YunYouJun

15 mods across 3 repositories, 326 stars between them.

advjs

01

YunYouJun/advjs

MCP server Claude CodeCodexCursor +2

MCP server "advjs" as configured in YunYouJun/advjs. Runs locally from the @advjs/mcp-server npm package.

324 12d ago A tokens not measured original MPL-2.0

advjs AGENTS.md

02

YunYouJun/advjs

Instructions file CodexOpenCode

Instructions for YunYouJun/advjs, covering agents.md, project overview, common commands, run a single unit test file and dev specific packages.

324 12d ago A 1,184 tokens original MPL-2.0

advjs CLAUDE.md

03

YunYouJun/advjs

Instructions file

Instructions for YunYouJun/advjs, covering claude.md, project overview, common commands, run a single unit test file and dev specific packages.

324 12d ago A 1,119 tokens original MPL-2.0

adv-adapt

04

YunYouJun/advjs

Skill Claude CodeCodex

Adapt an existing novel, screenplay, article, or other source work into a traceable ADV.JS visual novel. Use when an ADV.JS project must preserve source order, characters, scenes, events, or licensing; split a source into .adv.md chapters; distinguish canonical material from new branches; or prove source-section…

324 12d ago A 72 tokens original MPL-2.0

adv-art

05

YunYouJun/advjs

Skill Claude CodeCodex

Plan, generate, normalize, validate, and publish visual assets for an ADV.JS game. Use when creating character tachie and expression variants, backgrounds, CG illustrations, thumbnails, or an asset manifest; replacing placeholders with original artwork; preparing immutable CDN/COS object paths; or auditing provenance…

324 12d ago A 72 tokens original MPL-2.0

adv-create

06

YunYouJun/advjs

Skill Claude CodeCodex

Create a new ADV.JS visual novel from a concept. Use when an agent must initialize a standard Markdown project; define its world, cast, scenes, outline, and chapters; generate resources through ADV.JS MCP tools; or validate a newly generated game before editing and deployment.

324 12d ago A 59 tokens original MPL-2.0

adv-debug

07

YunYouJun/advjs

Skill Claude CodeCodex

Debug and analyze an ADV.JS project using deterministic checks. Use when validating scripts, resolving missing character or scene references, finding dead branches or orphan scenes, measuring route coverage, inspecting compiled project context, or replaying a failing narrative path.

324 12d ago A 51 tokens original MPL-2.0

adv-hamster-demo

08

YunYouJun/advjs

Skill Claude CodeCodex

Maintain the repository-only demo/hamster flagship showcase. Use when changing its seamless 16-chapter route, postgame Echo Simulation, cast/staging, generated art and music, ADV.JS capability demonstrations, or assets published under cos.advjs.yunle.fun/games/hamster/v1/.

324 12d ago A 68 tokens original MPL-2.0

adv-review

09

YunYouJun/advjs

Skill Claude CodeCodex

Review ADV.JS narrative quality after deterministic validation. Use when assessing character voice, dialogue, pacing, choice meaning, branch balance, emotional arcs, lore consistency, setup and payoff, or when producing grounded must-fix feedback and concrete script rewrites.

324 12d ago A 53 tokens original MPL-2.0

adv-story

10

YunYouJun/advjs

Skill Claude CodeCodex

Play and narrate an ADV.JS visual novel through its deterministic runtime. Use when an agent must load project context, advance dialogue, choose branches, inspect stage state, move backward, manage named saves, replay a route, or present an interactive story session to a user.

324 12d ago A 58 tokens original MPL-2.0

starter-mcp-server

11

YunYouJun/starter-mcp-server

MCP server Claude CodeCodexCursor

MCP server "starter-mcp-server" as configured in YunYouJun/starter-mcp-server. Runs locally from the starter-mcp-server npm package.

1 5mo ago A tokens not measured original MIT

craft-hub AGENTS.md

12

YunYouJun/craft-hub

Instructions file CodexOpenCode

AGENTS.md instructions for YunYouJun/craft-hub, covering craft hub agent guide, architecture, safety boundary and working conventions.

1 today A 492 tokens original MIT

craft-hub CLAUDE.md

13

YunYouJun/craft-hub

Instructions file

Claude Code instructions for YunYouJun/craft-hub, a project described as: A local, cross-project developer workbench for project commands and agent skills.

1 today A 5 tokens copy · 100% MIT

craft-hub

14

YunYouJun/craft-hub

MCP server Claude CodeCodexCursor

MCP server "craft-hub" as configured in YunYouJun/craft-hub. Runs ../../packages/craft-hub-mcp/dist/server.mjs with node.

1 today A tokens not measured original MIT

craft-hub

15

YunYouJun/craft-hub

Skill Claude CodeCodex

Use Craft Hub to register or discover local projects, resolve portable workspaces, initialize project configuration, inspect capabilities, preview commands, or inspect run status from Codex.

1 today A 37 tokens original MIT