game skills

145 tagged game, measured the same way as everything else here.

Browse within: multiplayer 37ReAct 36nextjs 36realtime 36supabase 36browser-game 29ecs 29javascript 29batte 17et 17lol 17statesync 17ai-generated 16brasil 16

anti-cheat-systems

01

gmh5225/awesome-game-security

Skill Claude CodeCodex

Guide for modern game anti-cheat architecture, Windows kernel monitoring, and detection tradeoffs. Use this skill when analyzing EAC, BattlEye, Vanguard, FACEIT AC, kernel callbacks, handle protection, manual-map detection, boot-start drivers, BYOVD, DMA threats, or behavioral telemetry in game security research.

3.5k 2d ago A 71 tokens original MIT

gmh5225/awesome-game-security

Skill Claude CodeCodex

Guide for PCIe DMA threat modeling, FPGA-based memory access, and defensive implications in game security. Use this skill when researching pcileech, BAR and TLP behavior, page-table walking, IOMMU or VT-d, device impersonation, firmware mimicry, or DMA detection and mitigation in game security research.

3.5k 2d ago A 70 tokens original MIT

gmh5225/awesome-game-security

Skill Claude CodeCodex

Guide for Windows kernel internals and security mechanisms used in game protection and low-level research. Use this skill when working with drivers, IRQL-sensitive callbacks, EPROCESS, ETHREAD, MMVAD internals, IOCTL paths, DSE, PatchGuard, HVCI, PiDDBCache, MmUnloadedDrivers, or kernel memory inspection.

3.5k 2d ago A 77 tokens original MIT

grill-me

04

Alex-Rachel/TEngine

Skill Claude CodeCodex

A structured questioning skill for testing an idea, plan, or argument by examining its evidence, assumptions, counterexamples, and weak points.

2.3k 22d ago A 59 tokens original MIT

html-to-ugui

05

Alex-Rachel/TEngine

Skill Claude CodeCodex

A pipeline for turning HTML interface prototypes into Unity UGUI Prefabs, which are reusable Unity interface objects. It uses browser-rendered layout data to preserve positions, images, text, controls, and device-adaptation intentions.

2.3k 22d ago A 150 tokens original MIT

luban-dev

06

Alex-Rachel/TEngine

Skill Claude CodeCodex

A guide for Luban, a game-configuration tool that turns spreadsheets and schemas into C# code and binary data for a TEngine project.

2.3k 22d ago A 149 tokens original MIT

4thfever/cultivation-world-simulator

Skill Claude CodeCodexCursor

A skill for planning or implementing a stable control API for external agents or Claw systems. Its description is in Chinese and focuses on layered design, query and command handling, runtime serialization, and contract documentation.

2.0k 16d ago A 50 tokens

i18n-development

08

4thfever/cultivation-world-simulator

Skill Claude CodeCodexCursor

A development guide for internationalisation, the practice of preparing software to support multiple languages. It covers new text, items, events, translations, and PO/MO translation files.

2.0k 16d ago A 38 tokens

fantasy-net

10

qq362946/Fantasy

Skill Claude CodeCodex

This guide applies to development and code review for Fantasy / Fantasy.Net / Fantasy.Unity written in C#. Use it when a task involves Fantasy server code or Unity client code using Fantasy, ECS entities/components/systems, scenes and subscenes, FTask, network handlers/messages/protocols, Address or Roaming routing…

1.4k 4d ago A 157 tokens

FlameskyDexive/Legends-Of-Heroes

Skill Claude CodeCodex

AIBridge/Unity 项目的标准开发工作流。Use when creating, modifying, fixing, refactoring, or validating C# code, Unity assets, prefabs, editor tools, package structure, tests, AGENTS.md, or local Skills. Preserves visible modes for Skills matching, requirement confirmation, analysis, implementation, and final checklist. Do not use…

921 1mo ago A 101 tokens original MIT

FlameskyDexive/Legends-Of-Heroes

Skill Claude CodeCodex

Unity Prefab asset patch workflow for AIBridge. Use when modifying complex prefab assets with prefab patch operations, child or component creation, SerializedProperty writes, array edits, internal GameObject/component references, dry-run validation, or when deciding between prefab patch, inspector setproperty, scene…

921 1mo ago A 73 tokens original MIT

aibridge

13

FlameskyDexive/Legends-Of-Heroes

Skill Claude CodeCodex

Unity Editor and Player Runtime CLI integration for AIBridge. Use when Codex needs to compile Unity, inspect Console logs, search/read assets, manipulate GameObjects, Transforms, components, SerializedProperty values, scenes, screenshots/GIFs, connect to built Player runtime targets, simulate Play Mode runtime input…

921 1mo ago A 125 tokens original MIT

adv-art

14

YunYouJun/advjs

Skill Claude CodeCodex

Plan, generate, normalize, validate, and publish visual assets for an ADV.JS game. Use when creating character tachie and expression variants, backgrounds, CG illustrations, thumbnails, or an asset manifest; replacing placeholders with original artwork; preparing immutable CDN/COS object paths; or auditing provenance…

324 13d ago A 72 tokens original MPL-2.0

adv-debug

15

YunYouJun/advjs

Skill Claude CodeCodex

Debug and analyze an ADV.JS project using deterministic checks. Use when validating scripts, resolving missing character or scene references, finding dead branches or orphan scenes, measuring route coverage, inspecting compiled project context, or replaying a failing narrative path.

324 13d ago A 51 tokens original MPL-2.0

adv-story

16

YunYouJun/advjs

Skill Claude CodeCodex

Play and narrate an ADV.JS visual novel through its deterministic runtime. Use when an agent must load project context, advance dialogue, choose branches, inspect stage state, move backward, manage named saves, replay a route, or present an interactive story session to a user.

324 13d ago A 58 tokens original MPL-2.0

sts2-mcp-player

17

CharTyr/STS2-Agent

Skill Claude CodeCodex

Play or validate Slay the Spire 2 through the local sts2-ai-agent MCP tools, including access to live game metadata from the Mod API (cards/relics/monsters/etc.) for richer decision-making. Use when navigating the main menu, timeline, map, combat, rewards, shops, rest sites, events, chests, card selections, potions…

297 5d ago A 112 tokens

brunoborges/fx2048

Skill Claude CodeCodex

Build, sign, notarize, staple, validate, and troubleshoot macOS DMG releases for Java and JavaFX applications packaged with jlink/jpackage. Use when creating Developer ID signed Java desktop apps, configuring GitHub Actions release workflows, handling Apple notarization, or debugging Gatekeeper, hardened runtime, JVM…

294 6d ago A 88 tokens GPL-3.0

game-3d-assets

19

corosolto/client

Skill Claude CodeCodex

3D asset engineer that finds, downloads, and integrates GLB/GLTF models into Three.js browser games. Use when a 3D game needs real models instead of primitive BoxGeometry/SphereGeometry shapes.

234 2d ago A 49 tokens AGPL-3.0

corosolto/client

Skill Claude CodeCodex

Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API. Use for text-to-3D, image-to-3D, 2D concept to 3D conversion, game-ready GLB/FBX assets, characters, creatures, buildings, props, weapons, terrain pieces, auto-rigging, animation retargeting, model…

234 2d ago A 150 tokens AGPL-3.0

bug-hunt

21

corosolto/client

Skill Claude CodeCodex

Investiga e conserta defeito no CS BRASIL / CORO SOLTO com o método que esta base pagou caro para aprender — régua antes do conserto, mutação que prova a régua, figura no tamanho em que ela é servida, e refutação do palpite óbvio antes de agir nele. Use SEMPRE que alguém reportar que algo está quebrado, errado…

234 2d ago A 234 tokens AGPL-3.0

vtj-anti-patterns

22

hexianWeb/Third-Person-MC

Skill Claude CodeCodex

Prevents common mistakes and prohibited practices in vite-threejs projects. Use before writing code to avoid bugs, memory leaks, and maintenance issues.

188 1mo ago A 35 tokens original MIT

hexianWeb/Third-Person-MC

Skill Claude CodeCodex

Manages state between Vue and Three.js via Pinia and mitt. Use when synchronizing UI state, emitting events, or implementing cross-layer communication.

188 1mo ago A 35 tokens original MIT

vtj-ui-integration

24

hexianWeb/Third-Person-MC

Skill Claude CodeCodex

Integrates Vue UI with Three.js while maintaining strict separation. Use when building HUDs, menus, or handling UI-to-scene communication via events.

188 1mo ago A 36 tokens original MIT