Adapt an existing novel, screenplay, article, or other source work into a traceable ADV.JS visual novel. Use when an ADV.JS project must preserve source order, characters, scenes, events, or licensing; split a source into .adv.md chapters; distinguish canonical material from new branches; or prove source-section…
Plan, generate, normalize, validate, and publish visual assets for an ADV.JS game. Use when creating character tachie and expression variants, backgrounds, CG illustrations, thumbnails, or an asset manifest; replacing placeholders with original artwork; preparing immutable CDN/COS object paths; or auditing provenance…
Create a new ADV.JS visual novel from a concept. Use when an agent must initialize a standard Markdown project; define its world, cast, scenes, outline, and chapters; generate resources through ADV.JS MCP tools; or validate a newly generated game before editing and deployment.
Debug and analyze an ADV.JS project using deterministic checks. Use when validating scripts, resolving missing character or scene references, finding dead branches or orphan scenes, measuring route coverage, inspecting compiled project context, or replaying a failing narrative path.
Maintain the repository-only demo/hamster flagship showcase. Use when changing its seamless 16-chapter route, postgame Echo Simulation, cast/staging, generated art and music, ADV.JS capability demonstrations, or assets published under cos.advjs.yunle.fun/games/hamster/v1/.
Review ADV.JS narrative quality after deterministic validation. Use when assessing character voice, dialogue, pacing, choice meaning, branch balance, emotional arcs, lore consistency, setup and payoff, or when producing grounded must-fix feedback and concrete script rewrites.
Play and narrate an ADV.JS visual novel through its deterministic runtime. Use when an agent must load project context, advance dialogue, choose branches, inspect stage state, move backward, manage named saves, replay a route, or present an interactive story session to a user.
Open and manage the local Craft Hub developer workbench. Use when the user asks to navigate Craft Hub, register or list local projects, or organize Personal workspaces and workspace groups.
Create, validate, locally test, or pack declarative Craft Hub Marketplace Plugins. Use for Craft Hub plugin scaffolding and Manifest authoring; Host Plugins and Codex plugins use different contracts.
Explain the capabilities contributed by the Craft Hub Marketplace Plugin example.
★not rated 1 todayA15 tokens
originalMIT
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: