YunYouJun/advjs

🎮 ADV.JS Web AVG Engine 面向未来与前端的文字冒险游戏引擎(WIP)

324Stars on the repository
10Mods indexed here, across every type
13d agoLast push, which is what freshness is scored on
MPL-2.0Licence, which decides whether bodies are shown

adv-adapt

01

YunYouJun/advjs

Skill Claude CodeCodex

Adapt an existing novel, screenplay, article, or other source work into a traceable ADV.JS visual novel. Use when an ADV.JS project must preserve source order, characters, scenes, events, or licensing; split a source into .adv.md chapters; distinguish canonical material from new branches; or prove source-section…

324 13d ago A 72 tokens original MPL-2.0

adv-art

02

YunYouJun/advjs

Skill Claude CodeCodex

Plan, generate, normalize, validate, and publish visual assets for an ADV.JS game. Use when creating character tachie and expression variants, backgrounds, CG illustrations, thumbnails, or an asset manifest; replacing placeholders with original artwork; preparing immutable CDN/COS object paths; or auditing provenance…

324 13d ago A 72 tokens original MPL-2.0

adv-create

03

YunYouJun/advjs

Skill Claude CodeCodex

Create a new ADV.JS visual novel from a concept. Use when an agent must initialize a standard Markdown project; define its world, cast, scenes, outline, and chapters; generate resources through ADV.JS MCP tools; or validate a newly generated game before editing and deployment.

324 13d ago A 59 tokens original MPL-2.0

adv-debug

04

YunYouJun/advjs

Skill Claude CodeCodex

Debug and analyze an ADV.JS project using deterministic checks. Use when validating scripts, resolving missing character or scene references, finding dead branches or orphan scenes, measuring route coverage, inspecting compiled project context, or replaying a failing narrative path.

324 13d ago A 51 tokens original MPL-2.0

adv-hamster-demo

05

YunYouJun/advjs

Skill Claude CodeCodex

Maintain the repository-only demo/hamster flagship showcase. Use when changing its seamless 16-chapter route, postgame Echo Simulation, cast/staging, generated art and music, ADV.JS capability demonstrations, or assets published under cos.advjs.yunle.fun/games/hamster/v1/.

324 13d ago A 68 tokens original MPL-2.0

adv-review

06

YunYouJun/advjs

Skill Claude CodeCodex

Review ADV.JS narrative quality after deterministic validation. Use when assessing character voice, dialogue, pacing, choice meaning, branch balance, emotional arcs, lore consistency, setup and payoff, or when producing grounded must-fix feedback and concrete script rewrites.

324 13d ago A 53 tokens original MPL-2.0

adv-story

07

YunYouJun/advjs

Skill Claude CodeCodex

Play and narrate an ADV.JS visual novel through its deterministic runtime. Use when an agent must load project context, advance dialogue, choose branches, inspect stage state, move backward, manage named saves, replay a route, or present an interactive story session to a user.

324 13d ago A 58 tokens original MPL-2.0