、Procedure、Launcher不热更;GameScripts/HotFix/按 asmdef 划分热更程序集。 - 事件解耦:模块间用
GameEvent,UI 内部用AddUIEvent
文档路由
根据任务类型,读取对应的 reference 文档:
| 任务类型 | 必读文档 | 进阶文档 | 优先级 |
|---|---|---|---|
| UI 开发 | ui-lifecycle.md | ui-patterns.md | P0 |
| 事件系统 | event-system.md | event-antipatterns.md | P0 |
| 资源加载 | resource-api.md | resource-patterns.md | P0 |
| 模块使用 | modules.md | — | P0 |
| 热更代码 | hotfix-workflow.md | — | P1 |
| 代码规范 | naming-rules.md | — | P1 |
| Luban 配置 | luban-config.md | — | P1 |
| 项目结构 | architecture.md | — | P2 |
| 问题排查 | troubleshooting.md | — | P2 |
实现与交付
What ships with it
13 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- agents/openai.yaml 271 B
- references/architecture.md 1.4 KB
- references/event-antipatterns.md 967 B
- references/event-system.md 1.5 KB
- references/hotfix-workflow.md 1.2 KB
- references/luban-config.md 1.0 KB
- references/modules.md 1.3 KB
- references/naming-rules.md 1.1 KB
- references/resource-api.md 2.1 KB
- references/resource-patterns.md 2.4 KB
- references/troubleshooting.md 1.2 KB
- references/ui-lifecycle.md 1.6 KB
- references/ui-patterns.md 1.6 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed · +6 lines · +8 tokens per session 57a0b84c7043
- 1mo ago First seen · 36 lines · 68 tokens per session scan A a93127c46396
tengine-dev is a skill published in the GitHub repository Alex-Rachel/TEngine (2,387 stars, last pushed 5d ago), licensed MIT. It adds 76 tokens to every session and 778 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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