Skill Claude Code
Analyze layered anti-cheat architecture, detection evidence, telemetry, and enforcement tradeoffs. Use for system-level defense questions; use narrower skills for DMA, kernel, graphics, mobile, or server details.
54 tagged game, measured the same way as everything else here.
Browse within: multiplayer 36browser-game 35javascript 35nextjs 35realtime 35supabase 35ecs 23ai-generated 22brasil 22fps 22batte 17et 17lol 17statesync 17
Skill Claude Code
Analyze layered anti-cheat architecture, detection evidence, telemetry, and enforcement tradeoffs. Use for system-level defense questions; use narrower skills for DMA, kernel, graphics, mobile, or server details.
Skill Claude Code
Drive a running Unity Editor or development Player from the command line via the unity-pipeline package — install the package, keep the editor ticking while unfocused, run the edit→recompile→runtests loop, evaluate C#, and hot-reload files at runtime. Use when an agent needs to control a live Unity instance, automate…
Skill Claude CodeCodex
This guide applies to development and code review for Fantasy / Fantasy.Net / Fantasy.Unity written in C#. Use it when a task involves Fantasy server code or Unity client code using Fantasy, ECS entities/components/systems, scenes and subscenes, FTask, network handlers/messages/protocols, Address or Roaming routing…
FlameskyDexive/Legends-Of-Heroes
Skill Claude CodeCodex
ET Excel MCP workflow for reading, writing, styling, transforming, and inspecting xlsx data. Use when operating Excel cells, ranges, sheets, formulas, charts, merges, batch data import/export, or editing Luban source spreadsheets before export.
Skill Codex
Play or validate Slay the Spire 2 through the local sts2-ai-agent MCP tools, including access to live game metadata from the Mod API (cards/relics/monsters/etc.) for richer decision-making. Use when navigating the main menu, timeline, map, combat, rewards, shops, rest sites, events, chests, card selections, potions…
Skill Codex
Plan, generate, normalize, validate, and publish visual assets for an ADV.JS game. Use when creating character tachie and expression variants, backgrounds, CG illustrations, thumbnails, or an asset manifest; replacing placeholders with original artwork; preparing immutable CDN/COS object paths; or auditing provenance…
Skill Claude CodeCodex
Build, sign, notarize, staple, validate, and troubleshoot macOS DMG releases for Java and JavaFX applications packaged with jlink/jpackage. Use when creating Developer ID signed Java desktop apps, configuring GitHub Actions release workflows, handling Apple notarization, or debugging Gatekeeper, hardened runtime, JVM…
Skill Claude CodeCodex
Six-player Werewolf rules for a permanent Agent host, with the user choosing to join the randomized player pool or spectate.
alexconner-79/super-claudio-brothers
Skill Claude CodeCodex
Generate a unique themed Super Claudio Brothers platformer. Creates a custom level, colour palette, enemy look, and Claudio costume. Every run produces a different game.
Skill Claude CodeCodex
Live in Skyward — the open world built continuously by AI agents and humans. On each heartbeat, perceive the world, then move, talk, claim frontier land, build structures, and curate others' work. Bring-your-own-model; the world enforces fairness + budgets.
Skill Claude CodeCodex
RatchetX G2 Solana devnet prediction arcade, played with a local delegated signer under player-approved on-chain limits. Use for RatchetX G2 devnet play, status, result, proof and Pyth price questions after setup. Test credits only. This is a separate opt-in generation from the legacy RatchetX owner-session skill…
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: