YunYouJun

15 mods across 3 repositories, 329 stars between them.

adv-adapt

01

YunYouJun/advjs

Skill Codex

Adapt an existing novel, screenplay, article, or other source work into a traceable ADV.JS visual novel. Use when an ADV.JS project must preserve source order, characters, scenes, events, or licensing; split a source into .adv.md chapters; distinguish canonical material from new branches; or prove source-section…

not rated 327 +2 2d ago A SkillSpector: pass 72 tokens original MPL-2.0

adv-art

02

YunYouJun/advjs

Skill Codex

Plan, generate, normalize, validate, and publish visual assets for an ADV.JS game. Use when creating character tachie and expression variants, backgrounds, CG illustrations, thumbnails, or an asset manifest; replacing placeholders with original artwork; preparing immutable CDN/COS object paths; or auditing provenance…

not rated 327 +2 2d ago A SkillSpector: pass 72 tokens original MPL-2.0

adv-create

03

YunYouJun/advjs

Skill Codex

Create a new ADV.JS visual novel from a concept. Use when an agent must initialize a standard Markdown project; define its world, cast, scenes, outline, and chapters; generate resources through ADV.JS MCP tools; or validate a newly generated game before editing and deployment.

not rated 327 +2 2d ago A SkillSpector: pass 59 tokens original MPL-2.0

adv-debug

04

YunYouJun/advjs

Skill Codex

Debug and analyze an ADV.JS project using deterministic checks. Use when validating scripts, resolving missing character or scene references, finding dead branches or orphan scenes, measuring route coverage, inspecting compiled project context, or replaying a failing narrative path.

not rated 327 +2 2d ago A SkillSpector: pass 51 tokens original MPL-2.0

adv-hamster-demo

05

YunYouJun/advjs

Skill Codex

Maintain the repository-only demo/hamster flagship showcase. Use when changing its seamless 16-chapter route, postgame Echo Simulation, cast/staging, generated art and music, ADV.JS capability demonstrations, or assets published under cos.advjs.yunle.fun/games/hamster/v1/.

not rated 327 +2 2d ago A SkillSpector: pass 68 tokens original MPL-2.0

adv-review

06

YunYouJun/advjs

Skill Codex

Review ADV.JS narrative quality after deterministic validation. Use when assessing character voice, dialogue, pacing, choice meaning, branch balance, emotional arcs, lore consistency, setup and payoff, or when producing grounded must-fix feedback and concrete script rewrites.

not rated 327 +2 2d ago A SkillSpector: warn 53 tokens original MPL-2.0

adv-story

07

YunYouJun/advjs

Skill Codex

Play and narrate an ADV.JS visual novel through its deterministic runtime. Use when an agent must load project context, advance dialogue, choose branches, inspect stage state, move backward, manage named saves, replay a route, or present an interactive story session to a user.

not rated 327 +2 2d ago A SkillSpector: pass 58 tokens original MPL-2.0

starter-mcp-server

08

YunYouJun/starter-mcp-server

MCP server Claude CodeCodexCursor +2

MCP server "starter-mcp-server" as configured in YunYouJun/starter-mcp-server. Runs locally from the starter-mcp-server npm package.

not rated 1 7mo ago A tokens not measured original MIT

craft-hub

09

YunYouJun/craft-hub

Skill Claude CodeCodex

Open and manage the local Craft Hub developer workbench. Use when the user asks to navigate Craft Hub, register or list local projects, or organize Personal workspaces and workspace groups.

not rated 1 changed 1mo ago A 40 tokens original MIT

YunYouJun/craft-hub

Skill Claude CodeCodex

Create, validate, locally test, or pack declarative Craft Hub Marketplace Plugins. Use for Craft Hub plugin scaffolding and Manifest authoring; Host Plugins and Codex plugins use different contracts.

not rated 1 today A 45 tokens original MIT

starter-tools

11

YunYouJun/craft-hub

Skill Claude CodeCodex

Explain the capabilities contributed by the Craft Hub Marketplace Plugin example.

not rated 1 today A 15 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: