advjs
01MCP server Claude CodeCodexCursor +2
MCP server "advjs" as configured in YunYouJun/advjs. Runs locally from the @advjs/mcp-server npm package.
MCP server Claude CodeCodexCursor +2
MCP server "advjs" as configured in YunYouJun/advjs. Runs locally from the @advjs/mcp-server npm package.
Instructions file CodexOpenCode
Instructions for YunYouJun/advjs, covering agents.md, project overview, common commands, run a single unit test file and dev specific packages.
Instructions file
Instructions for YunYouJun/advjs, covering claude.md, project overview, common commands, run a single unit test file and dev specific packages.
Skill Claude CodeCodex
Adapt an existing novel, screenplay, article, or other source work into a traceable ADV.JS visual novel. Use when an ADV.JS project must preserve source order, characters, scenes, events, or licensing; split a source into .adv.md chapters; distinguish canonical material from new branches; or prove source-section…
Skill Claude CodeCodex
Plan, generate, normalize, validate, and publish visual assets for an ADV.JS game. Use when creating character tachie and expression variants, backgrounds, CG illustrations, thumbnails, or an asset manifest; replacing placeholders with original artwork; preparing immutable CDN/COS object paths; or auditing provenance…
Skill Claude CodeCodex
Create a new ADV.JS visual novel from a concept. Use when an agent must initialize a standard Markdown project; define its world, cast, scenes, outline, and chapters; generate resources through ADV.JS MCP tools; or validate a newly generated game before editing and deployment.
Skill Claude CodeCodex
Debug and analyze an ADV.JS project using deterministic checks. Use when validating scripts, resolving missing character or scene references, finding dead branches or orphan scenes, measuring route coverage, inspecting compiled project context, or replaying a failing narrative path.
Skill Claude CodeCodex
Maintain the repository-only demo/hamster flagship showcase. Use when changing its seamless 16-chapter route, postgame Echo Simulation, cast/staging, generated art and music, ADV.JS capability demonstrations, or assets published under cos.advjs.yunle.fun/games/hamster/v1/.
Skill Claude CodeCodex
Review ADV.JS narrative quality after deterministic validation. Use when assessing character voice, dialogue, pacing, choice meaning, branch balance, emotional arcs, lore consistency, setup and payoff, or when producing grounded must-fix feedback and concrete script rewrites.
Skill Claude CodeCodex
Play and narrate an ADV.JS visual novel through its deterministic runtime. Use when an agent must load project context, advance dialogue, choose branches, inspect stage state, move backward, manage named saves, replay a route, or present an interactive story session to a user.
MCP server Claude CodeCodexCursor
MCP server "starter-mcp-server" as configured in YunYouJun/starter-mcp-server. Runs locally from the starter-mcp-server npm package.
Instructions file CodexOpenCode
AGENTS.md instructions for YunYouJun/craft-hub, covering craft hub agent guide, architecture, safety boundary and working conventions.
Instructions file
Claude Code instructions for YunYouJun/craft-hub, a project described as: A local, cross-project developer workbench for project commands and agent skills.
MCP server Claude CodeCodexCursor
MCP server "craft-hub" as configured in YunYouJun/craft-hub. Runs ../../packages/craft-hub-mcp/dist/server.mjs with node.
Skill Claude CodeCodex
Use Craft Hub to register or discover local projects, resolve portable workspaces, initialize project configuration, inspect capabilities, preview commands, or inspect run status from Codex.